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Lineage2 Mods


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===Invert Mouse===

 

File: User.ini

 

[Engine.Input]

...

MouseX=CameraYaw Speed=+3600.0

MouseY=CameraPitch Speed=+3600.0

 

Using a value below 0 inverts the control. So MouseY=CameraPitch Speed=-3600.0 will be inverted behavior.

 

[Engine.Input]

...

MouseWheelDown=ZoomInPress Speed=20.0

MouseWheelUp=ZoomOutPress Speed=20.0

 

If you want to change the zooming behavior switch ZoomOut- and ZoomInPress.

 

===Maximum Zoom Out===

 

File: User.ini

 

[Engine.LineagePlayerController]

...

MaxZoomingDist=250

 

Setting this value higher allows much farther zoom out. 65000 should be unlimited ;)

 

===Refresh rate after alt+tabbing out===

 

File: L2.ini

 

[D3DDrv.D3DRenderDevice]

...

DesiredRefreshRate=60

 

When using full screen and coming back the game sets itself to the DesiredRefreshRate hardcoded there. Standard-Monitors should rather use 85 here, while TFT will most likly run fine with 60.

 

 

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===Invert Mouse===

 

File: User.ini

 

[Engine.Input]

...

MouseX=CameraYaw Speed=+3600.0

MouseY=CameraPitch Speed=+3600.0

 

Using a value below 0 inverts the control. So MouseY=CameraPitch Speed=-3600.0 will be inverted behavior.

 

[Engine.Input]

...

MouseWheelDown=ZoomInPress Speed=20.0

MouseWheelUp=ZoomOutPress Speed=20.0

 

If you want to change the zooming behavior switch ZoomOut- and ZoomInPress.

 

===Maximum Zoom Out===

 

File: User.ini

 

[Engine.LineagePlayerController]

...

MaxZoomingDist=250

 

Setting this value higher allows much farther zoom out. 65000 should be unlimited ;)

 

===Refresh rate after alt+tabbing out===

 

File: L2.ini

 

[D3DDrv.D3DRenderDevice]

...

DesiredRefreshRate=60

 

When using full screen and coming back the game sets itself to the DesiredRefreshRate hardcoded there. Standard-Monitors should rather use 85 here, while TFT will most likly run fine with 60.

 

 

 

Is This For Mouse Speed? ???

 

 

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no its for scroll down or up faster... for mouse speed just modify it out of game :/

 

 

 

aah ok thx

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  • 4 weeks later...

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