Jump to content

[Guide] Edit Help.htm from Memory


darkwizard

Recommended Posts

i think only a few ppl know how to exploit the npcs and other things.

 

 

 

can someone teach some basic STEPS for exploit something easy, i dont mean FULL ENCHANT A GRADE or make 1kkkkkk ADENA lol

 

 

 

i have my bot and the EDITOR OF MEMORY opened and i can see the HTML tex, the most of the ppl is here too but what is the nest step.

 

 

 

some example could be usefull and with our imagination all the new ppl could find new exploits and post it here

 

 

 

share your knowedge :P

Link to comment
Share on other sites

1. Finding out the "ask-reply" pairs - see the artmoney memory editor.

 

2. Forming <html> requests.

 

2*. The requests can be written in help.htm

 

---

 

...does this sound simple? ;) heh...

Link to comment
Share on other sites

  • 3 weeks later...

well i think have learn very good the artmoney and i want to ask some questions.first this maxtor say for all skills it can't be!(or maybe I can't do it).the reason?the artmoney can't read the skills window...i think the skills window isn't html archive.i try it in 2 servers and i can't find something like html

 

 

 

 

 

second: i have a question...i go to a very bad server and here the maxtor's help 1.5 works perfectly!with this AND the valkon exp.but when i read the valkons html with artmoney,i could't find any ask&reply.how can this be?and now i have another question: all npcs have ask&reply but somes i can't find it with artmoney?if yes then the artmoney is useless.

 

 

 

third and last: i try to find an ask&reply but i see something i never seen again and i don't know what is this.can anyone tell me if i can do anything with that?:

 

wtf8rs.gif

 

 

 

 

 

ps: maxtor plz apanta sto pm toso kairo sto xw steilei gmt:(

 

ps2: very big sorry for veeery bad english:(:(:(

Link to comment
Share on other sites

  • 1 month later...
Guest
This topic is now closed to further replies.



  • Posts

    • Yes, something like that. More specifically, the running, attacking and attack wait animations for female human with a bow.
    • Do you mean do something like I did?
    • I tried searching, but couldn't find an answer to my question. That is why I created the topic.
    • Is it worth it listing on any of them? Or its better if i just buy ads on fb/forums/google etc.?
    • I'm looking to edit existing character animations for the L2 Interlude client. What I did successfully so far: Exported the files files from animations/Fighter.ukx (to get the .psk and .psa files) Imported a couple .psk + one .psa file to Blender and made my changes to the animations. Exported the resulting .psa file (which ended up being the same size as the original file, so everything should be fine). I downloaded multiple different UnrealED editors - the one from UT2004, L2Editor posted by lordofdes here, L2Editor posted by 911reg. From there on I had trouble with converting back to .ukx. Below are different methods I've tried and failed. Method 1: Made a new .ukx file inside UT2004's UnrealED, containing only my edited .psa file and 1 .psk file Converted my .ukx file with Gildor's tool Placed the resulting file in the animations folder Used L2FileEdit to change the LineageWarrior.int file in the systems folder in order to reroute to the animations I edited Started up the game, but the changed animations were replaced instead with a simple walking animation for some reason   Method 2: Tried the following workflow with both L2Editors (911reg's version and lordofdes's version) (using and not using Gildor's UnrealED patches) Trying to open the original Fighter.ukx file resulted in some of the L2Editor variants crashing. With the ones that didn't crash, I saved the .ukx file with another name (even tried adding my custom .psa file but the result was the same as below). There was file size difference between the .ukx I made and the original .ukx. I tried both substituting the .ukx file as is in the animations folder and after I encrypted it using 911reg's version's encdec.exe In both cases the game crashed when I was about to go to the character screen (made sense since the file size should have been the same). What am I missing here? Is it at all possible to edit the original character animations?
  • Topics

×
×
  • Create New...