Hello, I am currently developing an premium account/character/ip/hwid service. It's kinda flexible until now it supports:
Multiple premium services
Each service can change any of player's stats (Mostly used for quick access by the calculators to modify rates exp, sp, etc..)
Each service can change individual droplist of specific npc or all npcs drop or spoil.
Each service can add additional drops in categories to specific npc by id, class, level range, and much more conditions..
Each service can gift items upon activation categorized with chances just like the droplist.
Each service can change individual dual box limits for specific services like GameServer, TvT, Olympiad, and so on..
Some pictures:
Configuration:
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Premium.xsd">
<general enabled="true">
<testMode enabled="true"> <!-- Enable testing mode -->
<length val="10mins" /> <!-- 10 mins test time -->
<reuse val="3hours" /> <!-- 3 hours test reuse -->
<affects val="ACCOUNT" /> <!-- Testing mode affects all character on current account -->
<allowed>
<premium id="1" /> <!-- Allow id 1 for testing -->
<premium id="2"> <!-- Allow id 2 for testing -->
<!-- Overriding some properties from general testing mode -->
<length val="5mins" /> <!-- 5 mins test time -->
<reuse val="5hours" /> <!-- 5 hours test reuse -->
<affects val="CHARACTER" /> <!-- Testing mode affects only current character -->
</premium>
</allowed>
</testMode>
</general>
<!-- Premium service will affect only the character that purchised it. -->
<premium id="1" name="Noobje friendly" description="This is an noobje friendly premium service!" affects="CHARACTER">
<pricing>
<price length="1day" itemId="6673" count="10" />
<price length="1week" itemId="6673" count="20" />
<price length="2weeks" itemId="6673" count="30" />
<price length="1month" itemId="6673" count="50" />
</pricing>
<!-- Additional stats like bonus exp, sp, gatekeeper fee rate or even pdef, mdef and so on.. -->
<stats>
<!-- Mul -->
<mul stat="bonusExp" order="0x30" val="1.20" /> <!-- 30% bonus exp -->
<mul stat="bonusSp" order="0x30" val="1.20" /> <!-- 30% bonus sp -->
<mul stat="bonusFame" order="0x30" val="1.15" /> <!-- 15% Fame bonus -->
<mul stat="bonusCraft" order="0x30" val="1.15" /> <!-- 15% Craft bonus -->
<mul stat="bonusCraftMasterwork" order="0x30" val="1.15" /> <!-- 15% Masterwork Craft bonus -->
<mul stat="bonusVitalityGain" order="0x30" val="1.15" /> <!-- 15% vitality gain bonus -->
<mul stat="bonusVitalityLost" order="0x30" val="0.85" /> <!-- -15% vitality lose bonus -->
<!-- Add -->
<add stat="inventoryLimit" order="0x40" val="10" /> <!-- 10 more items in inventory -->
<add stat="whLimit" order="0x40" val="10" /> <!-- 10 more items in warehouse -->
<add stat="PrivateSellLimit" order="0x40" val="10" /> <!-- 10 more slots in private stores -->
<add stat="PrivateBuyLimit" order="0x40" val="10" /> <!-- 10 more slots in private stores -->
<add stat="DwarfRecipeLimit" order="0x40" val="10" /> <!-- 10 more slots in dwarf recipe book -->
<add stat="CommonRecipeLimit" order="0x40" val="10" /> <!-- 10 more slots in common recipe book -->
<!-- Set -->
<set stat="bonusGatekeeperFee" order="0x08" val="0" /> <!-- No teleport fee -->
<set stat="bonusOfflineShopFee" order="0x08" val="0" /> <!-- No offline shop fee -->
</stats>
<items>
<!-- Upon premium service activation player will receive one-time reward category based just like drop system. -->
<category chance="100">
<item id="57" min="10" max="10" chance="100" /> <!-- 10 Adena -->
</category>
<category chance="100">
<item id="5575" min="10" max="10" chance="10" /> <!-- 10 Ancient Adena -->
</category>
</items>
<drops>
<modifiers>
<!-- Modifies the droplist of all monsters -->
<npc id="-1">
<item id="-1" rate="2" /> <!-- Spoil -->
<item id="-2" rate="2" /> <!-- Regular Drop -->
<item id="9912" rate="2" /> <!-- Knights's Epaulettes -->
</npc>
</modifiers>
<additional>
<!-- Adding additional drop to specific monsters. -->
<!-- 50% Chance to give one more Valakas necklace. -->
<droplist npcId="29028"> <!-- Valakas -->
<drops>
<category chance="100">
<item id="6657" min="1" max="1" chance="50.0" /> <!-- Necklace of Valakas -->
</category>
</drops>
</droplist>
<!-- Adding additional drop to all monsters -->
<droplist class="L2MonsterInstance"> <!-- All monsters -->
<cond>
<npcLevel min="76" max="90" />
</cond>
<drops>
<category chance="100">
<item id="6673" min="1" max="1" chance="1.5" /> <!-- Festival Adena -->
