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[HELP]Some questions


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Posted

Hello guys some questions:

1) Can someone modify this java code for me:  http://www.maxcheaters.com/forum/index.php?topic=121108.0  ? Coz it's not working. I get paralyzed when i add subclass but then i don't get unparalyzed and also i do not get paralyzed on changing subclass!

2)How can i create a new item for example let's say an item "vote reward" ? With navicat and at which table?

 

 

Waiting for answers!

13 answers to this question

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Posted

1) If you would read the initial post and scroll down you will get your answer.

2) etcitems.sql before hellbound (or so ?), or XMLs if you use post hellbound/Freya (or so ?).

 

You give 50% infos, I give 50% answer. Good deal.

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Posted

xD sorry for that. i'm using c6 pack!and  i would like to create my own item , let's call it "VoteRewardItem" .

 

Waiting!Gave more info :P

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Posted

and tryskell dude i went down to the initial topic and i saw another code but it's not working too.! i'm getting paralyzed when i add subclass and when the subclass loads i don't get unparalyzed! so here is a problem!

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Posted

tell me i you mean this code pls :

 

 

Index: /Server/SkyLanceR's_IL_GS/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java

===================================================================

--- /Server/SkyLanceR's_IL_GS/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 345)

+++ /Server/SkyLanceR's_IL_GS/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 346)

@@ -8425,4 +8425,6 @@

    public boolean addSubClass(int classId, int classIndex)

    {

+    L2PcInstance player = getClient().getActiveChar();

+   

    if (getTotalSubClasses() == 3 || classIndex == 0)

    return false;

@@ -8430,4 +8432,8 @@

    if (getSubClasses().containsKey(classIndex))

    return false;

+   

+    player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_HOLD_1);

+    player.setIsParalyzed(true);

+    player.sendMessage("You are paralized untill your subclass load.");

 

    // Note: Never change _classIndex in any method other than setActiveClass().

@@ -8492,4 +8498,8 @@

        if (Config.DEBUG)

            _log.info(getName() + " was given " + getAllSkills().length + " skills for their new sub class.");

+       

+        player.setIsParalyzed(false);

+        player.stopAbnormalEffect(L2Character.ABNORMAL_EFFECT_HOLD_1);

+        player.sendMessage("You are unparalized.");

 

        return true;

 

  • 0
Posted

Hello guys some questions:

1) Can someone modify this java code for me:  http://www.maxcheaters.com/forum/index.php?topic=121108.0  ? Coz it's not working. I get paralyzed when i add subclass but then i don't get unparalyzed and also i do not get paralyzed on changing subclass!

2)How can i create a new item for example let's say an item "vote reward" ? With navicat and at which table?

 

 

Waiting for answers!

 

Sucks fix / idea to add this code. What bug do you have at sub-class?

 

Edited:

 

Yea I saw "SA Stuck exploit". Better to make sub-class change very faster than this code, like that will be fixed. A question what project do you use?

  • 0
Posted

i'm using acis but i'm seeing frozen too , to see some codes that have more. So finally what should i do?

 

Let me ask you something. Do you really wanna add it w/o have any idea if this bug "SA Stuck exploit" is working?.

 

As I know frozen have it already fixed, acis too I guess.

  • 0
Posted

if you are using gracia final or older chronicle, go to etcitem table at database, otherwise, go to data/stats/items/ and find the file wich range id to contain your item.

 

Once there, change the handler to your choice (you can see the handlers at data/scripts/handlers/itemhandlers). If you want the item to do something custom, code your own script at handlers/itemhandlers, register it at handlers/MasterHandler.java and assign it to the item

  • 0
Posted

Just post on aCis forum, that forum isn't appropriated for questions about forks (even if the fork in question is mine).

 

B1ggBoss answer can't be accurate, as he talks of a normal L2J behavior.

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