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Everything posted by SweeTs
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[Request] Chaos Event Sources
SweeTs replied to livogro's question in Request Server Development Help [L2J]
Mom says, I do :D http://maxcheaters.com/forum/index.php?topic=226854.msg1995796#msg1995796 -
Since some peoples asked for this event and I can't find topic about, so I decided to make new one :) The event is created by An4rchy, so credits goes to him and to Fanky who helped him with super haste part. Based on old aCis sources (86 rev). Description If admin wants, he can press //warnchaos to warn all the players before the event starts. A pop-up html will pop to all online players, warning them with what you want (the html is in: data/html/chaos). When admin presses //startchaos, event starts (there is an announcement and a message to the admin when it starts). Every player will be able to press .joinchaos in order to join the event. After they join, they get black color name and super haste lvl 4 buff (just the buff). Also a message is sent to them. All registered players will be able to fight/kill each other without taking any karma (they can't fight in peace zones). They only take karma if they kill unflagged players that aren't registered in Chaos Event. Their chaos kills, are only increased if they kill players that are in Chaos Event, and they aren't increased if they kill players that are not registered but have flag. Every time they die, and revive, they get super haste lvl 4 again. Any registered player can press .leavechaos to leave the event. But after they leave it, their chaos kills are nullified and super haste buff is removed. They can register again any time (but ofc with 0 kills again). After admin presses //endchaos, the event ends, all players' buffs are removed, the system detects the top 5 killers, and rewards them. Also all players get normal color name and lose super haste buff if they had it. Differences from original Chaos Event [*] It isn't automatic. [*] Every time the players revive, they get super haste, but in retail they die the first time and they don't have it, after they die again they have, after they die again they don't etc. password = Anarchy
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[HELP]Ressists
SweeTs replied to *ZwntanoiNekroi*'s question in Request Server Development Help [L2J]
Anyway, paste it if you can. -
Are you sure that each drop is from other category (ex. 1,2,3)?
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Index: /trunk/***/java/com/***/gameserver/handler/AutoVoteRewardHandler.java =================================================================== --- /trunk/***/java/com/***/gameserver/handler/AutoVoteRewardHandler.java +++ /trunk/***/java/com/***/gameserver/handler/AutoVoteRewardHandler.java @@ -235,7 +235,7 @@ while ((inputLine = in.readLine()) != null) { - if (inputLine.contains("moreinfo_total_rank_text")) + if (inputLine.contains("rank anonymous tooltip")) { - votes = Integer.valueOf(inputLine.split(">")[2].replace("</div", "")); + votes = Integer.valueOf(inputLine.split(">")[2].replace("</span", "")); break; }
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[HELP]Ressists
SweeTs replied to *ZwntanoiNekroi*'s question in Request Server Development Help [L2J]
Paste the code which you added, mby you increased the resistances too much :o -
[Request] Chaos Event Sources
SweeTs replied to livogro's question in Request Server Development Help [L2J]
Check pm :P -
update npc SET title = 'aCis' where id between 1 and 99999; update npc SET serverSideTitle = '1' where id between 1 and 99999; update npc SET serverSideName = '1' where id between 1 and 99999;
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[Help]Escape and /loc problem
SweeTs replied to lliuke's question in Request Server Development Help [L2J]
MapRegionManager..? -
Exactly like you said. Ppl are so dumb to add whatever they want. They just want ready files to open a server and play with modified chars with their friends and get some money from stupid kids. Now they all, flame/criticize aCis (cuz it's clean), but just share pack/sources with mods inside and they will start to love aCis, i'm pretty sure. 'Reality often surpasses even the most beautiful dream.'
