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Posted

Well today a friend of mine asked for such a npc that takes Information Directly from the Config(no need to edit it anymore when you change rates or enchant max etc).

 

 

Written for L2JServer

Chronicle : Freya

Rev: Lastest svn Rev.

Credits : me,Dleogr(took the rb info quick from it, cause it fits in the npc)

 

Screens :

shot00047s.jpg

shot00048a.jpg

shot00049z.jpg

shot00050hk.jpg

shot00052.jpg

 

Code:

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.InfoManager;


import javolution.text.TextBuilder;

import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.NpcTable;
import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;

public class InfoManager extends Quest
{
private final static String qn = "InfoManager";
private static final int NPC_ID = 9100;
private static final int[] BOSSES = {29001, 29006, 29014, 29019, 29020, 29022, 29028, 29045};

public InfoManager(int questid, String name, String descr)
{
	super(questid, name, descr);
	addFirstTalkId(NPC_ID);
	addStartNpc(NPC_ID);
	addTalkId(NPC_ID);
}

@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance pc)
{

	if (event.equalsIgnoreCase("ServerRates"))
	{
		ServerInfo(pc);
	}

	else if (event.equalsIgnoreCase("EventsInfo"))
	{
		EventInfo(pc);	
	}

	else if (event.equalsIgnoreCase("BasicInfo"))
	{
			BasicInfo(pc);
	}

	else if (event.equalsIgnoreCase("RBInfo"))
	{
			RBInfo(pc);
	}

	return null;
}

@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
	String htmltext = "";
	QuestState qs = player.getQuestState(qn);
    if (qs == null)
		qs = newQuestState(player);
	if(npc == null)
		return null;

	if(npc.getNpcId() == NPC_ID)
	{
		htmltext = "main.htm";

	}
	return htmltext;
}

private void ServerInfo(L2PcInstance activeChar)
{
	TextBuilder tb = new TextBuilder();
	tb.append("<html><title>InfoManager Credits eKo</title><body><br><center>");
	tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");
	tb.append("Welcome "+activeChar.getName()+", I got all Informations you need<br>");
	tb.append("<font color=LEVEL>Game Rates:</font><br>");
	tb.append("EXP Rate: <font color=LEVEL>" +Config.RATE_XP + "</font> | SP Rate: <font color=LEVEL>"+ Config.RATE_SP + "</font><br>");
	tb.append("DROP Rate: <font color=LEVEL>" +Config.RATE_DROP_ITEMS + "</font> | ADENA Rate: <font color=LEVEL>"+ Config.RATE_DROP_ITEMS_ID + "</font><br>");
	tb.append("<font color=LEVEL>Enchant Rates:</font><br>");
	tb.append("Weapon Rate: <font color=LEVEL>" +Config.ENCHANT_CHANCE_WEAPON + "%</font> | Weapon Max: <font color=LEVEL>"+ Config.ENCHANT_MAX_WEAPON + "</font><br>");
	tb.append("Armor Rate: <font color=LEVEL>" +Config.ENCHANT_CHANCE_ARMOR + "%</font> | Armor Max: <font color=LEVEL>"+ Config.ENCHANT_MAX_ARMOR + "</font><br>");
	tb.append("Jewelery Rate: <font color=LEVEL>" +Config.ENCHANT_CHANCE_JEWELRY + "%</font> | Jewelery Max: <font color=LEVEL>"+ Config.ENCHANT_MAX_JEWELRY + "</font><br>");
	tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
	tb.append("</center></body></html>");

	NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID);
	msg.setHtml(tb.toString());
	activeChar.sendPacket(msg);
}

private void EventInfo(L2PcInstance activeChar)
{
	TextBuilder tb = new TextBuilder();
	tb.append("<html><title>InfoManager Credits eKo</title><body><br><center>");
	tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");
	tb.append("Welcome "+activeChar.getName()+", I got all Informations you need<br>");
	tb.append("<font color=LEVEL>Events:</font><br><br>");
	tb.append("Champion System<br>");
	tb.append("Champion: <font color=LEVEL>" + Config.L2JMOD_CHAMPION_ENABLE + "</font><br>");
	tb.append("Champion Turn Chance: <font color=LEVEL>" + Config.L2JMOD_CHAMPION_FREQUENCY + "%</font><br>");
	tb.append("Min lvl: <font color=LEVEL>" +Config.L2JMOD_CHAMP_MIN_LVL + "</font> | Max lvl: <font color=LEVEL>"+ Config.L2JMOD_CHAMP_MAX_LVL + "</font><br><br>");
	tb.append("Wedding System<br>");
	tb.append("Wedding: <font color=LEVEL>" + Config.L2JMOD_ALLOW_WEDDING + "</font><br><br>");
	tb.append("Team vs Team<br>");
	tb.append("TvT: <font color=LEVEL>" + Config.TVT_EVENT_ENABLED + "</font><br>");
	tb.append("TvT Running Time: <font color=LEVEL>" + Config.TVT_EVENT_RUNNING_TIME + "min</font><br>");
	tb.append("TvT Participation Time: <font color=LEVEL>" + Config.TVT_EVENT_PARTICIPATION_TIME + "min</font><br>");
	tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
	tb.append("</center></body></html>");

	NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID);
	msg.setHtml(tb.toString());
	activeChar.sendPacket(msg);
}

private void BasicInfo(L2PcInstance activeChar)
{
	TextBuilder tb = new TextBuilder();
	tb.append("<html><title>InfoManager Credits eKo</title><body><br><center>");
	tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");
	tb.append("Welcome "+activeChar.getName()+", I got all Informations you need<br>");
	tb.append("<font color=LEVEL>Basic Infomations:</font><br><br>");
	tb.append("Weight: <font color=LEVEL>" + Config.ALT_WEIGHT_LIMIT + "</font><br>");
	tb.append("Death Penalty Chance: <font color=LEVEL>" + Config.DEATH_PENALTY_CHANCE + "%</font><br>");
	tb.append("Auto Learn Skills: <font color=LEVEL>" + Config.AUTO_LEARN_SKILLS + "</font><br>");
	tb.append("Max Buffs: <font color=LEVEL>" +Config.BUFFS_MAX_AMOUNT + "</font> | Max Dances/Songs: <font color=LEVEL>"+ Config.DANCES_MAX_AMOUNT + "</font><br>");
	tb.append("Class Master: <font color=LEVEL>" + Config.ALLOW_CLASS_MASTERS + "</font><br><br>");
	tb.append("Char Max Settings<br>");
	tb.append("Max Run Speed: <font color=LEVEL>" + Config.MAX_RUN_SPEED + "</font><br>");
	tb.append("Max PCrit: <font color=LEVEL>" + Config.MAX_PCRIT_RATE + "</font><br>");
	tb.append("Max Mcrit: <font color=LEVEL>" + Config.MAX_MCRIT_RATE + "</font><br>");
	tb.append("Max Patk: <font color=LEVEL>" + Config.MAX_PATK_SPEED + "</font><br>");
	tb.append("Max Matk: <font color=LEVEL>" + Config.MAX_MATK_SPEED + "</font><br>");
	tb.append("Max Evasion: <font color=LEVEL>" + Config.MAX_EVASION + "</font><br><br>");
	tb.append("Max Subclass: <font color=LEVEL>" + Config.MAX_SUBCLASS + "</font><br>");
	tb.append("Autoloot: <font color=LEVEL>" + Config.AUTO_LOOT + "</font><br>");
	tb.append("Player Spawn Protection: <font color=LEVEL>" + Config.PLAYER_SPAWN_PROTECTION + "milisec</font><br>");
	tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
	tb.append("</center></body></html>");

	NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID);
	msg.setHtml(tb.toString());
	activeChar.sendPacket(msg);
}

private void RBInfo(L2PcInstance activeChar)
{
	TextBuilder tb = new TextBuilder();
	tb.append("<html><title>Boss Manager Credits Dleogr</title><body><br><center>");
	tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");

	for(int boss : BOSSES)
	{
		String name = NpcTable.getInstance().getTemplate(boss).getName();
		long delay = GrandBossManager.getInstance().getStatsSet(boss).getLong("respawn_time");
		if (delay <= System.currentTimeMillis())
		{
			tb.append("<font color=\"00C3FF\">" + name + "</color>: " + "<font color=\"9CC300\">Is Alive</color>"+"<br1>");
		}
		else
		{
			int hours = (int) ((delay - System.currentTimeMillis()) / 1000 / 60 / 60);
			int mins = (int) (((delay - (hours * 60 * 60 * 1000)) - System.currentTimeMillis()) / 1000 / 60);
			int seconts = (int) (((delay - ((hours * 60 * 60 * 1000) + (mins * 60 * 1000))) - System.currentTimeMillis()) / 1000);
			tb.append("<font color=\"00C3FF\">" + name + "</color>" + "<font color=\"FFFFFF\">" +" " + "Respawn in :</color>" + " " + " <font color=\"32C332\">" + hours + " : " + mins + " : " + seconts + "</color><br1>");
		}
	}

	tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
	tb.append("</center></body></html>");

	NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID);
	msg.setHtml(tb.toString());
	activeChar.sendPacket(msg);
}


public static void main(String[] args)
{
	new InfoManager(-1, "InfoManager", "custom");
}
}

 

html

<html><title>InfoManager</title><body><br><center>
<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>
Welcome, I got all Informations you need. Every Infomation has been taken From the Current Config Files.<br>
<a action="bypass -h Quest InfoManager ServerRates">Server Rates</a><br>
<a action="bypass -h Quest InfoManager BasicInfo">Basic Info</a><br>
<a action="bypass -h Quest InfoManager EventsInfo">Events Info</a><br>
<a action="bypass -h Quest InfoManager RBInfo">RB Info</a><br>
<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>
</center></body></html>

 

sql :

INSERT INTO `npc` VALUES (9100,9,'Newbie Helper',1,'by eKo',1,'LineageMonster4.br_fire_elemental_of_fierce','26.00','35.00',1,'male','L2Npc',40,'3862.00000','1494.00000','0.00000','3.00000',40,43,30,21,20,20,0,0,'8.00000','36.00000','5.00000','25.00000',253,1,0,333,0,0,0,45,180,1,1,0,0);

 

 

Note: you can easly add more functions to it/add more configs

 

 

 

Posted

Nice one. Not something really special, but nice and clean. Keep up.

 

i never said its something special just felt like sharing it. it took me only 30 min or so, usually i am not sharing anything anymore.

Posted

Written for L2JServer

Chronicle : Freya

L2j okay but all files are making for freya and gracias

Maybe someone have npc like it but for inerlude??

 

because shitlude is old school...

Posted

vorpait, elegia it is shit lol

certifications shit

interluda have meaning of l2

 

you can always remove/deactivate such contents. if you know how ;)

Posted

vorpait, elegia it is shit lol

certifications shit

interluda have meaning of l2

one more handless person ..

 

btw .. this is useful for pvp servers .. low rates is hardcore 6_6 and this would be too easy for low rates servers players :P

nice share ;)

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