Jump to content
  • 0

[Help]Error in GS


Question

Posted

Hey guys i started creating a pack  , and i pass many j codes but i didnt test them...so i decided to start testing!

When i start GS i have this error .. ->      11b2lc2.png

 

Can anyone help me?And please do not start the "teasing"

I have no errors in eclipse as i saw .I thought all will working properly but , ..

12 answers to this question

Recommended Posts

  • 0
Posted

It's probably a missing handler, or more accurately an handler which got no content/miss contents so you can initialize it but when it comes time to load -poof-.

 

In AdminCommandHandler, search the line 67, and correct content of the handler.

 

Post both line and eventually the file itself :P.

  • 0
Posted

It's probably a missing handler, or more accurately an handler which got no content/miss contents so you can initialize it but when it comes time to load -poof-.

 

In AdminCommandHandler, search the line 67, and correct content of the handler.

 

Post both line and eventually the file itself :P.

i didnt undestand what i have to do to fix it -.-'
  • 0
Posted

In AdminCommandHandler, search the line 67, and correct content of the handler.

 

It was a 3 lines answer, hard to miss it :P.

 

A tip you surely won't follow, but don't begin a pack if you fail correcting that already. I know it's "cool" to be the leader of a project, making it private you can make a lot of $$$ selling crap... Well, the last argument doesn't deserve my speech.

 

Bha.

 

---

 

PS : a forum is a forum. If solution (or at least the "logic approach of the problem") can be seen by all, it helps the community. Fixing your error via TeamViewer will lead to 2 things : this topic will be useless for community, as solution won't never be given ; and second is if I correct, you won't be able to correct things by your own, and finally ask help anytime you're blocked.

 

I'm blocked too deving my own stuff, but I manage to find solutions by my own. Thinking another way will lead to the death of your project. That doesn't mean I can't help you. But try to think one, two or more times and don't hesitate to re-read what people write.

 

Tk.

  • 0
Posted

Well, Tryskell said you already what to do...

 

In AdminCommandHandler, search the line 67, and correct content of the handler.

 

And if you can't handle it by yourself..

 

Post both line and eventually the file itself :P.

  • 0
Posted

Ofc there is, you got no handlers to load but engine try to load. So null error as there is nothing to load.

 

Make something load or delete the whole adminCommandHandler if you don't need it anymore.

 

---

 

It's not because it compiles fine that you didn't break your whole server. You can delete a whole thing on eclipse, with some luck it can compile fine directly, but ingame or at server loading, you will cry all tears out of your body.

 

I was right saying that :

 

It's probably a missing handler, [...] so you can initialize it but when it comes time to load -poof-.
  • 0
Posted

Ofc there is, you got no handlers to load but engine try to load. So null error as there is nothing to load.

 

Make something load or delete the whole adminCommandHandler if you don't need it anymore.

 

---

 

It's not because it compiles fine that you didn't break your whole server. You can delete a whole thing on eclipse, with some luck it can compile fine directly, but ingame or at server loading, you will cry all tears out of your body.

 

I was right saying that :

 

Can you give me a solution?-/-'

Explain the " Make something load " like what and how?

  • 0
Posted

I finally corrected it for him on TV6 2 days ago (I asked him to make an answer but he made nothing), it was a non-existing handler who was called on Gameserver.java (as you perhaps don't know, IL got its handlers on Gameserver.java).

 

So basically he was calling a handler which wasn't existing/imported (was for event engine).

 

-----

 

The funny/sad part (depending of pov) is he got between 2-4 others bugs, not related to this one, and before to be able to logon (so, possible more once logged).

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
    • ## [1.4.1] - 2026-01-29   ### ✨ New Features - **Short Description**: Server owners can add a short tagline (up to 240 characters) on the server info page, under the "Online" status. It appears in the server list (By Votes) for VIP, Gold VIP, and Pinned servers so players see a brief summary at a glance.   ### 🔄 Improvements - **Server Info Page**: Description field is limited to 3000 characters with a character counter; the textarea is vertically resizable. A second **Save Changes** button was added at the bottom (after the description) for easier saving. - **Server Name**: In My Servers → Edit, the server name is read-only and can no longer be changed (avoids accidental changes and naming conflicts). - **Server Rows (By Votes)**: Short descriptions wrap correctly and no longer affect row height; long text is clipped to two lines so the list stays tidy and consistent.   ---
    • @Celestine  sorry for mu question , and post it's to old but i want to ask  ?   do you have uncrypted interface x dat of this interface? i want to add custom autofarm button but when i open it with xdat say file seems  to be  encrypted. thanks!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..