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Posted

hey i just need

 

if character wears a specific id of weapon and his hp goes to 30% automatically gets on the buff bar ultimate evasion and dash

 

if i am not clear just say it i will explain it more

 

EDIT : SOME MORE EXPLANASION

wanna make it like you take buff from buffer , just when hp is 30% he will automatically get effect (as buff) ultimate.evasion + dash

 

 

i give 9 euros on paypal for it

Posted

for example:

Player equips Angel Slayer.His hp goes down at 30% from damage received.When hp hits that 30% he gets ultimate evasion and dash.

Is that what you want?

 

Posted

for example:

Player equips Angel Slayer.His hp goes down at 30% from damage received.When hp hits that 30% he gets ultimate evasion and dash.

Is that what you want?

 

yes but on buff bar not on skills section

Posted

You've got to do the following:

Create a new column with a new skill on skillname-e

Create a new column with a new skill on skillgrp (Including it's icon)

Make a buff on skills folder inside an existing one or create a new xml and edit the stats you want.

Add the custom skill in the dagger inside weapon table.

You're done.

 

Else; Create a hidden custom passive skill which is not added on skillgrp and skillname-e and add the stats including the line <using kind="dagger"> and add it on the character's skills so everytime he equip any dagger he will get the same effect.

Posted

You've got to do the following:

Create a new column with a new skill on skillname-e

Create a new column with a new skill on skillgrp (Including it's icon)

Make a buff on skills folder inside an existing one or create a new xml and edit the stats you want.

Add the custom skill in the dagger inside weapon table.

You're done.

 

Else; Create a hidden custom passive skill which is not added on skillgrp and skillname-e and add the stats including the line <using kind="dagger"> and add it on the character's skills so everytime he equip any dagger he will get the same effect.

 

nah i dont want it like that i wanna make it like you take buff from buffer , just when hp is 30% he will automatically get effect (as buff) ultimate.evasion + dash

Posted

nah i dont want it like that i wanna make it like you take buff from buffer , just when hp is 30% he will automatically get effect (as buff) ultimate.evasion + dash

Aha. Now i get it.

Though its the same thing, excluding the dagger thing i mentioned. And register the skill in the specific class id

Posted

Aha. Now i get it.

Though its the same thing, excluding the dagger thing i mentioned. And register the skill in the specific class id

 

this option was from l2pride (wraith evil bow) i just dont wanna mess with client side so i ask java side

Posted

You've got to do the following:

Create a new column with a new skill on skillname-e

Create a new column with a new skill on skillgrp (Including it's icon)

Make a buff on skills folder inside an existing one or create a new xml and edit the stats you want.

Add the custom skill in the dagger inside weapon table.

You're done.

 

Else; Create a hidden custom passive skill which is not added on skillgrp and skillname-e and add the stats including the line <using kind="dagger"> and add it on the character's skills so everytime he equip any dagger he will get the same effect.

Better to done it on java is pretty easy i'll may share it for free.
Posted

What da -beep-? Of course L2J, do you really think can you do that on L2OFF?

 

Create a new skill with mixed effects from ultimate evasion/dash and add ai code to a buffer when player's hp is < 30%, and cast it?

 

Yea, that's impossible, totally.

 

Posted

What da -beep-? Of course L2J, do you really think can you do that on L2OFF?

 

Everything is possible, you just gotta have enough knowledge

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