Jump to content

Question

Posted

Hey guyz , mages on my server get stucked when they hit mobs with magical skills, they have to press /unstuck or esc to unstuck themselves , and that happens alot , on the other hand in pvp there is no such case as stucking, could anyone help me to solve this problem thx,

Recommended Posts

  • 0
Posted

ehm sorry but we cant give you support for a pack thats dead and the worst out there :S

 

The only support i could give is: change your pack sorry

  • 0
Posted

great, btw its not dead. seketh is still working on it as a private project ( i think ) :P

 

 

yeah its hes baby but...sorry to disappoint you but archid is a shit pack anyway i say this because i've seen it and i know how setekh works he c/p everything from aionemu and aionemu is an actual definition of shit in many things.

  • 0
Posted

the thing is , i fixed all the bugs , but that stuck thing fuks everything up, i checked in conifgs, geodata and pathnode but there is nothing special or anything akward, so thats why i came to write a topic in here cuz i thought i will get a decent answer,ah well...

  • 0
Posted

the thing is , i fixed all the bugs , but that stuck thing fuks everything up, i checked in conifgs, geodata and pathnode but there is nothing special or anything akward, so thats why i came to write a topic in here cuz i thought i will get a decent answer,ah well...

 

its an attackable thing

  • 0
Posted

what ? so that means i cannot fix it o_O

 

that means the attack phase is fucked up can be ai can be aggrolist related can be million other things

  • 0
Posted

ahm .. stop promoting forbiden themes on forum (?)

Any question about an L2J Fork is not allowed here, please request help where L2JArchid officially gives support [if they have a place :D]

  • 0
Posted

Try to give a better explanation of when they bug, and if it's only related to mages.

 

Basically, the stuck problem is a actionFail packet miss somewhere. I had same problem when you multiple click on a target as a melee char (IL generic problem, well your problem isn't generic but same problem).

 

Intrepid is right saying Archid is dead, as Sethek is busy + "litterally" give up. Don't expect too much.

 

I invite you to check L2Character actionFailed packets call. AIs can be the key too.

 

Problem isn't so random. It can be only related to AIs or callSkill itself. If all classes using skills (glads, tyrants, etc) don't stuck, it's AIs. If it's a more generic problem, see L2Character/L2PcInstance (if there is any override).

  • 0
Posted

ok what happens exacly is, they try to kill a mob and after 3-7 sec they randomly get stuck, they have to press esc to continue but after about 5 sec it keeps reaccouring, this only happens when they hit with magical attacks , fighters do not have that problem ...

  • 0
Posted

It was a well documented problem with archid though yours seems worse than most. I played with archid just for fun and did not run into this problem at all. Seriously I would consider another project..that problem was never fully addressed.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • I came out of my cave as I do once every 5 years. By now, I know nobody really cares about L2, but I still find it fun to experiment. Everything you see here will be free and open source. I have no interest in selling anything.   Long story short, I like to revisit Interlude and apply what I've learned to see how far I can push it. Here's Outerlude, a public fork of aCis for the modern age.   Video demo:   Work that has been done:   Redone the netcode from scratch to be async The NPC AI was completely redone based on Finite State Machines Moved to PostgreSQL and using some of its cool features Lots of config that should be hot reloadable has moved to the database OpenTelemetry instrumentation, where it makes sense, and a Grafana dashboard A built-in REST API for server management A built-in MCP Server for LLMs Nidrah AI, an AI Agent to make managing the server easier Real-time server map view Chat auditing and live snooping A new Fake Players Engine with a Node logic system and a new LLM planner for any behavior Just watch the video   If there is interest in this and I'm happy with it, or I get bored (which I always do), I will open-source it. Let me know what you think and if there is some feature you'd like me to implement.
    • Hello everyone!   I offer Java development services for L2-like projects.   I have been working with Java since 2015-2016. During the last years I worked on contract Lineage 2 server development and related infrastructure. My main focus is server-side Java, L2JMobius-based forks, custom systems, packets, datapack/XML, SQL/JDBC, optimization and fixing unstable logic.   Experience with: L2JMobius main/original branch; L2JMobius Essence branch; Lucera interlude; Custom L2-like packs where many things were already changed from the original codebase;   What I can help with: custom systems for your pack; skills / effects / triggers / formulas; NPC / AI / scripts; shops / services / buffer / GM shop logic; items / enchant / rewards / missions; special hunting zones, instances, spawn/zone logic; custom packets and server-side integration with existing client UI changes; server-side integration for existing client-side edits/maps/geodata; SQL/JDBC, XML/datapack, XSD, configs; porting mechanics between branches/chronicles; bug fixing, cleanup, legacy refactoring; performance fixes: memory leaks, race conditions, broadcast/task-manager bottlenecks. other server-side game mechanics;   Examples of larger systems I worked on: clan/economy systems: roles, permissions, auction, shop, warehouse, ranks, seasons, history; PvP/event-like systems: territory/conquest mechanics, rankings, rewards, schedules; hunt pass / season pass / progression systems; account panel / web API for a game project; launcher backend, token-login flow, updater tooling; parsers and analyzers for game/client data; internal testing tools for server-side validation.   I can work with Git, separate branches, commits, pull/merge requests or patches, depending on your workflow. For tasks I usually provide a short note about what was changed and what should be tested.   Format: hourly: 15-20 USD/hour, depending on the task; fixed price per task after checking the requirements/code; small task: from 15 USD; payment: USDT; no revenue share and no unpaid test tasks; a small paid task is usually the best way to check quality and communication first. Contact: Discord: @stroke_dan Telegram @castirom
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..