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bubulinas

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Everything posted by bubulinas

  1. Wellcome and Have Fun Here :D
  2. Question How i can see who are baned and who are not?? cuz i need when i try to report user who spam/bot
  3. you are bad girl :)) but this is true..is a cheat forum Max-Cheat-ers XD
  4. bubulinas

    BOT!

    http://maxcheaters.com/forum/index.php?topic=214879.0
  5. just w8 and maxtor will do za best.. he will fix it!
  6. omg omg.. i am here from 2007 and i know what where need to put.. so go away and leave my topic clean... Thx!
  7. SF/ACTION/COmedy Raule :D make one with is :)
  8. do you know what means a script?? that is a guide how to make one for phx
  9. First of all, you need programming skills to Object Pascal (or Delphi, which is approximately the same) and to manipulate packets naturally need to know what they are present In this topic, leash, I will describe the internal functions and variables of the program Description FastScript: (a scripting dvizhek used in the program) Available variables: pck (string) - current processable package (without first two bytes in size FromClient (boolean) - package (pck) has come from the client (vseravno that not FromServer) FromServer (boolean) - package (pck) has come from the server (that vseravno not FromClient) buf (string) - a buffer used by some functions ConnectName (string) - name of chara or to which is a package (v. 3.1.3 +) ConnectID (integer) - number of connections for which the script Available functions: ShowTab and HideTab - to display / hide the toolbar (UserTab), which can operate from a script To draw on it UserTab controls must be specified as a parent SendToClient - sends the client the contents of the variable buf SendToServer - the server sends the contents of the variable buf SendToClientEx (CharName: string) - sends the client with the name CharName contents of a variable buf (v. 3.1.3 +) SendToServerEx (CharName: string) - sends a server named CharName content variable buf (v. 3.1.3 +) (the package buf automatically added to 2 bytes length) NoFreeOnClientDisconnect - prohibits the closure of the connection when the client disconnect (v. 3.1.9 +) NoFreeOnServerDisconnect - prohibits the closure of the connection with disconnect server (v. 3.1.9 +) YesFreeOnClientDisconnect - allow closing the connection when the client disconnect (v. 3.1.9 +) YesFreeOnServerDisconnect - allow closing the connection with disconnect server (v. 3.1.9 +) (default closure allowed) DisconnectServer - closes the connection to the server (v. 3.2.0 +) DisconnectClient - closes the connection to the client (v. 3.2.0 +) ConnectNameByID (id: integer): string - returns the connection name on his ID (v. 3.2.0 +) ConnectIDByName (name: string): integer - returns the connection ID on his behalf (v. 3.2.0 +) SetName (Name: string) - sets the connection name (v. 3.2.0 +) ReadC (var index: integer): byte - reads from a variable (pck) byte ReadH (var index: integer): word - reading from a variable (pck) number (2 bytes) (v. 3.1.8 +) ReadD (var index: integer): integer - reads from a variable (pck) number (4 bytes) ReadF (var index: integer): double - reads from a variable (pck) c floating-point number (8 bytes) (v. 3.1.8 +) ReadS (var index: integer): string - reads from a variable (pck) line (in the package nulterminirovannaya unicode string, and the resulting string is the usual Pascal) Index - start position of reading, which is modified by function (shifted by the number of bytes read) HStr (h: string): string - converts a string to HEX-sequence For example, HStr ( 'AA 00 BB 00 CC 00') will return byte string # $ AA # $ 00 # $ BB # $ 00 # $ CC # $ 00. You can pass a string with spaces as well as without them the case of letters does not matter. WriteC (v: byte; ind: integer = 0) - writes in the variable buf one byte WriteH (v: word; ind: integer = 0) - writes in the variable buf number (2 bytes) (v. 3.1.8 +) WriteD (v: integer; ind: integer = 0) - writes in the variable buf number (4 bytes) WriteF (v: double; ind: integer = 0) - writes in the variable buf number c floating point (8 bytes) (v. 3.1.8 +) WriteS (v: string) - writes in the variable buf a line (machine translation in unicode) In the first four procedures, there is an optional parameter ind. If this parameter is not specified, the variable buf is supplemented by a byte / number, otherwise part of the buffer is modified LoadLibrary (LibName: String): Integer - loads the program library LibName and returns a pointer to it (v. 3.1.8 +) FreeLibrary (LibHandle: Integer): Boolean - unloads from memory the program library (v. 3.1.8 +) CallFunction (LibHandle: integer; FunctionName: String; Count: Integ er; Params: array of variant): variant - is a function FunctionName of our pre-loaded library with a pointer LibHandle and the parameters listed in Params (v. 3.1.8 +) Example: buf = HStr ( 'AA BB CC DD EE'); If you call WriteD (10,1), we obtain buf = [0A 00 00 00 EE]. And if you simply WriteD (10), [AA BB CC DD EE 0A 00 00 00]. Example script: begin if FromClient and (ConnectName='bubulina') and (pck=HStr('1b 04 00 00 00')) then begin buf:=HStr('45 00 00 00 00 00 00 00 00 00'); SendToServerEx('bubulina'); pck:=''; end; end. Upon receipt of the client plays a chara with the nickname SokolA package 1b 04 00 00 00 (social action "Victory") nepropustit the package and send the package 45 00 00 00 00 00 00 00 00 00 (the command to sit) on behalf of a client for playing with Chara nickname bubulina, ie you are playing in two windows, one bubulina1, in another bubulina2, click in the first Victory, andbubulina1 sits. Example functions from libraries: var lib,Lib1:Integer; Res:variant; ar:array of variant; begin lib := loadLibrary('User32.dll'); lib1 := loadLibrary('GDI32.dll'); Res := CallFunction(lib,'MessageBoxW',4,[nil,'Text1','text2',0]); Res := CallFunction(lib,'GetDC',1,[0]); CallFunction(lib1,'LineTo',3,[Res,100,100]); CallFunction(lib,'ReleaseDC',2,[0,Res]); FreeLibrary(lib); FreeLibrary(lib1); end. Under Scripts: Procedure OnConnect (WithClient: Boolean) is called when a connection is established, the flag WithClient points with the client whether there was a connection (v. 3.1.9 +) Procedure OnDisconnect (WithClient: Boolean) is caused a loss of connection (v. 3.1.9 +) Procedure Init is called when you set the checkbox next to the script. Procedure Free is called when you take away a checkmark next to the script. The main body of the script (between begin and end) is called every time you receive a package from the server or the client if the script is checked. On the Advanced tab: The main body of the script (between begin and end) is invoked by pressing the Run button, and terminated either by pressing Stop, or at the end of the script. Enjoy!!!
  10. lol stiu :))) e prima data cand deschid photoshop :)))
  11. just i wanna know how old are you and how much u can pay for some good skills?
  12. http://s3.postimage.org/8y8i1o9es/mmm.png
  13. go in DV and there u you will see one more Taurin In the Ground!
  14. pai ce nu se vede??.. ca poza? sau ce e in poza? sau ce drq ca nu te inteleg.. sau nu se vede cas incepator?.. explicate..:))
  15. that great.. thx and have fun in Aion Game!
  16. i send to him alot of PM with some new updeting here.. but he dont answer to me.. so you sugest for nothing....
  17. lol prima mea lucrare in PS.. adica e a 21312412412 ....pe ziua de azi =))) deci e prima data cand deschid PSul :)) deci nu radetzi =))
  18. i beleave in linezone he have some good skills so just w8 guys he will make za best server :D
  19. http://maxcheaters.com/forum/index.php?topic=213904.0 u say here u dont care for karma... karma is just for kiDs.. and better remove karma from VIPS
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