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DeViSioN

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  1. Thats a perfect work that i expect from you NM :) Keep it up alive!
  2. okey and if it works , tell the version that you install
  3. Hello guys, i have a problem.. look the picture i have enable the custom_npcs Table on my database, and i add npc's here.. But on the server they got no names and no Titles But Shiela who is custom_npc by default from L2j have name and title... What i must do? EDIT: i tryed to modify my npcname.dat on my system and add names for my npcs ids but its not working too..
  4. Hello guys, As the title says, can someone make a guide for the new updated eclipse how to add the addons for the SVN's and the updates etc... its more difficult now so thats i am asking that.. Thank you :)
  5. Well my friend.. if you have decode and open the loyalgear.utx file.. you must encode it to work like the others utx files of the client.. I think you forget it.. EDIT: Wrong Section..
  6. Hello Guys!!!! Looking for a Good Aion PvP Server?? I introduce the Aion Conquest http://conquestaion.net/ Client full support : 3.0.0.5 Very Active And helpfull GM's Join Us PS: You Got The 3.5.x.x Aion Client Version and you got Problem to Log in?? See Here http://forums.conquestnetwork.com/topic/1550-solution-how-to-connect-with-v35/
  7. Hello guys!! What java update is the best to have as Java_HOME for the L2jServer Freya last revisions?
  8. Hello Guys!!! I want to ask if someone can help me with my search.. if that font Exists.. Look at here: http://maxcheaters.com/forum/index.php?topic=250195.0 At The logo of the "Avengers Team" The letters is from Goddess of Destruction "Awakening" And is very cool font.. I search but i cant find it.. maybe someone know where i can find it?? Thanks!
  9. Well the 40 Yes are already counted.. When will be share?? :D
  10. Thank you Very Much!!! What a Ultimate Share :D
  11. Thank you Very Much!!! What a Ultimate Share :D
  12. Hello Guys, In my server When the people take pvp point and 1 fastival adena(pvp item) they dont take pvp again.. they take only if 2 minutes pass. How can i change that pvp cooldown? Is the retail Freya? or what? anyone knows the file that i must to change??
  13. We Introduce the new Lineage ][ HanGover Freya PvP Server Server Re-Open With new Features , Class Balance And Much more!!!! Join to our Community!!! Our Website Here -> http://l2hangover.com/ New Features Enchant: -Enchant safe: +6 -Enchant Weapon Max: +16 -Enchant Armor/Jewels Max: +16 -Enchant for Normal Scrolls: 55% -Enchant for Crystal Scrolls: 55% -Enchant for Blessed Scrolls: 60% -And 100% Scrolls Buffs: -Time for Buff Skills is Increased to 5 Hours Elemental System: -Chance Element Stone: 80% NPC: -GM Shop(Alexander) -NPC Buffer(Magic Aqua Princess) -NPC Scheme Buffer(Sophia) -Global GateKeeper(Paola) -Class Changer(Mr.Cat) -NPC For Vote Rewards(UncleBen) -NPC For Party Instance(Rose) -NPC Wedding Manager(Andromeda) -NPC Server Info (Read Me!!!) -PK Protector Event Engine: -TvT -TvT Round Noblesse System: -GmShop Sells The Caradine Letter Olympiad System: -Olympiad Time: 18:00 - 00:00 GTM+2 Athens -Required number of participants for Classed and Non-Classed matches: 6 -Olympiad period: Every 15 Days General Information: -Auto Vote Reward System -Champion Monsters -Offline Shops -Custom: New Castle Cloaks -3 Donate Cloaks with increased some stats -Lord's Crown and Hero Circlet increase some stats -Wyvern item (donate Only) L][ HanGoveR Team.
  14. Hello Guys I have that instance script. is for a party of 2 players that can enter here. kill some monsters and take a reward from a chest. Here is the script code: #Instance Event by Bloodshed from com.l2jserver.gameserver.instancemanager import InstanceManager from com.l2jserver.gameserver.model import L2ItemInstance from com.l2jserver.gameserver.model.actor import L2Summon from com.l2jserver.gameserver.model.entity import Instance from com.l2jserver.gameserver.model.itemcontainer import PcInventory from com.l2jserver.gameserver.model.quest import State from com.l2jserver.gameserver.model.quest import QuestState from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest from com.l2jserver.gameserver.network.serverpackets import CreatureSay from com.l2jserver.gameserver.network.serverpackets import InventoryUpdate from com.l2jserver.gameserver.network.serverpackets import MagicSkillUse from com.l2jserver.gameserver.network.serverpackets import SystemMessage from com.l2jserver.gameserver.network.serverpackets import ExShowScreenMessage from com.l2jserver.gameserver.network.serverpackets import Earthquake from com.l2jserver.gameserver.network import SystemMessageId from com.l2jserver.gameserver.util import Util from com.l2jserver.util import Rnd qn = "Bloodshed" #Items E_APIGA = 14720 ADENA = 57 STONE = 9576 STONE82 = 10486 STONE84 = 14169 SCROLL = 960 SCROLLB = 6577 #NPCs ROSE = 2009001 CHEST = 2009002 #Monsters NAGLFAR = 2009010 SENTRY1 = 2009011 SENTRY2 = 2009012 HOUND = 2009013 #Doors DOOR1 = 12240001 DOOR2 = 12240002 class PyObject: pass def openDoor(doorId,instanceId): for door in InstanceManager.getInstance().getInstance(instanceId).getDoors(): if door.getDoorId() == doorId: door.openMe() def closeDoor(doorId,instanceId): for door in InstanceManager.getInstance().getInstance(instanceId).getDoors(): if door.getDoorId() == doorId: door.closeMe() def checkConditions(player, new): party = player.getParty() if not party: player.sendPacket(SystemMessage.sendString("You are not currently in a party, so you cannot enter.")) return False if party and party.getMemberCount() < 2: player.sendPacket(SystemMessage.sendString("You cannot enter because there is too less people in your party. Minimum is 4 people.")) return False for partyMember in party.getPartyMembers().toArray(): if partyMember.getLevel() < 78: player.sendPacket(SystemMessage.sendString(partyMember.getName()+"s level is too low and cannot be entered.")) return False if not Util.checkIfInRange(1000, player, partyMember, True) and new: player.sendPacket(SystemMessage.sendString(partyMember.getName()+" is too far away ask him to come here.")) return False return True def teleportplayer(self,player,teleto): player.setInstanceId(teleto.instanceId) player.teleToLocation(teleto.x, teleto.y, teleto.z) pet = player.getPet() if pet != None : pet.setInstanceId(teleto.instanceId) pet.teleToLocation(teleto.x, teleto.y, teleto.z) return def enterInstance(self,player,template,teleto): instanceId = 0 party = player.getParty() if party : for partyMember in party.getPartyMembers().toArray(): st = partyMember.getQuestState(qn) if not st : st = self.newQuestState(partyMember) if partyMember.getInstanceId()!=0: instanceId = partyMember.getInstanceId() else : if player.getInstanceId()!=0: instanceId = player.getInstanceId() if instanceId != 0: if not checkConditions(player,False): return 0 foundworld = False for worldid in self.world_ids: if worldid == instanceId: foundworld = True if not foundworld: player.sendPacket(SystemMessage.sendString("You have entered another zone, therefore you cannot enter this one.")) return 0 teleto.instanceId = instanceId teleportplayer(self,player,teleto) return instanceId else: if not checkConditions(player,True): return 0 instanceId = InstanceManager.getInstance().createDynamicInstance(template) if not instanceId in self.world_ids: world = PyObject() world.rewarded=[] world.instanceId = instanceId self.worlds[instanceId]=world self.world_ids.append(instanceId) print "Instance: Started " + template + " Instance: " +str(instanceId) + " created by " + str(player.getName()) teleto.instanceId = instanceId for partyMember in party.getPartyMembers().toArray(): teleportplayer(self,partyMember,teleto) return instanceId return instanceId def exitInstance(player,tele): party = player.getParty() if party : for partyMember in party.getPartyMembers().toArray(): partyMember.setInstanceId(0) partyMember.teleToLocation(tele.x, tele.y, tele.z) pet = partyMember.getPet() if pet != None : pet.setInstanceId(0) pet.teleToLocation(tele.x, tele.y, tele.z) else : player.setInstanceId(0) player.teleToLocation(tele.x, tele.y, tele.z) pet = player.getPet() if pet != None : pet.setInstanceId(0) pet.teleToLocation(tele.x, tele.y, tele.z) InstanceManager.getInstance().destroyInstance(player.getInstanceId()) class Bloodshed(JQuest): def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) self.worlds = {} self.world_ids = [] def onTalk (self,npc,player): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == ROSE : tele = PyObject() tele.x = -238599 tele.y = 219983 tele.z = -10144 enterInstance(self, player, "Bloodshed.xml", tele) # st.playSound("ItemSound.quest_middle") elif npcId == CHEST : npc.decayMe() tele = PyObject() tele.x = 82200 tele.y = 148347 tele.z = -3467 party = player.getParty() if party : for partyMember in party.getPartyMembers().toArray(): exitInstance(partyMember,tele) else: exitInstance(player,tele) st.giveItems(ADENA,10000) if Rnd.get(100) < 10 : st.giveItems(STONE84,1) if Rnd.get(100) < 15 : st.giveItems(STONE82,1) if Rnd.get(100) < 25 : st.giveItems(STONE,1) if Rnd.get(100) < 25 : st.giveItems(SCROLLB,1) if Rnd.get(100) < 50 : st.giveItems(SCROLL,1) st.playSound("ItemSound.quest_finish") player.sendPacket(ExShowScreenMessage("Solo Instance Event (78+): Completed", 8000)) return def onKill(self,npc,player,isPet): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == SENTRY1 : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!")) st.giveItems(E_APIGA,1) openDoor(DOOR1,npc.instanceId) elif npcId == SENTRY2 : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!")) st.giveItems(E_APIGA,1) openDoor(DOOR2,npc.instanceId) elif npcId == HOUND : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") st.giveItems(E_APIGA,2) player.sendPacket(ExShowScreenMessage("Demonic Lord Naglfar Has Appeared!", 8000)) newNpc = self.addSpawn(NAGLFAR,-242754,219982,-9985,306,False,0,False,npc.instanceId) player.sendPacket(Earthquake(240826,219982,-9985,20,10)) elif npcId == NAGLFAR : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Ugh.... Defeated.. How!?")) player.sendPacket(ExShowScreenMessage("Congratulations! You Have Defeated Demonic Lord Naglfar.", 12000)) st.playSound("ItemSound.quest_finish") st.giveItems(E_APIGA,4) newNpc = self.addSpawn(CHEST,-242754,219982,-9985,306,False,0,False,npc.instanceId) return QUEST = Bloodshed(-1, qn, "Bloodshed") QUEST.addStartNpc(ROSE) QUEST.addTalkId(ROSE) QUEST.addTalkId(CHEST) QUEST.addKillId(NAGLFAR) QUEST.addKillId(HOUND) QUEST.addKillId(SENTRY1) QUEST.addKillId(SENTRY2) I want To Edit that script and make that changes: 1) Any player can enter withount 2nd player or party..(Solo instance) 2) A cooldown at the enter of the instance. ( if someone enter he cant enter again today. 24hours Re-use) If someone can help me.. Thanks in advance!!!
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