This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
Revolver
Hello Devs,
I was searching today for a line that would give Infinity Weapons enchanted to +7,
i've tryied to use this line
to this part of the code:
@Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { QuestState st = player.getQuestState(getName()); int weaponId = Integer.valueOf(event); if (Util.contains(weaponIds, weaponId)) st.giveItems(weaponId, 1); st.exitQuest(true); return null; }Any suggestions?
Thanks in advance,
-Rev
6 answers to this question
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