Jump to content

Recommended Posts

Posted

Well today a friend of mine asked for such a npc that takes Information Directly from the Config(no need to edit it anymore when you change rates or enchant max etc).

 

 

Written for L2JServer

Chronicle : Freya

Rev: Lastest svn Rev.

Credits : me,Dleogr(took the rb info quick from it, cause it fits in the npc)

 

Screens :

shot00047s.jpg

shot00048a.jpg

shot00049z.jpg

shot00050hk.jpg

shot00052.jpg

 

Code:

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.InfoManager;


import javolution.text.TextBuilder;

import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.NpcTable;
import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;

public class InfoManager extends Quest
{
private final static String qn = "InfoManager";
private static final int NPC_ID = 9100;
private static final int[] BOSSES = {29001, 29006, 29014, 29019, 29020, 29022, 29028, 29045};

public InfoManager(int questid, String name, String descr)
{
	super(questid, name, descr);
	addFirstTalkId(NPC_ID);
	addStartNpc(NPC_ID);
	addTalkId(NPC_ID);
}

@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance pc)
{

	if (event.equalsIgnoreCase("ServerRates"))
	{
		ServerInfo(pc);
	}

	else if (event.equalsIgnoreCase("EventsInfo"))
	{
		EventInfo(pc);	
	}

	else if (event.equalsIgnoreCase("BasicInfo"))
	{
			BasicInfo(pc);
	}

	else if (event.equalsIgnoreCase("RBInfo"))
	{
			RBInfo(pc);
	}

	return null;
}

@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
	String htmltext = "";
	QuestState qs = player.getQuestState(qn);
    if (qs == null)
		qs = newQuestState(player);
	if(npc == null)
		return null;

	if(npc.getNpcId() == NPC_ID)
	{
		htmltext = "main.htm";

	}
	return htmltext;
}

private void ServerInfo(L2PcInstance activeChar)
{
	TextBuilder tb = new TextBuilder();
	tb.append("<html><title>InfoManager Credits eKo</title><body><br><center>");
	tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");
	tb.append("Welcome "+activeChar.getName()+", I got all Informations you need<br>");
	tb.append("<font color=LEVEL>Game Rates:</font><br>");
	tb.append("EXP Rate: <font color=LEVEL>" +Config.RATE_XP + "</font> | SP Rate: <font color=LEVEL>"+ Config.RATE_SP + "</font><br>");
	tb.append("DROP Rate: <font color=LEVEL>" +Config.RATE_DROP_ITEMS + "</font> | ADENA Rate: <font color=LEVEL>"+ Config.RATE_DROP_ITEMS_ID + "</font><br>");
	tb.append("<font color=LEVEL>Enchant Rates:</font><br>");
	tb.append("Weapon Rate: <font color=LEVEL>" +Config.ENCHANT_CHANCE_WEAPON + "%</font> | Weapon Max: <font color=LEVEL>"+ Config.ENCHANT_MAX_WEAPON + "</font><br>");
	tb.append("Armor Rate: <font color=LEVEL>" +Config.ENCHANT_CHANCE_ARMOR + "%</font> | Armor Max: <font color=LEVEL>"+ Config.ENCHANT_MAX_ARMOR + "</font><br>");
	tb.append("Jewelery Rate: <font color=LEVEL>" +Config.ENCHANT_CHANCE_JEWELRY + "%</font> | Jewelery Max: <font color=LEVEL>"+ Config.ENCHANT_MAX_JEWELRY + "</font><br>");
	tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
	tb.append("</center></body></html>");

	NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID);
	msg.setHtml(tb.toString());
	activeChar.sendPacket(msg);
}

