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mindstorm

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  1. макстор расписал все очень подробно! смотри закрепленную тему!
  2. боян! =) они не перестают меня удивлять... where did u get this?
  3. ...it's bullshit! it seems to me as if it was written in greek ;)
  4. 1. Finding out the "ask-reply" pairs - see the artmoney memory editor. 2. Forming <html> requests. 2*. The requests can be written in help.htm --- ...does this sound simple? ;) heh...
  5. BTW L2j server console reports about all abnormal player's actions. Also it has special list in its database, it is the list of all huge sums being transfered, all high grade player's weapons and armor. But there's one way to bypass it. As the old story goes, you need one good friend to give him money or smth you've just got (of course with cheat ;)). He must be low lvl to avoid becoming upset about possible char deletion. Your friend gets the money and drops them in small sums on the ground nearby. (Because the damn server console will report about dropped huge sum, if you drop all the adenas at once.)
  6. If u want to launch help.htm on idragon3d, just kill the l2dragon.exe process after starting the game and copy the "right" help.htm to the l2text folder. ;)
  7. ...i think it's off c1 with implemented c3 and c4 features. ...and btw don't forget to click on enchant scroll (or use the hot key like f1, f2, etc. with this scroll in it) before your friend clicks ok in trade window... otherwise there'll be nothing to enchant with ;)
  8. :?: ...is there's anything to cheat on iDragon3d.com??? Or that guy drake is so cool? :evil: :evil: :evil:
  9. ...ok. i've got the idea! :wink: Admins of all the servers gone mad with scanning the forums and paying "good" players for providing info about new exploits to fix them. Thats why all great exploits died not long from birth. But what we can see here is how people started to change the rules of the game. Muhahaha... I mean the program that sends "false" packets to the server. The idea is simple and at that time great, what if the server recieves command that asks him to place 500k adena into the inventory of the specified player, i.e. player's ID is 123456789 (just an example :wink: ) and the adena ID is 57 (i could try to remember the real IDs, but there's no need), after that we check with the sniffer the syntax of the packet of giving money procedure (this thing can be done on a local server, just launch the server on your own pc; the server core is the same all the time, so be assured the server, you wanna hack, uses the same procedure codes). blah-blah-blah... And in the end... blah-blah-blah... writing a simple program on C# to control the outgoing packets. :twisted:
  10. only bot is used during this... (check the character roll-out select menu in the walker window... there should be "manual" line)
  11. Running Maxtor's Help.htm © on iDragond3d.com: 1. Run the (damn :twisted: ) l2dragon.exe (let him finish all the downloads and checks). 2. Copy these files into your System directory. 3. Run the game. Click on Fullscreen or Windowed... as always actually ;) 4. In game press Help (the "Help" screen should appear) --- 5. If the Help screen didn't appear... Without exiting and closing the game copy Maxtor's Help in your l2text folder (replace old files). 6. Now Help should appear. ps: the Help appeared, but nothing worked :? right now i don't know why :) mb because drake is a hard nut to crack © pps: don't forget to make backups...
  12. ...i'm gonna translate only the main idea, no reason to translate flood ;) There's an interesting discussion within the "underground", the discussion's name was "packet control and decrypting". There's no need to do the decryption job! The client performs all the decryptions. I'm gonna tell you one korean secret. This technology is the same, that was used to create "the bot" (walker, i guess ;)). Using this technology one can get 100% access to the server (i mean all the gm privileges). It even works on official server just because it's hard to fix (you'll have to change all the server stuff). The client, as we know, has packets, which are send to the server, (here's an example of these packets: (Receive)Ride ID:%d bRide:%d, RideType:%d RideClassID : %d). The funny thing is this packet allows us to fly a wyvern. The next one (Receive)TeleportToLocationPacket id:%d, x:%d, y:%d, z:%d, IsValidation:%d allows us to teleport ourselves as if we were a gm. And there're lots of things like that. I've already tested this and found out that all this stuff works great! <...during the last paragraph author of this russian article says, how clever one man is and how good he is to tell everybody this exploit...>
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