Paides epsaksa poli wra na vrw kanena topic pou na leei gia ta sigekrimena pou thelw alla den vrika tpt.
thelw na ftiaksw to Cancellation k to Anchor (ta opoia pianoun poli efkola sxedon me ti mia k as einai o allos full +) k to Touch of Life pou den douleyei kan.Gia c6 milaw k exw to l2joneo tou themental.
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mobius has serious problems with the movement code and synchronization of npc and players. aCis did it better
There are big problems with multithreading
Question
Goldefinger
Paides epsaksa poli wra na vrw kanena topic pou na leei gia ta sigekrimena pou thelw alla den vrika tpt.
thelw na ftiaksw to Cancellation k to Anchor (ta opoia pianoun poli efkola sxedon me ti mia k as einai o allos full +) k to Touch of Life pou den douleyei kan.Gia c6 milaw k exw to l2joneo tou themental.
Rikste mia matia to pos einai ta skill.
<skill id="1056" levels="12" name="Cancellation">
<table name="#mpConsume_Init"> 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 48 52 56 58 60 62 64 66 68 70 72 74 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="11"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="6000"/>
<set name="reuseDelay" val="120000"/>
<set name="skillTime" val="6000"/>
<set name="skillType" val="CANCEL"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
<set name="negateStats" val="BUFF"/>
<set name="negatePower" val="9.0"/>
<for>
<skill id="1170" levels="13" name="Anchor" enchantLevels1="30" enchantLevels2="30" >
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench2MpConsume">
54 54 53 53 52 52 51 51 50 50
49 49 48 48 47 47 46 46 45 45
44 44 43 43 42 42 41 41 40 40
</table>
<table name="#ench2MpConsume_Init">
13 13 13 13 13 13 12 12 12 12
12 12 12 12 11 11 11 11 11 11
11 11 10 10 10 10 10 10 10 10
</table>
<table name="#ench1Power">
20 20 20 20 20 21 21 21 21 21
21 22 22 22 22 22 22 23 23 23
23 23 23 24 24 24 24 24 24 25
</table>
<table name="#mpConsume_Init"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 40 48 52 56 58 60 62 64 66 68 70 72 74 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="save" val="4"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="6"/>
<set name="lvlDepend" val="1"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="6000"/>
<set name="reuseDelay" val="150000"/>
<set name="skillTime" val="6000"/>
<set name="skillType" val="PARALYZE"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="20000"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
<skill id="341" levels="1" name="Touch of Life">
<set name="hpConsume" val="1216"/>
<set name="power" val="30.0"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="HEAL_PERCENT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<set name="reuseDelay" val="1200000"/>
<set name="skillTime" val="1800"/>
<set name="hitTime" val="1800"/>
<set name="isMagic" val="true"/>
<set name="aggroPoints" val="811"/>
<for>
<effect count="1" name="Buff" time="120" val="0">
<mul order="0x30" stat="maxHp" val="1.5"/>
<add order="0x40" stat="regHp" val="50"/>
<mul order="0x30" stat="cancelVuln" val="0.4"/>
<mul order="0x30" stat="debuffVuln" val="0.7"/>
</effect>
</for>
Etsi einai ta skill pou exw an kapoios kserei pos einai i sostes rithmisis as mou pei alios an exei ola ta skill gia C6 na ta kanei Upload :)
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