private void EventInfo(L2PcInstance activeChar)
{
	TextBuilder tb = new TextBuilder();
	tb.append("<html><title>InfoManager Credits eKo</title><body><br><center>");
	tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");
	tb.append("Welcome "+activeChar.getName()+", I got all Informations you need<br>");
	tb.append("<font color=LEVEL>Events:</font><br><br>");
	tb.append("Champion System<br>");
	tb.append("Champion: <font color=LEVEL>" + Config.L2JMOD_CHAMPION_ENABLE + "</font><br>");
	tb.append("Champion Turn Chance: <font color=LEVEL>" + Config.L2JMOD_CHAMPION_FREQUENCY + "%</font><br>");
	tb.append("Min lvl: <font color=LEVEL>" +Config.L2JMOD_CHAMP_MIN_LVL + "</font> | Max lvl: <font color=LEVEL>"+ Config.L2JMOD_CHAMP_MAX_LVL + "</font><br><br>");
	tb.append("Wedding System<br>");
	tb.append("Wedding: <font color=LEVEL>" + Config.L2JMOD_ALLOW_WEDDING + "</font><br><br>");
	tb.append("Team vs Team<br>");
	tb.append("TvT: <font color=LEVEL>" + Config.TVT_EVENT_ENABLED + "</font><br>");
	tb.append("TvT Running Time: <font color=LEVEL>" + Config.TVT_EVENT_RUNNING_TIME + "min</font><br>");
	tb.append("TvT Participation Time: <font color=LEVEL>" + Config.TVT_EVENT_PARTICIPATION_TIME + "min</font><br>");
	tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
	tb.append("</center></body></html>");

	NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID);
	msg.setHtml(tb.toString());
	activeChar.sendPacket(msg);
}

private void BasicInfo(L2PcInstance activeChar)
{
	TextBuilder tb = new TextBuilder();
	tb.append("<html><title>InfoManager Credits eKo</title><body><br><center>");
	tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");
	tb.append("Welcome "+activeChar.getName()+", I got all Informations you need<br>");
	tb.append("<font color=LEVEL>Basic Infomations:</font><br><br>");
	tb.append("Weight: <font color=LEVEL>" + Config.ALT_WEIGHT_LIMIT + "</font><br>");
	tb.append("Death Penalty Chance: <font color=LEVEL>" + Config.DEATH_PENALTY_CHANCE + "%</font><br>");
	tb.append("Auto Learn Skills: <font color=LEVEL>" + Config.AUTO_LEARN_SKILLS + "</font><br>");
	tb.append("Max Buffs: <font color=LEVEL>" +Config.BUFFS_MAX_AMOUNT + "</font> | Max Dances/Songs: <font color=LEVEL>"+ Config.DANCES_MAX_AMOUNT + "</font><br>");
	tb.append("Class Master: <font color=LEVEL>" + Config.ALLOW_CLASS_MASTERS + "</font><br><br>");
	tb.append("Char Max Settings<br>");
	tb.append("Max Run Speed: <font color=LEVEL>" + Config.MAX_RUN_SPEED + "</font><br>");
	tb.append("Max PCrit: <font color=LEVEL>" + Config.MAX_PCRIT_RATE + "</font><br>");
	tb.append("Max Mcrit: <font color=LEVEL>" + Config.MAX_MCRIT_RATE + "</font><br>");
	tb.append("Max Patk: <font color=LEVEL>" + Config.MAX_PATK_SPEED + "</font><br>");
	tb.append("Max Matk: <font color=LEVEL>" + Config.MAX_MATK_SPEED + "</font><br>");
	tb.append("Max Evasion: <font color=LEVEL>" + Config.MAX_EVASION + "</font><br><br>");
	tb.append("Max Subclass: <font color=LEVEL>" + Config.MAX_SUBCLASS + "</font><br>");
	tb.append("Autoloot: <font color=LEVEL>" + Config.AUTO_LOOT + "</font><br>");
	tb.append("Player Spawn Protection: <font color=LEVEL>" + Config.PLAYER_SPAWN_PROTECTION + "milisec</font><br>");
	tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
	tb.append("</center></body></html>");

	NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID);
	msg.setHtml(tb.toString());
	activeChar.sendPacket(msg);
}

private void RBInfo(L2PcInstance activeChar)
{
	TextBuilder tb = new TextBuilder();
	tb.append("<html><title>Boss Manager Credits Dleogr</title><body><br><center>");
	tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");

	for(int boss : BOSSES)
	{
		String name = NpcTable.getInstance().getTemplate(boss).getName();
		long delay = GrandBossManager.getInstance().getStatsSet(boss).getLong("respawn_time");
		if (delay <= System.currentTimeMillis())
		{
			tb.append("<font color=\"00C3FF\">" + name + "</color>: " + "<font color=\"9CC300\">Is Alive</color>"+"<br1>");
		}
		else
		{
			int hours = (int) ((delay - System.currentTimeMillis()) / 1000 / 60 / 60);
			int mins = (int) (((delay - (hours * 60 * 60 * 1000)) - System.currentTimeMillis()) / 1000 / 60);
			int seconts = (int) (((delay - ((hours * 60 * 60 * 1000) + (mins * 60 * 1000))) - System.currentTimeMillis()) / 1000);
			tb.append("<font color=\"00C3FF\">" + name + "</color>" + "<font color=\"FFFFFF\">" +" " + "Respawn in :</color>" + " " + " <font color=\"32C332\">" + hours + " : " + mins + " : " + seconts + "</color><br1>");
		}
	}

	tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
	tb.append("</center></body></html>");

	NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID);
	msg.setHtml(tb.toString());
	activeChar.sendPacket(msg);
}


public static void main(String[] args)
{
	new InfoManager(-1, "InfoManager", "custom");
}
}

 

html

<html><title>InfoManager</title><body><br><center>
<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>
Welcome, I got all Informations you need. Every Infomation has been taken From the Current Config Files.<br>
<a action="bypass -h Quest InfoManager ServerRates">Server Rates</a><br>
<a action="bypass -h Quest InfoManager BasicInfo">Basic Info</a><br>
<a action="bypass -h Quest InfoManager EventsInfo">Events Info</a><br>
<a action="bypass -h Quest InfoManager RBInfo">RB Info</a><br>
<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>
</center></body></html>

 

sql :

INSERT INTO `npc` VALUES (9100,9,'Newbie Helper',1,'by eKo',1,'LineageMonster4.br_fire_elemental_of_fierce','26.00','35.00',1,'male','L2Npc',40,'3862.00000','1494.00000','0.00000','3.00000',40,43,30,21,20,20,0,0,'8.00000','36.00000','5.00000','25.00000',253,1,0,333,0,0,0,45,180,1,1,0,0);

 

 

Note: you can easly add more functions to it/add more configs

 

 

 

Posted

Nice one. Not something really special, but nice and clean. Keep up.

 

i never said its something special just felt like sharing it. it took me only 30 min or so, usually i am not sharing anything anymore.

Posted

Written for L2JServer

Chronicle : Freya

L2j okay but all files are making for freya and gracias

Maybe someone have npc like it but for inerlude??

 

because shitlude is old school...

Posted

vorpait, elegia it is shit lol

certifications shit

interluda have meaning of l2

 

you can always remove/deactivate such contents. if you know how ;)

Posted

vorpait, elegia it is shit lol

certifications shit

interluda have meaning of l2

one more handless person ..

 

btw .. this is useful for pvp servers .. low rates is hardcore 6_6 and this would be too easy for low rates servers players :P

