Jump to content

Recommended Posts

Posted

Complaining because elemental sword with magic paralyze doesnt work is retard...not L2 Certus staff.Also staff is working everyday to bring classes close to retail.Keep in mind that server is java.In the end server is free to play.Noone forces you to play and call people who spend their free time there retarded.And how retarded your are to think that admins nowdays earn so much money from donations.Get a clue about how l2 servers work and write back.

 

P.S Most of the balance work has been done.Staff is working every single day.

Didn't complain only about elemental sword but if you had the time to read my previous posts you would understand.As for the "close to retail" you can't bring classes close to retail on a high rate server.This means i could spam aggro but there stats are not retail.I heard they fixed hate aura.Maybe they did i didn't try it.But i joined on an event where a guy was using a mass aggro skill and it would aggro team members also.If they didn't want money they wouldn't add donations.And the "DONATE TO KEEP SERVER ALIVE" is in fact "DONATE SO ADMIN CAN GET SOME MONEY".As for the "balance" you say i mentioned before there is no such word on l2.Every class has its own role.Some are better some are weaker.Mages are supposed to be weaker on pvps.Thats their role.But on this server mages own archers and pve like on most servers.So where do you see "balance"?But 90% of the server is kids who used to play high rate servers and 2 hit fighters or w.e so now they complain if they get killed by one.The thing is when you make a server u use your head not listen to every kiddo that complains.Im not saying not to listen anybody.But not all of them.The thing is i started pointing stuff that don't work on the server because when i made topic on their forum it got deleted and when i posted here i was a liar.Anyway i don't want to "ruin or spam" this topic anymore as Sutherland said.So that was my last post.

 

hf

Posted

If people give server a little time to do all the necessary fixes,it will be one of the best Interlude pvp servers till now.

Posted

this server got 0 Balance,mages give only m.crits,archers with db+10+f crit on mages whit dc set+6 1.4k,very nice server :)) only 3 good clans on server whit 1 pt..,dont have PvP zone etc,Join If you like it =)

Posted

this server got 0 Balance,mages give only m.crits,archers with db+10+f crit on mages whit dc set+6 1.4k,very nice server :)) only 3 good clans on server whit 1 pt..,dont have PvP zone etc,Join If you like it =)

 

0 Balance? Sure. No PvP zone? How long did you play on the server? 0 seconds? Mages do only magic crits? Have you heard about LUCK? Archers crit for 1.4k? Tell to these archers to learn how to buff next time.

Posted

A luck based event will take place today at 20:00 GMT +2 ! New player or not, all have the same chance to win! Join us now and be part of our big community. 100% Fun guaranteed!

Posted

very good web page and about server i will check it :D

but why enchant is unlimited?

it goes until 65535?

not really cause average ++ on weapons are +8 :) if u have +10 u are boss :)

Posted

very good web page and about server i will check it :D

but why enchant is unlimited?

it goes until 65535?

 

You gotta definitely check the server in game ;). The max enchant is + 16, but there won't be people soon with items up to this level.

Posted

Server starts to be boring,just enchant some and go pvp.

I was hoping to play olympiad but after several errors i won't ever again join olympiad lol.

 

Pvp time: if you go solo,you will find everyone with bishop in his side or if you kill a guy which farm, they will tell you why you kill newbies(and they have right).

Players with rb jewels dmg you like 1500 dmg more than players without.

The first server also that archers sucks,weird :P  and dagger ok is wellknown about his solo power,but not that much.

 

Anyway,i'm out.Good luck

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock