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Extreamer

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Everything posted by Extreamer

  1. bump
  2. BUMP 1 more compile sold!
  3. xdem basically gave you a starting point :)
  4. Its easy to make, all the "s Those features are worth about ... nothing. They are all available on e-net and if anyone has the capacity to do a 2 click job then they can make a server that he wants without 2-3 days :)
  5. you teleporter.html is fucked up :D
  6. Alright, I will learn how to use the switch case properly. Regardless if any decent developer wants the code, or anyone with basic skills pm me. Better to put 5 cm fence, than no fence ;)
  7. Yes it was an old custom, Hence I mentioned I used an old code. However I rewrote mine to give different things at different stages, and the combo system has been overhauled, by adding protection.
  8. Since L2PHX hooks to the server and not the client, you can block it by blocking unknown packets. Thats just a small fix. What L2PhX does or any hacking problem (apart from l2tower) send unknown packets to the server from time to time. You can set up so it registers the amount of unknown packets sent, and you can kick or ban the player after X amount of unknown packets sent.
  9. Reworked the fallen system. Now its called Fallen's blood curse. The player will receive the toggle skill instead of a buff, that toggle skill will have an impact on the body. it will decrease 100hp every 8 seconds. The skill will dissapear as soon as the player restarts or dies and the body gets "cleansed" Added 1 Click clan rep system onto the pack. it will be obtainable via medals from PvP!
  10. everything fixed, I managed to read upon a different way of rewriting the code. now it runs smoothly and i got rid of the announcements because they were spamming the chat, instead its going to send a system message.
  11. yeah it doesnt delete the skill after death , kinda annoying.
  12. private void comboDie(L2Character killer) { if(combo < Config.COMBO1_KILLS) removeSkill(Config.COMBO_SKILL_ID); Announcements.getInstance().announceToAll("Player "+getName() +" has lost his combo of "+combo +" kills by "+killer.getName()); is that correct ?
  13. yeah the other time you solved it :D
  14. ah yeah shit sorry about that :D EDIT: I fixed finally omfg, this time it wasn't you sweets but me being dumb as shit. I misplaced the code, as fucking usual. Thank you anyway for the help !
  15. I tried to use your patch but my eclipse won't accept it, its giving me the sausage
  16. ah i knew it for fuck sake. thanks sweets.
  17. Well I want to know what is wrong with my way, its really annoying that I do not know.
  18. its explained at the top devlin, I don't want to use you, i want to fix my own code :/ basically when a player reaches 5 kills without death and does not kill the guy 5 times with the same ip/clan/ally etc. he obtains a skill level 1 after another X amount of kills without death, he obtains skill level 2 after 5 more amount of kills without death obtains skill level 3 when he reaches the cap, skill level 5, it stops there. when he dies or restarts the skills dissapears. Nor I want newbies just to copy and paste it and claim it as theirs, i wanna make something that I've done and so it works :/
  19. still nothing i tried every solution.
  20. Bump problem still hasn't been solved :(
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