nice share ;)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Interface sources for P447 (7s update) for Classic/Essence   NWindow + InterfaceClassic + L2Editor + L2ClientDat Mobius + XDat Editor   Download
    • Hey there, welcome to the community – no worries about being new, we all started exactly where you are. Let me break this down based on what you’re trying to achieve with your Interlude‑Classic idea.   What you’re describing is actually a pretty popular concept: basically Interlude gameplay and balance, but with Classic‑style UI and a cleaner overall user experience. A “hybrid client”, not a full chronicle change.   Projects that have done something similar or are worth studying:   Lucera 2 – You’re right about this one. They use a custom client that blends Interlude gameplay with a more modern/Classic‑like interface. Their UI work (inventory, skill bar, lobby, etc.) is a good reference point.   L2J Mobius – Not exactly your target, but it’s very flexible and has a lot of examples of customizations and adaptations between chronicles.   Smaller custom projects – There are (or were) a few hybrid attempts using Interlude server files with heavily modified clients, but most are private or closed‑source, so you mainly get ideas, not ready‑to-use files.   Where the real challenge is (the client side):   What you want is possible, but the heavy lifting is on the client, not the server. The main pain points usually are:   Making sure interface files are compatible between chronicles (UI textures, layouts, systemmsg, etc.).   L2Font and localization edits: titles, chat, system messages – a small mistake here can break visuals or cause weird text issues.   Character selection / lobby screens: if you take them from another chronicle, you have to adapt them carefully so they don’t conflict with Interlude data.   Inventory, status bars and shortcuts: they must still work with Interlude’s item/skill structure and packet format, or you’ll get visual desyncs and client errors.   About multi‑protocol:   You’re correct that multi‑protocol is often used by projects that want to support different client versions or custom blends. In your case, it can help “talk” properly with a customized client while keeping an Interlude base server. It doesn’t magically fix everything, but it gives you more flexibility on how client and server exchange data.   Quick chronicle breakdown (relevant for your idea):   2.0–2.6: Early, simpler mechanics, good base for old‑school vibes.   2.7: More skills and better balance, often used as a base for custom projects.   2.9.5: A “bridge” between old and new, very common choice for hybrid or heavily modded setups.   3.0+: Adds Kamael and systems you said you don’t want, so you’d mainly use it as a reference, not as a direct base.   My honest recommendation:   Start from a solid Interlude base (files you understand and can actually maintain). Interlude still has the most support, tools and community knowledge.   Focus first on UI/interface modifications instead of trying to change core mechanics. Use Lucera‑style clients and similar projects as visual/technical reference.   Consider a multi‑protocol setup only after you’re comfortable with a normal Interlude client; otherwise you’ll just stack complexity.   Join active L2J / client‑mod Discords and forums. There are specific channels for interface, system edits and client reverse‑engineering where people share tips and tools.   What I would avoid at the beginning:   No intentar mezclar tres o cuatro chronicles a la vez; con uno bien entendido + UI custom ya tienes más que suficiente trabajo.   No subestimar la parte de cliente; muchas veces es más complicada y más frágil que el lado del servidor.   No saltarte el testeo en entorno local; los híbridos rompen cosas pequeñas (tooltips raros, skills que crashean el cliente, UI bugueada) si no pruebas bien.   Resources worth checking:   L2J forums and old MaxCheaters threads about faction/hybrid servers and client mods.   GitHub repos with client tools and interface mods (even si no son exactamente tu chronicle, te sirven como ejemplo).   Discord communities focused on L2 client development; ahí es donde se mueve hoy la parte “seria” del modding.   The good news: what you want is achievable, just not “plug & play”. It will require patience, testing and a bit of learning on both server and client sides. If you share exactly which files/pack you’re planning to use and what you want your UI to look like, people here (me included) can give you more concrete, step‑by‑step advice.
    • I’m done with Lineage 2. Not because I “grew up”, not because I “don’t have time for games” anymore, but because this game has slowly turned into everything it was supposed to be against.   Let’s be honest: most people are not playing Lineage 2 anymore. They are running 5–10 boxes, macros and scripts, setting up their characters and going to watch Netflix. The core loop isn’t PvP, clan wars or raids – it’s AFK grinding and praying your gear upgrades don’t fail.   The game used to be about outplaying your enemy with positioning, timing and coordination. Now it’s about:   Who has more boxes logged in.   Who is willing to swipe the credit card harder.   Who abuses the most broken script, cheat or exploit before it gets “patched”.   And let’s talk about pay‑to‑win. You can pretend it’s “supporting the server” all you want, but when someone can buy power that takes others months (or is literally impossible) to reach, that’s not support, that’s buying victories. When top players are just walking credit cards with epics, donations and event gear, you don’t have competition, you have a spending contest.   The community? It’s just as bad. Most “friends” are temporary party members until they find a better CP, clan or donation package. Drama, backstabbing, ninja looting, clan leaders selling clan resources, spies in Discord – it’s more like a cheap political simulator than an MMO. People talk about “honor” and “fair play”, then log their 10th box, run radar and target through walls.   And private servers… So many promises: “long‑term project”, “no corruption”, “no over‑enchant items”, “balanced gameplay”. Then after a few weeks you see:   Admin friends with full gear “testing”.   Hidden donations or “special offers” for “supporters”.   GMs closing their eyes to obvious abuse because it’s their buddies or biggest donors. Every wipe and every “fresh start” is just another cycle of the same lie, and we all pretend “this time will be different”.   The saddest part? Most of us know all this and still keep coming back because Lineage 2 has an insane core – the world, the classes, the adrenaline of real PvP, the politics, the sieges. But that core is buried under layers of greed, abuse, bots, scripts, egos and fake promises.   So here is the brutal truth: Lineage 2 is not a hardcore competitive MMORPG anymore. It’s a casino disguised as nostalgia, kept alive by whales, box armies and people too addicted or too hopeful to finally let go.   If you’re still playing, ask yourself honestly: Are you having fun, or are you just grinding, coping and praying that “next server” will finally be the one that isn’t corrupt, pay‑to‑win or dead in three months?   For me, I’m out. Flame me, defend the game, call me salty – I don’t care. But deep down, most of you know I’m not lying.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..