</category>
</drops>
</droplist>
</additional>
</drops>
<misc>
<!-- Multibox protection service whitelist bonus. -->
<multibox service="GameServer" bonus="1" /> <!-- Player can login one more player -->
</misc>
</premium>
<!-- Premium service will affect only the character that purchised it. -->
<premium id="2" name="Advanced noobje friendly" description="This is an advanced noobje friendly premium service!" affects="CHARACTER">
<pricing>
<price length="1day" itemId="6673" count="20" />
<price length="1week" itemId="6673" count="30" />
<price length="2weeks" itemId="6673" count="40" />
<price length="1month" itemId="6673" count="60" />
</pricing>
<!-- Additional stats like bonus exp, sp, gatekeeper fee rate or even pdef, mdef and so on.. -->
<stats>
<!-- Mul -->
<mul stat="bonusExp" order="0x30" val="1.50" /> <!-- 50% bonus exp -->
<mul stat="bonusSp" order="0x30" val="1.50" /> <!-- 50% bonus sp -->
<mul stat="bonusFame" order="0x30" val="1.30" /> <!-- 30% Fame bonus -->
<mul stat="bonusCraft" order="0x30" val="1.30" /> <!-- 30% Craft bonus -->
<mul stat="bonusCraftMasterwork" order="0x30" val="1.30" /> <!-- 30% Masterwork Craft bonus -->
<mul stat="bonusVitalityGain" order="0x30" val="1.30" /> <!-- 30% vitality gain bonus -->
<mul stat="bonusVitalityLost" order="0x30" val="0.70" /> <!-- -30% vitality lose bonus -->
<!-- Add -->
<add stat="inventoryLimit" order="0x40" val="10" /> <!-- 10 more items in inventory -->
<add stat="whLimit" order="0x40" val="10" /> <!-- 10 more items in warehouse -->
<add stat="PrivateSellLimit" order="0x40" val="10" /> <!-- 10 more slots in private stores -->
<add stat="PrivateBuyLimit" order="0x40" val="10" /> <!-- 10 more slots in private stores -->
<add stat="DwarfRecipeLimit" order="0x40" val="10" /> <!-- 10 more slots in dwarf recipe book -->
<add stat="CommonRecipeLimit" order="0x40" val="10" /> <!-- 10 more slots in common recipe book -->
<!-- Set -->
<set stat="bonusGatekeeperFee" order="0x08" val="0" /> <!-- No teleport fee -->
<set stat="bonusOfflineShopFee" order="0x08" val="0" /> <!-- No offline shop fee -->
</stats>
<items>
<!-- Upon premium service activation player will receive one-time reward category based just like drop system. -->
<category chance="100">
<item id="57" min="1" max="10" chance="33" /> <!-- 10 Adena -->
<item id="57" min="100" max="1000" chance="33" /> <!-- 10 Adena -->
<item id="57" min="1000" max="1000" chance="33" /> <!-- 10 Adena -->
</category>
<category chance="100">
<item id="5575" min="1" max="10" chance="33" /> <!-- 10 Ancient Adena -->
<item id="5575" min="100" max="1000" chance="33" /> <!-- 10 Ancient Adena -->
<item id="5575" min="1000" max="10000" chance="33" /> <!-- 10 Ancient Adena -->
</category>
</items>
<drops>
<modifiers>
<!-- Modifies the droplist of all monsters -->
<npc id="-1"> <!-- All monsters (Without RB, GB) -->
<item id="-1" rate="5" /> <!-- Spoil -->
<item id="-2" rate="5" /> <!-- Regular Drop -->
<item id="9912" rate="5" /> <!-- Knights's Epaulettes -->
</npc>
<npc id="-2"> <!-- All monsters (Inc. RB) -->
<item id="57" rate="4" /> <!-- Adena -->
<item id="9912" rate="4" /> <!-- Knights's Epaulettes -->
</npc>
<npc id="-3"> <!-- All monsters (Inc. RB, GB) -->
<item id="57" rate="3" /> <!-- Adena -->
</npc>
</modifiers>
</drops>
<misc>
<!-- Multibox protection service whitelist bonus. -->
<multibox service="GameServer" bonus="1" /> <!-- Player can login one more player -->
</misc>
</premium>
<!-- This is a special premium service more like a punishment :D -->
<premium id="666" name="You just got fucked up >:)" description="This is an premium punishment!" listed="false">
<stats>
<mul stat="bonusExp" order="0x30" val="0.50" /> <!-- 50% "bonus" exp -->
<mul stat="bonusSp" order="0x30" val="0.50" /> <!-- 50% "bonus" sp -->
<mul stat="bonusFame" order="0x30" val="0.50" /> <!-- 50% "bonus" fame points -->
<set stat="bonusGatekeeperFee" order="0x08" val="2" /> <!-- 200% "bonus" teleport fee -->
<set stat="bonusOfflineShopFee" order="0x08" val="2" /> <!-- 200% "bonus" offline shop fee -->
</stats>
<drops>
<modifiers>
<npc id="-1">
<item id="-1" rate="0.50" /> <!-- 50% "bonus" Spoil -->
<item id="-2" rate="0.50" /> <!-- 50% "bonus" Regular Drop -->
</npc>
</modifiers>
</drops>
</premium>
</list>
Everything that's currently shown here is done and working. The point of this thread is to gather some more nice ideas to include :) So what other functionally should i include? Any comments, critiques are welcome.