Jump to content

Recommended Posts

Posted

You must be scared. Since I am one of your customers. I pay for 2 months of updates . But where is the updates.?

 

One month ago updates been realy huge in this month not so huge, but still be. Where i write i obliged to make 10k lines every day ;) ? Anyway i stop repply for flame posts : P this forum look like spamming zone now with new mods ;)

Posted

One month ago updates been realy huge in this month not so huge, but still be. Where i write i obliged to make 10k lines every day ;) ? Anyway i stop repply for flame posts : P this forum look like spamming zone now with new mods ;)

 

I don't really care about what you said, I don't ask your opinion. August updates = 0. Also I pay 60 euros for 2 month of updates and now you decrease the price and you put 50 euros for the premium.

Posted

Also you must fix Hopzone reward system. We pay to take something that work

 

[size=12pt][color=red][b]L2Sigmo Private Interlude Project License:[/b][/color][/size]

[hr]

[size=12pt][color=red]By purchasing our services, you agree to the following rules and accepting this license:[/color][/size]

1. [u][b]General:[/b][/u]

- L2Sigmo team members sell time needed for development, supporting members etc
- L2Sigmo is not responsible for any loss related with project, files etc
- We reserves the right to modify the terms and conditions of this license anytime
- We reserves the right to close project anytime
- Money refunds are possible, only in strictly certain cases
- All languages versions of this terms and conditions reflect the same principles
- We are not obliged to fix, repair each issue you have found immediately
- We are not obliged to provide help related with things other than our services
- We are allowed to temporary suspension of the development project anytime

2. [u][b]Premium Members:[/b][/u]

- Premium Member: Person which bought L2Sigmo files, services, access, etc
- You remain solely responsible for the content of your added codes/files to the source
- You are allowed to report issues related only with our services
- You are not allowed to resell, reshare, redistribute our files in any form
- It is the member responsibility to know if purchasing such services is legal in his or her country of residence
- L2Sigmo shall take all necessary measure in case of abuse from member as blocking account
- Your account will be locked immediately, in case of suspicion breaking the rules/license

[hr]

Project is under constant updates, fixes etc.

Before purchasing you are allowed to check our test server.

Each project has bugs, even this one, with no exceptions, make sure you understand it!

 

Before somebody from customer make post like he just read the whole licence and later spam i must do something like your nigga :)

Posted

[size=12pt][color=red][b]L2Sigmo Private Interlude Project License:[/b][/color][/size]

[hr]

[size=12pt][color=red]By purchasing our services, you agree to the following rules and accepting this license:[/color][/size]

1. [u][b]General:[/b][/u]

- L2Sigmo team members sell time needed for development, supporting members etc
- L2Sigmo is not responsible for any loss related with project, files etc
- We reserves the right to modify the terms and conditions of this license anytime
- We reserves the right to close project anytime
- Money refunds are possible, only in strictly certain cases
- All languages versions of this terms and conditions reflect the same principles
- We are not obliged to fix, repair each issue you have found immediately
- We are not obliged to provide help related with things other than our services
- We are allowed to temporary suspension of the development project anytime

2. [u][b]Premium Members:[/b][/u]

- Premium Member: Person which bought L2Sigmo files, services, access, etc
- You remain solely responsible for the content of your added codes/files to the source
- You are allowed to report issues related only with our services
- You are not allowed to resell, reshare, redistribute our files in any form
- It is the member responsibility to know if purchasing such services is legal in his or her country of residence
- L2Sigmo shall take all necessary measure in case of abuse from member as blocking account
- Your account will be locked immediately, in case of suspicion breaking the rules/license

[hr]

Project is under constant updates, fixes etc.

Before purchasing you are allowed to check our test server.

Each project has bugs, even this one, with no exceptions, make sure you understand it!

 

Before somebody from customer make post like he just read the whole licence and later spam i must do something like your nigga :)

 

People never read that stuff and then get surprises :p

Posted

now im know they don't read ;P

 

since its clearly said they dont have the right to blame or spam or start a war this was clearly visible on the forum's project as far as i remember.

Posted

since its clearly said they dont have the right to blame or spam or start a war this was clearly visible on the forum's project as far as i remember.

 

ofc we don't change licence since start selling :)

Posted

I just know that are some major problems of pack and because of this i can't start my own project.

 

Thanks to you of course.

 

You can drop whatever apologise you want, but here it is what is real going on.

Posted

i cleaned the most replies, stay on topic, away from wars

last warning for everyone

 

topic author can pm me for further cleaning

Guest
This topic is now closed to further replies.



  • Posts

    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. Why a player/admin needs this: bots actually “live”, farm and interact, and don’t just stand on macros. This is a great background for online and PvE action.   2) Mercenaries (Mercenary system) Full-fledged companion character : L2MercenaryInstance with its own MercenaryAI (movement, attack, support, consumables, shots). Behavior modes: DEFENDER / SUPPORT / PASSIVE - switchable to suit your playing style. Progress and trust: the mercenary's trust/exp/level grows , skills are learned according to the MercenarySkillTree (conditions are based on the trust or level of the owner). Templates and equipment: via MercenaryTemplateTable and spawner - model/weapon/type are selected. Social: MercenarySpeechManager - a set of speeches; the mercenary "comes to life" in the chat. Premium Link: Premium account owners give the mercenary additional trust (faster progress). Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! The server is suitable for both classic mode and PvP format, as well as with various mods. Absolutely everything is configured in the configurations to suit your taste and purposes of use. It is recommended to launch the server through L2ServerControl (simplifies management and control of processes). Download Servers: Chronicle 3 Server Chronicle 4 Test Upgraded Server Full Desc & screens: Post & Screens c3 Post & Desc c4    
    • 🎃 HALLOWEEN EVENT 🎃   ‼️ Information and details: https://forum.l2harbor.com/threads/halloween-event-fall-harvest-30-10-07-11.8265/post-168620
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock