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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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GoldenNightmare
posa atoma ston server mporo na sikoso se java server me ayto to machine
AMD Phenom X6 1100T BE (sAM3/3,3Ghz)
Gigabyte GA-890XA-UD3(sAM3, 790X , DDR3)
TwinTech GT 430 (PCI-Express, GDDR3, 2GB)
Corsair XMS3 8GB DDR3-1600 Kit (2x4GB, PC3-12800, 9-9-9-27, CMX8GX3M2A1600C9)
Internet 24 mbs
Kai kati akoma ama valo auto loot tous idious tha sikono alla tha exei pio poli lag i ti ? Euxaristo :)
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