import sys
from com.l2jserver.gameserver.instancemanager import InstanceManager
from com.l2jserver.gameserver.model import L2ItemInstance
from com.l2jserver.gameserver.model.actor import L2Summon
from com.l2jserver.gameserver.model.entity import Instance
from com.l2jserver.gameserver.model.itemcontainer import PcInventory
from com.l2jserver.gameserver.model.quest import State
from com.l2jserver.gameserver.model.quest import QuestState
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
from com.l2jserver.gameserver.network.serverpackets import CreatureSay
from com.l2jserver.gameserver.network.serverpackets import InventoryUpdate
from com.l2jserver.gameserver.network.serverpackets import MagicSkillUse
from com.l2jserver.gameserver.network.serverpackets import SystemMessage
from com.l2jserver.gameserver.network.serverpackets import ExShowScreenMessage
from com.l2jserver.gameserver.network.serverpackets import Earthquake
from com.l2jserver.gameserver.network import SystemMessageId
from com.l2jserver.gameserver.util import Util
from com.l2jserver.util import Rnd
qn = "BloodEmpires"
#Items
E_APIGA = 14720
ADENA = 57
STONE = 9576
SCROLL = 960
#NPCs
ROSE = 65051
CHEST = 65052
#Monsters
NAGLFAR = 65053
SENTRY1 = 65054
SENTRY2 = 65055
HOUND = 65056
#Doors
DOOR1 = 12240001
DOOR2 = 12240002
class PyObject:
pass
def openDoor(doorId,instanceId):
for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():
if door.getDoorId() == doorId:
door.openMe()
def closeDoor(doorId,instanceId):
for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():
if door.getDoorId() == doorId:
door.closeMe()
def checkConditions(player, new):
party = player.getParty()
if party:
player.sendPacket(SystemMessage.sendString("You may not enter with a party."))
return False
if not player.getLevel() >= 84:
player.sendPacket(SystemMessage.sendString("You must be level 84 or higher to enter."))
return False
if not party:
return True
return False
def teleportplayer(self,player,teleto):
player.setInstanceId(teleto.instanceId)
player.teleToLocation(teleto.x, teleto.y, teleto.z)
pet = player.getPet()
if pet != None :
pet.setInstanceId(teleto.instanceId)
pet.teleToLocation(teleto.x, teleto.y, teleto.z)
return
def enterInstance(self,player,template,teleto):
instanceId = 0
party = player.getParty()
if party :
for partyMember in party.getPartyMembers().toArray():
st = partyMember.getQuestState(qn)
if not st : st = self.newQuestState(partyMember)
if partyMember.getInstanceId()!=0:
instanceId = partyMember.getInstanceId()
else :
if player.getInstanceId()!=0:
instanceId = player.getInstanceId()
if instanceId != 0:
if not checkConditions(player,False):
return 0
foundworld = False
for worldid in self.world_ids:
if worldid == instanceId:
foundworld = True
if not foundworld:
player.sendPacket(SystemMessage.sendString("You have entered another zone, therefore you cannot enter this one."))
return 0
teleto.instanceId = instanceId
teleportplayer(self,player,teleto)
return instanceId
else:
if not checkConditions(player,True):
return 0
instanceId = InstanceManager.getInstance().createDynamicInstance(template)
if not instanceId in self.world_ids:
world = PyObject()
world.rewarded=[]
world.instanceId = instanceId
self.worlds[instanceId]=world
self.world_ids.append(instanceId)
print "Instance: Started " + template + " Instance: " +str(instanceId) + " created by " + str(player.getName())
teleto.instanceId = instanceId
teleportplayer(self,player,teleto)
return instanceId
return instanceId
def exitInstance(player,tele):
player.setInstanceId(0)
player.teleToLocation(tele.x, tele.y, tele.z)
pet = player.getPet()
if pet != None :
pet.setInstanceId(0)
pet.teleToLocation(tele.x, tele.y, tele.z)
class TrueFight(JQuest):
def __init__(self,id,name,descr):
JQuest.__init__(self,id,name,descr)
self.worlds = {}
self.world_ids = []
def onTalk (self,npc,player):
st = player.getQuestState(qn)
npcId = npc.getNpcId()
if npcId == ROSE :
tele = PyObject()
tele.x = -238599
tele.y = 219983
tele.z = -10144
enterInstance(self, player, "BloodEmpires.xml", tele)
st.playSound("ItemSound.quest_middle")
elif npcId == CHEST :
npc.decayMe()
tele = PyObject()
tele.x = 82200
tele.y = 148347
tele.z = -3467
exitInstance(player,tele)
st.giveItems(ADENA,27500000)
st.giveItems(STONE,2)
st.giveItems(SCROLL,2)
st.playSound("ItemSound.quest_finish")
player.sendPacket(ExShowScreenMessage("Solo Instance Event (84+): Completed", 8000))
return
def onKill(self,npc,player,isPet):
st = player.getQuestState(qn)
npcId = npc.getNpcId()
if npcId == SENTRY1 :
if npc.getInstanceId() in self.worlds:
world = self.worlds[npc.getInstanceId()]
st.playSound("ItemSound.quest_middle")
player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Fight or Die!!!"))
st.giveItems(E_APIGA,2)
openDoor(DOOR1,npc.instanceId)
elif npcId == SENTRY2 :
if npc.getInstanceId() in self.worlds:
world = self.worlds[npc.getInstanceId()]
st.playSound("ItemSound.quest_middle")
player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Fight or Die!!!"))
st.giveItems(E_APIGA,2)
openDoor(DOOR2,npc.instanceId)
elif npcId == HOUND :
if npc.getInstanceId() in self.worlds:
world = self.worlds[npc.getInstanceId()]
st.playSound("ItemSound.quest_middle")
st.giveItems(E_APIGA,3)
player.sendPacket(ExShowScreenMessage("Demonic Lord Naglfar Has Appeared!", 8000))
newNpc = self.addSpawn(NAGLFAR,-242754,219982,-9985,306,False,0,False,npc.instanceId)
player.sendPacket(Earthquake(240826,219982,-9985,20,10))
elif npcId == NAGLFAR :
if npc.getInstanceId() in self.worlds:
world = self.worlds[npc.getInstanceId()]
player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "-beep-!-beep-!-beep-!!!... Defeated... How!???"))
player.sendPacket(ExShowScreenMessage("Congratulations Adventurer! You Have Defeated Demonic Lord Naglfar.", 12000))
st.playSound("ItemSound.quest_fanfare_2")
st.giveItems(E_APIGA,6)
newNpc = self.addSpawn(CHEST,-242754,219982,-9985,306,False,0,False,npc.instanceId)
return
QUEST = BloodEmpires(-1, qn, "BloodEmpires")
QUEST.addStartNpc(65051)
QUEST.addTalkId(65051)
QUEST.addTalkId(65052)
QUEST.addKillId(65053)
QUEST.addKillId(65056)
QUEST.addKillId(65054)
QUEST.addKillId(65054)
and I caused the error below
Error on: C:\Users\Jimmat0s\Desktop\sever1\gameserver\data\scripts\instances\BloodEmpires\__init__.py.error.log
Line: -1 - Column: -1
Traceback (innermost last):
File "__init__.py", line 189, in ?
NameError: BloodEmpires
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Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
-----------
In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
Question
kokkinidisjim
I spent the following script in freya server
and I caused the error below
plz help me...
5 answers to this question
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