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Effect of Noblesse blessing but without noblesse


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Posted

Hello everybody,

 

I would like to know how prevent that the player loses his buffs when he dies?

 

As noblesse blessing but without the buff.

 

I know it's possible but i don't know how .. :/

 

Thanks anyway for answer

11 answers to this question

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Posted

It was already shared, as far as i remember, you only need to delete 1 method from l2pcinstance but i cant remember the name, would need to check it out

  • 0
Posted

It was already shared, as far as i remember, you only need to delete 1 method from l2pcinstance but i cant remember the name, would need to check it out

 

stopAllEffects();

 

Anyway other projects have other method.

  • 0
Posted

Hahaha, he wants to keep buffs, not remove them all :P. Name of method is kinda explicit... Think a little before  :-*

 

I would like to know how prevent that the player loses his buffs when he dies?

 

Any required condition ? Or it can happen to all without distinction ?

  • 0
Posted

Hahaha, he wants to keep buffs, not remove them all :P. Name of method is kinda explicit... Think a little before  :-*

 

Any required condition ? Or it can happen to all without distinction ?

 

ah Lol I just read 2nd reply and I understand that.

  • 0
Posted

It's not optimized, but it's enough for what you want.

 

On L2Playable, if you really want NOTHING is removed, delete that code :

 

		// Stop all active skills effects in progress
	if (isPhoenixBlessed())
	{
		//remove Lucky Charm if player has SoulOfThePhoenix/Salvation buff
		if (getCharmOfLuck())
			stopCharmOfLuck(null);
		if (isNoblesseBlessed())
			stopNoblesseBlessing(null);
	}
	// Same thing if the Character isn't a Noblesse Blessed L2Playable
	else if (isNoblesseBlessed())
	{
		stopNoblesseBlessing(null);

		//remove Lucky Charm if player have Nobless blessing buff
		if (getCharmOfLuck())
			stopCharmOfLuck(null);
	}
	else
		stopAllEffectsExceptThoseThatLastThroughDeath();

 

It removes all malus (debuff of noblesse, charm of luck and buffs).

  • 0
Posted

I have put this lines in /*   ... */ in L2pcinstance.java

 

isn't the same?

I will try =)

 

Edit :

 

Work fine with L2Playable.java

Thanks Tryskel !! French power :D

 

Moderator can lock

 

 

  • 0
Posted

/* */ is used to put a bloc of code in "remark", let's say this code is actually not fine or undone, you can use it to avoid errors. An other option is //, it's easier to type, and it's for one-line comments. So yeah, the fact to put on remark equals the fact to delete, except with remark you can change of opinion one day and put back retail way :). Ofc it makes code less clean.

 

PS : Using a "TODO" or a "FIXME" will be really helpful to help you to find back where you changed your code. I use personally "FIXME" as easy keyword to find what I put in remarks in the past. You only have to search all occurences of this word in your whole code, you will find like 5 results maximum.

 

Glad I could help ya :).

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