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Anarchy

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Everything posted by Anarchy

  1. No, only for that. DDoS is the grown-up equivalent of breaking someone's toy because you can't have one, or it's better than yours.
  2. Little children do it when they are jealous of someone or angry at them.
  3. There is no point, as this will not have an affect on any server at all. The ONLY way to mount an effective DDoS attack is using a botnet, not cmd prompt.
  4. People actually still post stuff like this? Let me explain why this is completely retarded. Obviously there's the main issue of your upload has to be greater than the server's download, which in the case of a dedicated server is never going to happen. (Even with a 10mbps target server, the chances of you being able to sustain 10mbps upload even from a 100mbit line, is slim at best.) Also, when you use the "ping" command in CMD it sends an ICMP packet to the server, with the selected packet size. The MAJOR problem with this is that 99.9% of ISP carriers prioritise TCP and UDP traffic over ICMP, which means that the TCP traffic (which is used for web and the game servers) is most likely going to be unaffected. And then you also have the other major issue that nearly all datacenters will filter large size ICMP requests, if it actually allows them at all (which most don't). The only thing you can DoS using this method, is a 56k network. Also, this has been posted at least 10 times. No, it's not DDoS, DDoS stands for Distributed Denial of Service, which implies that the source of the attack is from multiple sources, this little ping shit is from a single source, so is a Denial of Service.
  5. No, it's lol2j.
  6. No, I hook at the very end of the L2Server's HTML Bypass handler, that way the L2Server does all of the talk channel verification for me and Depmax does its bypass verification too. If you use a packet handler then you will have to do verifications yourself to make sure its a valid link, such as distance from npc and current talk target etc.
  7. fire.dll isn't nophx, it is hint's antibot that works with hAuthD, so no it won't work with that one.
  8. stupid rapidshare -.- link updated and on a premium account this time.
  9. The source is in your help topic :p I'll think about including full source, but there doesn't seem to be much interest in extenders on this forum, most people just want the finished product to plug-and-play, there aren't many like you who are actually interested in learning for themselves.
  10. Example HTML <html> <head> <body> <center> Which castle do you require siege information for?<br><br> <a action="bypass castleinfo_1">Gludio Castle</a> <a action="bypass castleinfo_2">Dion Castle</a> <a action="bypass castleinfo_3">Giran Castle</a> <a action="bypass castleinfo_4">Oren Castle</a> <a action="bypass castleinfo_5">Aden Castle</a> <a action="bypass castleinfo_6">Innadril Castle</a> <a action="bypass castleinfo_7">Goddard Castle</a> <a action="bypass castleinfo_8">Rune Castle</a> <a action="bypass castleinfo_9">Schuttgart Castle</a> </body> </html> This ext only supports castle IDs 1-9.
  11. Extender.dll is just an example of the DLL to be imported, it can be named anything you want and the exported function can also be named anything you want. Importing by ordinal imports the function using its address on the export table within the DLL, if you then make changes and compile that DLL and the address changes then you will need to import it to the L2Server.exe again otherwise it may not load it correctly, whereas if you import by name, it doesn't matter if the address changes as long as the exported function name is the same.
  12. http://www.maxcheaters.com/forum/index.php?topic=156766 5 long years of playing and developing anywhere and everywhere, is how I know :p
  13. Download Me In reference to this topic I am sharing this extender which will enable you to create a custom NPC to handle all castle siege information, rather than having to use 10 different NPCs in your main town. All you need to do is create a new NPC, and an HTML for said NPC, and then use the following bypass command. bypass -h castleinfo_1 1 is the Castle ID from castledata.txt, so this command would display the castle siege information window for Gludio Castle. This extender is for dvampire, and will work with Depmax64. For attachment instructions see my other topic -> http://www.maxcheaters.com/forum/index.php?topic=154347.0
  14. Yes but it's not that simple, you need to create a HTML Bypass hook to add your own custom bypass command, I'm gonna share an ext to do this right now and I'll link you to it.
  15. You need to be familiar with extenders to be able to use the other option that I mentioned.
  16. Then the only option for you is to make a spawn of each of the castle NPC's in your own town.
  17. That won't work, each castle status NPC uses the same single AI function for displaying the castle status, which works by the residence territory of the NPC itself, so your only choices are to have a copy of each NPC in your main town, or extend. I chose the latter, which is quite easy to do. if (nCastleID <= 0 || nCastleID > 9) { g_Log->AddW(2, L"Invalid castle ID -> [%d][%s]", nCastleID, pSocket->User->Nickname); return false; } CCastle *pCastle = (CCastle *)g_ResidenceDB->GetResidenceByID(nCastleID); if (pCastle) { pCastle->SendSiegeInfo(pSocket, pSocket->User); } else { g_Log->AddW(2, L"Error getting CCastle Instance"); }
  18. Both of those dupes are fixed by dvampire in the 1.65mb versrions.
  19. some servers don't import nophx.dll to the L2.exe, for example, http://www.maxcheaters.com/forum/index.php?topic=153842.0 Therefore that method won't work, but mine will. Besides, for the average phx user, what is easier? Replacing 1 file with another, or downloading a separate program to remove the imported dll?
  20. There seems to be a large number of random guides about how to get around nophx.dll when all you gotta do is NOP 10 bytes in the dll and it stops it from functioning... Download Me and extract to your system folder that contains nophx.dll, and now it does nothing, simple huh?
  21. I couldn't say either way about l2off vs l2j for resources, I haven't worked with l2j since c4, and as 99.8% of the l2off servers these days are plug-and-play dvampire cash-cow servers, developing skills don't enter into it anywhere lol
  22. Sorry but that's incorrect... l2off doesn't require 16gb ram and will never use that much, you can host, and I have, 1000+ players on 8gb of ram without any problems. L2Off as I said, all depends on your setup, if you plan to run everything from 1 PC including the SQL Server then it's all about Disc I/O, if you have low disk I/O speeds then your sql will lag and cause in-game item lag, which will kill any server.
  23. l2j or l2off there is a HUGE difference between them in what resources are required, and in the case of l2off it all depends on your setup, and your target player count.
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