Jump to content
  • 0

Question

Posted

Hello there i got a problem with my client, when i attack a gremlin for example with the weapon i don't see the animation ("player hiting the gremlin") but when the player uses skills i see the animation. what is wrong? can you help me?

8 answers to this question

Recommended Posts

  • 0
Posted

By animation, you talk of the fighting animation ? So you haven't aswell the "after-fighting" animation (attack stance) -- like when you stop to attack or you have been hitted ?

 

In those 2 cases (being hitted by a mob / hit something then stop hitting), does the attack stance works correctly ? If not, search for the missing use of AttackStance.

  • 0
Posted

 

I mean the animation, when you move the weapon to hit the mob, that animation doesn't work for me, or for the mob, in the case when imm using magic or skills the animation works properly, aswell for the mob.please help!:D

  • 0
Posted

You did some efforts, but it's not enough, and all Carebears have been killed of sadness.  :'( :'( :'( :'(

 

Now, read the 9 ending words of my previous-previous post, and try to do something. Like... Comparing Freya/your pack's numbers of search results with "AttackStance" as keyword. You got only 60 cases normally (around). That limits your work. Search for missing use in your own files.

  • 0
Posted

Search where? could you be more explicit? and stop sending typical french responses, you are so full of your self that you can't see straight ! come with an real answer or shut up.....Thanks

  • 0
Posted

Search where? could you be more explicit? and stop sending typical french responses, you are so full of your self that you can't see straight ! come with an real answer or shut up.....Thanks

 

"Comparing Freya/your pack's numbers of search results with "AttackStance" as keyword."

 

Tryskell mean to compare your source and freya source. About "AttackStance".

  • 0
Posted

"Comparing Freya/your pack's numbers of search results with "AttackStance" as keyword."

 

Tryskell mean to compare your source and freya source. About "AttackStance".

 

Beware, he will ask you "where to search".  ::)

 

@Sora, you got the issue, not me. I said what to do (twice). You don't manage to understand, your problem. And what's the heck with "typical french" ? Don't worry, I will "shut up", but be ready to "bump" your topic often, cause only few ppl got decent methodologies to track bugs.

 

Tk, off.

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • if you are sending him clients i have no words mate that means you know him.
    • Looking to hire a skilled L2J developer or team to build a custom private server for solo play with advanced server-side AI bots. This is NOT for public launch — just a self-hosted project where I can simulate a full L2 experience alone or with a few friends. 🔹 What I Need A private L2J server ( High Five preferred, newer versions can work as well) with bots that: Farm 24/7 on their own (solo or in bot parties) Can be invited into party and follow basic orders (attack, follow, res, heal, etc.) Are able to join Olympiad, fight with proper logic (per class), and rank up Can coordinate for Raid Bosses (check spawn, move, assist, heal, DPS, etc.) Act like real players: town routines, rebuffing, restocking, even chatting if possible Have different roles: tanks, healers, nukers, archers, etc. Can interact through simple in-game commands or NPC interface 🔹 Your Job Set up the server and geodata Integrate a scalable bot system (written in Java or scriptable) Write clean, modular AI behavior (farming, PvP, party play, raid logic, etc.) Allow me to control/assign bots easily (in-game or config) Bonus: basic UI or GM panel for bot config 🔹 Payment Serious budget for serious work PayPal, crypto, or preferred method Project-based or hourly, negotiable Milestone-based OK 🔹 Contact Send me: Your experience with L2J or similar projects Any bot/AI systems you've built before Estimated timeframe Pricing expectations
    • Yeah, it’s wild how much gambling has changed. When I was growing up, even scratch-off tickets felt like a big thing, but now with so many casino apps and betting sites, it’s just everywhere. I know a few people who got caught up in online slots during lockdown and really struggled to stop, just because it was always on their phone.   I stick to in-game stuff like skin trading for games like CS2 or Dota, which to me feels less risky, especially if you know the value of the items. If you’re curious how these trades work or want to see some guides, just visit website—there’s a lot of info about trading without real gambling involved.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock