Τώρα αν χρειαστείς και για άλλο Weapon, απλά προσθέτεις το Type του Weapon!
<skill id="222" levels="1" name="Fist Fury">
<set name="weaponsAllowed" val="1024"/>
<set name="mpConsume" val="8"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="CONT"/>
<set name="operateType" val="OP_TOGGLE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<cond msg="Dual Fist required.">
<using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
</cond>
<for>
<effect count="0x7fffffff" name="DamOverTime" time="1" val="13">
<mul order="0x30" stat="pAtkSpd" val="1.25">
<using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
</mul>
<skill id="282" levels="1" name="Puma Spirit Totem">
<set name="weaponsAllowed" val="1024"/>
<set name="mpConsume" val="18"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="120000"/>
<set name="hitTime" val="2000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<cond msg="An equipped hand-to-hand combat weapon is required to use this skill.">
<using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
</cond>
<for>
<effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="possession">
<mul order="0x30" stat="pAtkSpd" val="1.2">
<using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
</mul>
<add order="0x40" stat="accCombat" val="6">
<using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
</add>
</effect>
</for>