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Features

                                         

All features below are retail-like so it is not necessary to type (100% retail like) on each feature

 

  • Powerfull and Reworked High Five Geodata
  • Hellbound level system
  • Crystal Caverns
  • Dark Cloud Mansion
  • Nornils Garden
  • Frintezza instance
  • Zaken instance
  • Antharas
  • Valakas
  • Sailren
  • Baylor
  • Olympiad High five system
  • All Kamalokas
  • All Pailakas
  • Chamber of Delusion
  • Handy Blocker Checker Event
  • Kratei's Cube
  • Stakato nest including all AI’s
  • Secret Area instance
  • Beast farm
  • Monastery of Silence
  • Plains of Lizardmen
  • Seed of Annahilation
  • Seed of Destruction
  • 7 Seven Sign quests(Soon 10)
  • All Transformations
  • Subclass system
  • Noblesse system
  • Hero System
  • Recommendation System
  • Vitality System
  • Nevits Blessing system
  • Augmentation system
  • Drop System
  • Pet(includig Baby/improved pets) system
  • Summon system
  • Mob stats
  • Dagger blow land rates
  • Door system
  • Retail like spawn system in many areas(still many left but it’s wrok in progress)
  • Lair of Antharas updated to High Five including all AI’s
  • Dragon Valley updated High Five including all AI’s
  • Retail Events like Priest of Blessing, Trick Transmution, Master of blessing, Saving Santa, The Valentine,Rabbits to Riches, Fifth Anniversary, Gift of Vitality, Heavy Medal, New Era, Zakens Curse and many more

Custom Features

 

  • Grand Wedding system
  • Powerfull Event Engine(Include up to 12+ Events)
  • Buffer Npc
  • Repair Character
  • Change Password in Game
  • Limit Connection from 1 PC
  • Prime Shop
  • Rates Event
  • Event Tournament

 

Updated to H5 03/10/2011

 

H5 Olympiad

Dragon Valley

Birthday System

Seven Signs, Girl of Doubt

Seven Signs, Forbidden Book of Elmore-Aden

Jewel of Valakas

Jewel of Antharas

Sinister Prophet in Giran, Gludio, Aden, Rune

Nevit's Herald

 

 

More Informations you can find Here L2jHeaven Project

 

 

Developer Position in L2jHeaven Team

 

Here is a list with tips, thoughts, "requirements" and desirable skills for people interested in joining us:

 

  • Positive Attitude and Excellent Manners and Behaviour (in forum/IRC/etc, no "go away n00b", no "you make this mistake", no "forum trolls"...)
  • Intermediate Java/XML/SQL/PYTHON knowledge (for core/dp, which will be evaluated based on Public Contributions)
  • Intermediate Knowledge about Computers/Network/SVN
  • Intermediate Knowledge about our Source Files and Coding Styles.
  • Huge latent Capability to Learn and Develop
  • Being Open-Minded and Creative
  • Be able to stay Active around in Forums/IRC.
  • Excellent Teamwork Skills
  • Experience in other Opensource projects (specially based upon L2J)
  • Experience about Retail Server gaming, if still Active even better.
  • Experience as a L2j Server Administrator
  • Fluent on Reading and Writing in English
  • Be able to do Testing Reports
  • Autonomy, Responsability and Maturity (no kids)
  • Rather than sending a PM with your application concentrate your efforts in helping someone else

Please read it carefully and contact with your application on this email: admin@l2jheaven.com

  • 1 month later...
  • 2 weeks later...

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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