This is an update to disable the attribute system. When you use the attribute stone, crystal..., there will be a message sent to you "Attribute system is disabled"
Index: data/scripts/handlers/itemhandlers/EnchantAttribute.java
===================================================================
--- data/scripts/handlers/itemhandlers/EnchantAttribute.java
+++ data/scripts/handlers/itemhandlers/EnchantAttribute.java
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;
import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
public class EnchantAttribute implements IItemHandler
{
public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
- if (!(playable instanceof L2PcInstance))
- return;
final L2PcInstance activeChar = (L2PcInstance) playable;
- if (activeChar.isCastingNow())
- return;
-
- if (activeChar.isEnchanting())
- {
- activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ENCHANTMENT_ALREADY_IN_PROGRESS));
- return;
- }
+ activeChar.sendMessage("Attribute system is disabled");
return;
- activeChar.setActiveEnchantAttrItem(item);
- activeChar.sendPacket(new ExChooseInventoryAttributeItem(item));
}
}
[Code]
Goodluck!
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