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egw pote den grafw sto chat mono pings vazw :)

 

[GR]

Συγνώμη κιόλας... αλλά εγώ πιστεύω κάνω το καλύτερο..

Βάζω wards, λέω το ss και αν δώ οτι ο άλλος είναι ζώο και δεν το κατάλαβε τον "spamάρω" στα pings..

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Nice enemies... so much stucked hp, 0 DFG not Madreds

Graves 1st item PD

Ali jungle... vs lee..

K

 

 

[GR]

Πως αποφεύγεις να παίξεις με έναν φίλο σου ο οποίος θέλει να παίρνει warwick jungle και κάνει gank μονο μετά τα lvl6....και με επιτυχία στα gank μετα τα 6 γύρω στο 60%... ^^

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paizeis support k den bazeis wards? ti ta 8es ta ss efoson vlepeis apo ta wards?

pos dn vazw ward alla o dikos tous o jungler otan kani 15 gank kai o dikos mas leei i cant kai tetia kai dn dini oute blue sto mid tote ti na pis

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prin epe3a ena game eixa pari vayne 4 pick imouna vlepo to last pick perni kayle leo support nta3i 8a einai mpainoume sto game 3ekinaei me dorans ring no ward xwris to heal xwris cv..o wukong top ekane 1-4 meta bghke..o junlger mas oute ena gank pou8ena.h kayle htane 5 lvl dn m anevaze to heal meta pige afk h kayle kai o sion kai ade gia sas o kayle rwssos itane did mia xara

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prin epe3a ena game eixa pari vayne 4 pick i-beep-a vlepo to last pick perni kayle leo support nta3i 8a einai mpainoume sto game 3ekinaei me dorans ring no ward xwris to heal xwris cv..o wukong top ekane 1-4 meta bghke..o junlger mas oute ena gank pou8ena.h kayle htane 5 lvl dn m anevaze to heal meta pige afk h kayle kai o sion kai ade gia sas o kayle rwssos itane did mia xara

 

Παίζε κατά τις 7:00-14:00 καθημερινές μόνο που τα παιδάκια έχουν σχολείο (δεν εννοώ ότι όσοι πάνε σχολείο είναι ζώα, αλλά καταλαβαίνεις.)

 

Εγώ πλέον μόνο τέτοιες ώρες παίζω ranked και έχει τρομερή διαφορά από τα απογεύματα που είναι γεμάτο ζώα που βρίζουν ο ένας τον άλλον για το παραμικρό και στο τέλος ο άλλος πάει afk επειδή τον είπανε χαζό.

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Παίζε κατά τις 7:00-14:00 καθημερινές μόνο που τα παιδάκια έχουν σχολείο (δεν εννοώ ότι όσοι πάνε σχολείο είναι ζώα, αλλά καταλαβαίνεις.)

 

Εγώ πλέον μόνο τέτοιες ώρες παίζω ranked και έχει τρομερή διαφορά από τα απογεύματα που είναι γεμάτο ζώα που βρίζουν ο ένας τον άλλον για το παραμικρό και στο τέλος ο άλλος πάει afk επειδή τον είπανε χαζό.

[/quote

ase ase dn ginete auto to pragma spania na tixis kalo team kai as poume paizeis support o ad carry sou pushari kanh gank o jungler tous pas na ton healaris pe8enete kai oi dio se leei noob dn pas na ton healaris peuti se leei report the support auto ine spastiko

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Ε μην παίζεις support στο 1200 elo. Παίζε ό,τιδήποτε σε βολεύει και θα ανέβεις αν αξίζεις να ανέβεις. Όταν είχε γίνει το reset στο S1 και με ξαναπήγε 1200 rating έπαιζα μόνο Noc, Amumu και Irelia για να γυρίσω στο κανονικό μου rating, ανεξάρτητα με το τι χρειαζόταν το Team.

 

Επίσης το να παίζεις με κακούς παίκτες δεν είναι κακό για το team. Το κακό είναι να παίζεις με άτομα που απλά μόνο κράζουν για κάθε πράγμα, επειδή αυτοί δε συνεννοούνται.

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    • I have a Polish friend who gave me a solution for this issue, all credit goes to @SSnakEE. The ingenuity is as follows. Total thanks to him. Playable.java insert to public boolean canKeepAttacking(Creature target) { //if target is flagged keep attacking if (targetPlayer.getPvpFlag() > 0) return true;  
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The group currently on selection isn't linkable. */ private static String getTypesFrame(String groupType, String schemeName) { final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (String type : BufferManager.getInstance().getSkillTypes()) { if (count == 0) sb.append("<tr>"); if (groupType.equalsIgnoreCase(type)) StringUtil.append(sb, "<td width=65>", type, "</td>"); else StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>"); count++; if (count == 4) { sb.append("</tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param list : A {@link List} of skill ids. * @return a global fee for all skills contained in the {@link List}. */ private static int getFee(ArrayList<Integer> list) { if (Config.PBUFFER_STATIC_BUFF_COST > 0) return list.size() * Config.PBUFFER_STATIC_BUFF_COST; int fee = 0; for (int sk : list) fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice(); return fee; } private void autoBuffFunction(Player player, String bufflist) { ArrayList<L2Skill> skills_to_buff = new ArrayList<>(); List<Integer> list = null; if (bufflist.equalsIgnoreCase("fighter")) list = Config.PFIGHTER_SKILL_LIST; else if (bufflist.equalsIgnoreCase("mage")) list = Config.PMAGE_SKILL_LIST; if (list != null) { for (int skillId : list) { L2Skill skill = SkillTable.getInstance().getInfo(skillId, SkillTable.getInstance().getMaxLevel(skillId)); if (skill != null) skills_to_buff.add(skill); } for (L2Skill sk : skills_to_buff) sk.getEffects(player, player); player.updateEffectIcons(); list = null; } skills_to_buff.clear(); showMainWindow(player); } }  
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