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Posted

yes i copy in AI.OBJ

 

I have this error in L2NPC.

Npc[Class_Master] doesn`t have parameter[type]. Failed to set

Don't put the npc from the class master, make your own with one from your npcdata.txt.

  • 2 months later...
Posted

i can't make it works on c4 pts i go to the npc press change class and nothing happens and also i don't have anny kind of log in the l2server ,l2npc console

npc_begin	citizen	14006	[class_maker]	level=70	acquire_exp_rate=0	acquire_sp=0	unsowing=1	clan={}	ignore_clan_list={}	clan_help_range=300	slot_chest=[]	slot_rhand=[]	slot_lhand=[]	shield_defense_rate=0	shield_defense=0	skill_list={@s_race_undead;@s_full_magic_defence}	npc_ai={[class_master];{[MoveAroundSocial]=0};{[MoveAroundSocial1]=0};{[MoveAroundSocial2]=0}}	category={}	race=dwarf	sex=male	undying=1	can_be_attacked=0	corpse_time=7	no_sleep_mode=0	agro_range=1000	ground_high={120;0;0}	ground_low={50;0;0}	exp=429634528	org_hp=2444.46819	org_hp_regen=7.5	org_mp=1345.8	org_mp_regen=2.7	collision_radius={8;8}	collision_height={16.5;16.5}	str=40	int=21	dex=30	wit=20	con=43	men=10	base_attack_type=sword	base_attack_range=40	base_damage_range={0;0;80;120}	base_rand_dam=30	base_physical_attack=688.86373	base_critical=4	physical_hit_modify=4.75	base_attack_speed=253	base_reuse_delay=0	base_magic_attack=470.40463	base_defend=295.91597	base_magic_defend=216.53847	physical_avoid_modify=0	soulshot_count=0	spiritshot_count=0	hit_time_factor=0.6	item_make_list={}	corpse_make_list={}	additional_make_list={}	additional_make_multi_list={}	hp_increase=0	mp_increase=0	safe_height=100	npc_end

Posted (edited)

Why do all just give up and not check the basics?

 

 

 

Ask in HTMLs is wrong compared to AI - change either and it'll work.

Edited by mcbigmac
  • 1 month later...
  • 7 months later...
  • 3 months later...
  • 2 weeks later...
Posted

Does anyone know what I would have to edit out to make it so 3rd class change IS NOT purchasable / select-able?

 

I have tried several things but it makes the NPC server crash.

If you are using the code "as-is", the faster choice would be edit out all the htmls for second classes (class_master_XX.htm with XX = class code [0 human fighter, 1 warrior, 2 gladiator, and so on], removing the links for 3rd job).

 

If you know your AI, you could just remove the "class change function" (func_call 184680657 //  func[ClassChange]) for 3rd job clauses (which enter by the ask=160&reply=-3), but you gotta remove whole "IF" blocks and not just one line.

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