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Well today a friend of mine asked for such a npc that takes Information Directly from the Config(no need to edit it anymore when you change rates or enchant max etc).

 

 

Written for L2JServer

Chronicle : Freya

Rev: Lastest svn Rev.

Credits : me,Dleogr(took the rb info quick from it, cause it fits in the npc)

 

Screens :

shot00047s.jpg

shot00048a.jpg

shot00049z.jpg

shot00050hk.jpg

shot00052.jpg

 

Code:

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.InfoManager;


import javolution.text.TextBuilder;

import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.NpcTable;
import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;

public class InfoManager extends Quest
{
private final static String qn = "InfoManager";
private static final int NPC_ID = 9100;
private static final int[] BOSSES = {29001, 29006, 29014, 29019, 29020, 29022, 29028, 29045};

public InfoManager(int questid, String name, String descr)
{
	super(questid, name, descr);
	addFirstTalkId(NPC_ID);
	addStartNpc(NPC_ID);
	addTalkId(NPC_ID);
}

@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance pc)
{

	if (event.equalsIgnoreCase("ServerRates"))
	{
		ServerInfo(pc);
	}

	else if (event.equalsIgnoreCase("EventsInfo"))
	{
		EventInfo(pc);	
	}

	else if (event.equalsIgnoreCase("BasicInfo"))
	{
			BasicInfo(pc);
	}

	else if (event.equalsIgnoreCase("RBInfo"))
	{
			RBInfo(pc);
	}

	return null;
}

@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
	String htmltext = "";
	QuestState qs = player.getQuestState(qn);
    if (qs == null)
		qs = newQuestState(player);
	if(npc == null)
		return null;

	if(npc.getNpcId() == NPC_ID)
	{
		htmltext = "main.htm";

	}
	return htmltext;
}

private void ServerInfo(L2PcInstance activeChar)
{
	TextBuilder tb = new TextBuilder();
	tb.append("<html><title>InfoManager Credits eKo</title><body><br><center>");
	tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");
	tb.append("Welcome "+activeChar.getName()+", I got all Informations you need<br>");
	tb.append("<font color=LEVEL>Game Rates:</font><br>");
	tb.append("EXP Rate: <font color=LEVEL>" +Config.RATE_XP + "</font> | SP Rate: <font color=LEVEL>"+ Config.RATE_SP + "</font><br>");
	tb.append("DROP Rate: <font color=LEVEL>" +Config.RATE_DROP_ITEMS + "</font> | ADENA Rate: <font color=LEVEL>"+ Config.RATE_DROP_ITEMS_ID + "</font><br>");
	tb.append("<font color=LEVEL>Enchant Rates:</font><br>");
	tb.append("Weapon Rate: <font color=LEVEL>" +Config.ENCHANT_CHANCE_WEAPON + "%</font> | Weapon Max: <font color=LEVEL>"+ Config.ENCHANT_MAX_WEAPON + "</font><br>");
	tb.append("Armor Rate: <font color=LEVEL>" +Config.ENCHANT_CHANCE_ARMOR + "%</font> | Armor Max: <font color=LEVEL>"+ Config.ENCHANT_MAX_ARMOR + "</font><br>");
	tb.append("Jewelery Rate: <font color=LEVEL>" +Config.ENCHANT_CHANCE_JEWELRY + "%</font> | Jewelery Max: <font color=LEVEL>"+ Config.ENCHANT_MAX_JEWELRY + "</font><br>");
	tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
	tb.append("</center></body></html>");

	NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID);
	msg.setHtml(tb.toString());
	activeChar.sendPacket(msg);
}

private void EventInfo(L2PcInstance activeChar)
{
	TextBuilder tb = new TextBuilder();
	tb.append("<html><title>InfoManager Credits eKo</title><body><br><center>");
	tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");
	tb.append("Welcome "+activeChar.getName()+", I got all Informations you need<br>");
	tb.append("<font color=LEVEL>Events:</font><br><br>");
	tb.append("Champion System<br>");
	tb.append("Champion: <font color=LEVEL>" + Config.L2JMOD_CHAMPION_ENABLE + "</font><br>");
	tb.append("Champion Turn Chance: <font color=LEVEL>" + Config.L2JMOD_CHAMPION_FREQUENCY + "%</font><br>");
	tb.append("Min lvl: <font color=LEVEL>" +Config.L2JMOD_CHAMP_MIN_LVL + "</font> | Max lvl: <font color=LEVEL>"+ Config.L2JMOD_CHAMP_MAX_LVL + "</font><br><br>");
	tb.append("Wedding System<br>");
	tb.append("Wedding: <font color=LEVEL>" + Config.L2JMOD_ALLOW_WEDDING + "</font><br><br>");
	tb.append("Team vs Team<br>");
	tb.append("TvT: <font color=LEVEL>" + Config.TVT_EVENT_ENABLED + "</font><br>");
	tb.append("TvT Running Time: <font color=LEVEL>" + Config.TVT_EVENT_RUNNING_TIME + "min</font><br>");
	tb.append("TvT Participation Time: <font color=LEVEL>" + Config.TVT_EVENT_PARTICIPATION_TIME + "min</font><br>");
	tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
	tb.append("</center></body></html>");

	NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID);
	msg.setHtml(tb.toString());
	activeChar.sendPacket(msg);
}

private void BasicInfo(L2PcInstance activeChar)
{
	TextBuilder tb = new TextBuilder();
	tb.append("<html><title>InfoManager Credits eKo</title><body><br><center>");
	tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");
	tb.append("Welcome "+activeChar.getName()+", I got all Informations you need<br>");
	tb.append("<font color=LEVEL>Basic Infomations:</font><br><br>");
	tb.append("Weight: <font color=LEVEL>" + Config.ALT_WEIGHT_LIMIT + "</font><br>");
	tb.append("Death Penalty Chance: <font color=LEVEL>" + Config.DEATH_PENALTY_CHANCE + "%</font><br>");
	tb.append("Auto Learn Skills: <font color=LEVEL>" + Config.AUTO_LEARN_SKILLS + "</font><br>");
	tb.append("Max Buffs: <font color=LEVEL>" +Config.BUFFS_MAX_AMOUNT + "</font> | Max Dances/Songs: <font color=LEVEL>"+ Config.DANCES_MAX_AMOUNT + "</font><br>");
	tb.append("Class Master: <font color=LEVEL>" + Config.ALLOW_CLASS_MASTERS + "</font><br><br>");
	tb.append("Char Max Settings<br>");
	tb.append("Max Run Speed: <font color=LEVEL>" + Config.MAX_RUN_SPEED + "</font><br>");
	tb.append("Max PCrit: <font color=LEVEL>" + Config.MAX_PCRIT_RATE + "</font><br>");
	tb.append("Max Mcrit: <font color=LEVEL>" + Config.MAX_MCRIT_RATE + "</font><br>");
	tb.append("Max Patk: <font color=LEVEL>" + Config.MAX_PATK_SPEED + "</font><br>");
	tb.append("Max Matk: <font color=LEVEL>" + Config.MAX_MATK_SPEED + "</font><br>");
	tb.append("Max Evasion: <font color=LEVEL>" + Config.MAX_EVASION + "</font><br><br>");
	tb.append("Max Subclass: <font color=LEVEL>" + Config.MAX_SUBCLASS + "</font><br>");
	tb.append("Autoloot: <font color=LEVEL>" + Config.AUTO_LOOT + "</font><br>");
	tb.append("Player Spawn Protection: <font color=LEVEL>" + Config.PLAYER_SPAWN_PROTECTION + "milisec</font><br>");
	tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
	tb.append("</center></body></html>");

	NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID);
	msg.setHtml(tb.toString());
	activeChar.sendPacket(msg);
}

private void RBInfo(L2PcInstance activeChar)
{
	TextBuilder tb = new TextBuilder();
	tb.append("<html><title>Boss Manager Credits Dleogr</title><body><br><center>");
	tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");

	for(int boss : BOSSES)
	{
		String name = NpcTable.getInstance().getTemplate(boss).getName();
		long delay = GrandBossManager.getInstance().getStatsSet(boss).getLong("respawn_time");
		if (delay <= System.currentTimeMillis())
		{
			tb.append("<font color=\"00C3FF\">" + name + "</color>: " + "<font color=\"9CC300\">Is Alive</color>"+"<br1>");
		}
		else
		{
			int hours = (int) ((delay - System.currentTimeMillis()) / 1000 / 60 / 60);
			int mins = (int) (((delay - (hours * 60 * 60 * 1000)) - System.currentTimeMillis()) / 1000 / 60);
			int seconts = (int) (((delay - ((hours * 60 * 60 * 1000) + (mins * 60 * 1000))) - System.currentTimeMillis()) / 1000);
			tb.append("<font color=\"00C3FF\">" + name + "</color>" + "<font color=\"FFFFFF\">" +" " + "Respawn in :</color>" + " " + " <font color=\"32C332\">" + hours + " : " + mins + " : " + seconts + "</color><br1>");
		}
	}

	tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
	tb.append("</center></body></html>");

	NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID);
	msg.setHtml(tb.toString());
	activeChar.sendPacket(msg);
}


public static void main(String[] args)
{
	new InfoManager(-1, "InfoManager", "custom");
}
}

 

html

<html><title>InfoManager</title><body><br><center>
<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>
Welcome, I got all Informations you need. Every Infomation has been taken From the Current Config Files.<br>
<a action="bypass -h Quest InfoManager ServerRates">Server Rates</a><br>
<a action="bypass -h Quest InfoManager BasicInfo">Basic Info</a><br>
<a action="bypass -h Quest InfoManager EventsInfo">Events Info</a><br>
<a action="bypass -h Quest InfoManager RBInfo">RB Info</a><br>
<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>
</center></body></html>

 

sql :

INSERT INTO `npc` VALUES (9100,9,'Newbie Helper',1,'by eKo',1,'LineageMonster4.br_fire_elemental_of_fierce','26.00','35.00',1,'male','L2Npc',40,'3862.00000','1494.00000','0.00000','3.00000',40,43,30,21,20,20,0,0,'8.00000','36.00000','5.00000','25.00000',253,1,0,333,0,0,0,45,180,1,1,0,0);

 

 

Note: you can easly add more functions to it/add more configs

 

 

 

Posted
  On 4/2/2011 at 1:05 PM, ~OlyMpuS~ said:

Nice one. Not something really special, but nice and clean. Keep up.

 

i never said its something special just felt like sharing it. it took me only 30 min or so, usually i am not sharing anything anymore.

Posted
  On 4/2/2011 at 1:31 PM, TheVoR said:

Written for L2JServer

Chronicle : Freya

L2j okay but all files are making for freya and gracias

Maybe someone have npc like it but for inerlude??

 

because shitlude is old school...

Posted
  On 4/2/2011 at 1:39 PM, TheVoR said:

vorpait, elegia it is shit lol

certifications shit

interluda have meaning of l2

 

you can always remove/deactivate such contents. if you know how ;)

Posted
  On 4/2/2011 at 1:39 PM, TheVoR said:

vorpait, elegia it is shit lol

certifications shit

interluda have meaning of l2

one more handless person ..

 

btw .. this is useful for pvp servers .. low rates is hardcore 6_6 and this would be too easy for low rates servers players :P

nice share ;)

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