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Java Virtual Machine error
SweeTs replied to mateo2500's question in Request Server Development Help [L2J]
[PL] Edytuj startGameServer.bat (prawy klik myszki & edit) i zwiększ java -Xmn512m -cp Np. na Xms1024m :P[/PL] -
Source aCis - another CRAPPY interlude server
SweeTs replied to Tryskell's topic in Server Shares & Files [L2J]
Changeset 220 Pets update, misc. Ty to all contributors - Sikken, xblx, Junior, MC. Pets are now normally fixed. [*] when a pet raises level, his stats and HP/MP infos are corrected shown. [*] Fix an issue when you give a name to your pet. [*] Pet control item is now correctly updated, both on name update and pet level raising. Misc [*] Fix 4 skills. [*] Addition of Life Stones in GM shop. [*] Monastery AI sends now only one type of chat, but it is retail-like (better 1 retail than 3 customs). [*] fix 2 teleports location - untested. [*] Addition of a check to see if entered id is a valid NPC template for //polymorph. In addition, you can't transform if you're already mounted. [*] Fix an unvalid SystemMessage. -
Problem with DataBase installer
SweeTs replied to JustBeatIt's question in Request Server Development Help [L2J]
Right click on database_installer --> edit --> fill up set ls/gs-user :) -
Source aCis - another CRAPPY interlude server
SweeTs replied to Tryskell's topic in Server Shares & Files [L2J]
I had a small slip due my #$%^&! eclipse, that why compiled rev has been released y-day :) -
[HELP] Executing Custom Content
SweeTs replied to kitteh's question in Request Server Development Help [L2J]
So go to gameserver\data\xml\items and look how its made and add your custom weps in same way :) -
[HELP] Executing Custom Content
SweeTs replied to kitteh's question in Request Server Development Help [L2J]
Change "INSERT INTO 'custom_weapon' VALUES" to "INSERT INTO 'weapon' VALUES" in your .sql file. -
Source aCis - another CRAPPY interlude server
SweeTs replied to Tryskell's topic in Server Shares & Files [L2J]
Changeset 218 Pets big update, accessories debug, little npc.sql update. Okay, that's it. I'm first sorry for the delay. I was taking a little break trying GoD on EU server (btw my name is Tryskell, /friendinvite me if you see me ingame). I reroll a lot to make a lot of money, enjoy the free exploit... Second, the update is quite "big", even if it's not really awesome. I had to check many things about pets, because they were entirely messed up. I hope the biggest part, if not all bugs, are now corrected. I tested almost all possiblities (force delog, etc) and all seems fine. I had to check aswell the npc.sql Darth sent me. After a couple of checks I had to ask to Darth to split data in 2, because it was really messy (collision system is a little stupid in L2J...). Pets updates. fully fix pet weapons and armors equip, and "race" condition (hatchling/wolf/blabla). I decided to keep the old system as it was really easy to understand it. The core changes automatically the bodypart for "chest" or "r-hand" following type of item. addition of a feature (dunno if it's custom, and don't report because it won't be changed) : if you right click on a pet weapon/armor from YOUR inventory, it automatically TRANSFER && EQUIPS it to your pet's inventory if you got a pet summoned. Previous equipped item is desequipped and stays on pet's inventory.. fully fixed stats modifiers of summons (seriously it was a pure mess, many buffs just did nothing before, pets had 0 accu/evasion). decreased amount of packets sent compared to current L2J (-1 packet per 10sec, and that fix too a minor bug targeting pet window every 10 sec) off-like (if not retail) transfer system at unsummoning pets. Ty SweeTs for the report. Inventories of pets are cleaned at delog/unsummon, transfered to your. There is no check about slots/weight, as it is used for DELOG (and imagine at delog that don't transfer, you lose items lol). fix RequestPetUseItem behavior. Now only one itemhandler is readed (using a pet food you had twice the code readed before o_o). Misc fix the mythic accessory bug aCis got since 100+ revs (about 2 slots accessories). Now all is fine. Enjoy Wizard's Hat. when you pickup arrows and it fits with your bow and you are arrowless, arrows are now automatically equipped. Ty bomj for report. improvement of npc.sql, with the addition of retail decay system. Now all mobs got their particular timer. It debugs mobs like Gigantic Chaos Golem. Only L2Attackable are concerned, as they are the only ones supposed to die. Others use the hardcoded in core as a default, which is 7 secs (still, the sql is correctly filled anyway). Addition of all missing weapons (some can still be wrong, but it should fill a lot of templates). a couple of NPE fixes (itemhandlers). -
Looking for New Hopzone Script
SweeTs replied to predator50's question in Request Server Development Help [L2J]
Miracle -
Source aCis - another CRAPPY interlude server
SweeTs replied to Tryskell's topic in Server Shares & Files [L2J]
How dare you to post without knowing anything...?! Damn bot -.~ -
:)
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Change shots buy/sell price.
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Source aCis - another CRAPPY interlude server
SweeTs replied to Tryskell's topic in Server Shares & Files [L2J]
I'd like to announce that aCis Test Server is online! :) -
Geodata+Pathnode HighFive
SweeTs replied to Mhoska's question in Request Server Development Help [L2J]
http://depositfiles.com/en/files/rd1xvprix Google don't hurt :D -
Look into config folder.. altsettings.. and change weight to 100 or w/e
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Only workspace. And if you want add this changes to your server, you have to compile project and copy l2jserver.jar (from workspace gameserver/build folder) and paste to your servers libs folder.
