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Matim

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Everything posted by Matim

  1. As I remember, there are only few supported chat colors in client side.
  2. ohh, pm me at MSN ;D
  3. Download link doesn't work. Topic Locked.
  4. You could let him do it alone, at least this ^^
  5. How can you build it without source..? Think a bit! You are trying to build it via their SVN. Firstly download their source (checkout) And then use build function.
  6. Would be better to provide info about creator (credits)
  7. I know I can, I was just curious.
  8. Mate! Just tell me one THING! This is COMPILED pack or source code? If it is compiled pack without source included, I will have to lock it.
  9. Topic Locked as requested. Anyway, if you still can't find sollution about how to do it, pm me to unlock this thread and I will show you sample code. Till now, topic locked, hope you will do it by yourself. UNLOCKED. As we can see you gave up after a few minutes, but since I said I will show you example, I will: public void showWindow(L2PcInstance player) { TextBuilder tb = new TextBuilder(); tb.append("<html><title>Test</title><body><center><br>"); tb.append("Welcome <font color=LEVEL>" + player.getName() + "</font>!<br>"); tb.append("</body></html>"); NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId()); msg.setHtml(tb.toString()); msg.replace("%objectId%", String.valueOf(this.getObjectId())); player.sendPacket(msg); } Now use this method (where you wish) And you will see new htm window with your name (as a example) Now you will need the same but with object of your killer, not you, and with this object get infos: hp etc.
  10. Last, free source was archid premium, rev 11 (because it was at private svn before sharing it as a public)
  11. Yes means with source or without, clarify it a bit.
  12. Same as my "in development phase" serwer .. ;)
  13. May I know whots the point of this "rewards" field at buffer html window?
  14. Source included or not?
  15. So you will have to do it by yourself (code) Check RequestEnchantItem.java and take how does it work.
  16. First of all, do not double post, use modify option instead.
  17. Look, for of all you should at least show us what have you tried already. Its request dev HELP, not request ready CODE .. :) Show us a little personal effort to do it. Most simple way if you really don't know how to start (instead of asking for ready code) - check dev share section (codes) - find similar share with your ide (for example you need something that will show html window) - practise and try to remake it (for your own purposes) or for example, take a look at L2J source.. think a bit, where it could be used already? oh yeah, showing welcome html window at player enter.. So now check EnterWorld.java and check how does showing html window work.
  18. Im just guessing, but meybe their ID's are added to the list of "non random walking moobs"? Something like this was available at L2DC as I could notice at shared revision.
  19. Matim

    PES6

    Yea, but: Adriano/Ibrahimovic are more like tanks anyway haha.
  20. Eclipse is reallllly useful tool... Just take a look at quick fixes. Topic Locked. Also next time use Code/quote block to paste your codes :/
  21. I told you in my first post, any error logs available at GameServer console?
  22. You can always find this NPC for different chronicle. Remember, chronicle doesn't really matter (just sometimes) You can easily adapt it, simple use your brain a bit.
  23. It was shared as I remember (without L2PcInstance part) but you had to add only few simple booleans there as I remember.
  24. First of all, insert your code at QUOTE/CODE. Also before posting, read section rules, then you can expect help.
  25. Just make sure to insert new bypass in correct place. L2TeleporterInstance.java There is void: @Override public void onBypassFeedback(L2PcInstance player, String command) { } And for example now add test bypass: else if (command.startsWith("TestLol")) { player.sendMessage("it works, lol!"); } Now use this bypass at html (only for NPC's with L2Teleporter Type, since its L2TeleporterInstance) Simple and clear.
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