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Posted

Hello, my name is Jose Antonio (EnCorE nick in project) and I wanna indroduce L2J-InN project. [Closed Source]

L2J-InN is a Stable Interlude project with almost all interlude functions working..

 

Server Retail Like Features

 

Castles 100% retail like

Olympiad 100% retail like

Wings of destiny have separated script, no like other L2J in weapons..

Skills (it's not a lie but i fix the most of the skill. you can test them) For example (Mirage skill work,Symbols skills work, and many many others)

GrandBoss (Core,Orfen,Queen ant,Baium, Antharas,Valakas,Frintezza <- Test) is fixed retail like also you can test them:

Augmentation skills work retail like

Hero Weapons work 100% retail like

Clan Gate work retail like

Trade system work retail like

Macros reworked (With FloodProtect)

Soulshots / SpiritShots Reworked

Class Master Updated

Drop Protection, If you play at retail you know what i mean. When you kill mob/rb or something, someone can't pick up your item after some seconds

Balance Classes system is retail like (again i dont want to lie and for that also you can test them with your friends):

Servers Zones Reworked

 

HeroWeapon Rewritten to Java

HeroCirlet Rewritten to Java

EchoCrystals Rewritten to Java

ShadowWeapon Rewritten to Java

CrumaTower Rewritten to Java

NewbieTravelToken Teleport Rewritten to Java

ElrokiTeleporters Teleport Rewritten to Java

NoblesseTeleport Teleport Rewritten to Java

PaganTeleporters TeleportRewritten to Java

TeleporWithCharm Teleport Rewritten to Java

 

Server Custom Features:

 

AIO Server system (with custom config only for aio system)

Donator Server System(With custom config for donator system)

Event: Team Vs Team (With config enabled or disabled)

Event: Capture the Flag (With config enabled or disabled)

Event: DeathMatch (With config enabled or disabled)

Event: TownWar (With config enabled or disabled)

Sleep Mode Server System (In Offline Shop)

What is the Sleep mode system.

"When the player is in inside town zone and they do nothing for example offline players" If a players is offline shop have UP a effect of sleep, Some Images ^^

 

NjXvY.png

 

Away mode (i think you know that system)

Offiline system mode (retail like)

PcBank Points (with config to enabled or disabled)

Banking System (i think again you know that)

also is fixed the Hero Messaged and infos on Heroe Monuments.

Vote Reward System, TopZone - HopZone (with config to enabled or disabled) Some Images :P

TNyVN.png

 

Server Protection

 

Anti L2Phx

Anti Hplex

DdOs Protection

Anti Bot System

Dual Box Protection (with config :true :false):

L2Walker Protection (with config :true :false):

Flood Protection Config

 

Spawn Protection And Teleport Protect

 

if a players entered in Game have a effect around, Some Images

 

RHYZW.png

 

if a player use teleporter and is moving remove effect and say this msg

 

I9fhd.png

 

  • 2 weeks later...
Posted

You have the same config of l2jfrozen lol But frozen is a free pack... you added only the effect of protection and offline trade ahahha  ;D

Posted

Fail and lie.

Only this? fail..

 

L2J FROZEN = Game for Kids.

 

first when i didnt test it i was thinking that is a piece fo sh*t now i test it and it so stable that i cant believe how he did it!

Posted

Based on ?

 

GrandBoss (Core,Orfen,Queen ant,Baium, Antharas,Valakas,Frintezza <- Test) is fixed retail like also you can test them:

 

That simply can't be true, as currently none source got them retail. Same for castles.

 

Send a screenshot of GS logs at server start to see your "work" :P. Me too, if I put all my timeline comments one after other, that will be a long list.

Posted

Be sure is a really good pack, just trie it, and go to be O.o is the most stable pack u can find try ver 106 have some bug fixed right now in private proyect but is stable too.

Posted

first when i didnt test it i was thinking that is a piece fo sh*t now i test it and it so stable that i cant believe how he did it!

shut your mouth please, he is a scammer, we know that you are his friend
Posted

shut your mouth please, he is a scammer, we know that you are his friend

indeed he is and i test last rev that is shared lol and i found tons of errors/ npes on sieges/bosses/skillcounter errors/ mapregion npes/ missing stuff/ clan gate not even exists / court magician

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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