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Everything posted by pvlestat
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Help Custom Set As Appearance Avatar
pvlestat replied to pvlestat's topic in [Request] Client Dev Help
This one can be closed. Just played with UserInfo.java and CharInfo.java. Added condition to check if underwear slot is used, and if so, replaced armor parts with underwear ID. Works as expected. Thanks! -
Help Custom Set As Appearance Avatar
pvlestat replied to pvlestat's topic in [Request] Client Dev Help
So, maybe Tryskell or SweeTs will be able to let me know where I shall take a look on server code side? :) -
Help Custom Set As Appearance Avatar
pvlestat replied to pvlestat's topic in [Request] Client Dev Help
So, does it mean that server decides what client should display and sends this info to client, then client receives packet and displays what server said? -
Hello! At start, I do not know if I posted in correct forum section - hard to say, if this is more client side or server side related. I've created single item that after equipping, covers whole armor set - yeah, just simple joined all armorgrp entries for upper, lower, boots and gloves into one single line. The effect is that I have single item, which after equip changes appearance - like formal wear. Ok, this part is working as expected until... I change armor type in server-side xml file from alldress to underwear. I would like to have item, which doesn't unequip normal armor set, but which is located somewhere in underwear/hair slot and changes appearance. Now, the question is... Is it even possible? Is it possible to do something like that on client side? Or maybe server decides about what client should display? In this case it could be possible to play with acis365 code and try to overwrite showing armor while underwear is equipped. Yup, talking about interlude... Dear MxC Ninjas, any idea? :)
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Neophron: Symbols Buffs Over The Head [With A Timer]
pvlestat replied to L2Neophron's topic in Client Development Discussion
What about this one? Should I wait for share, or you won't post it here? :P -
Thanks a lot, Bro! :)
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Is anyone able to reshare it to some another hosting? :)
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Dunno if will work in 356+ And about instruction... What is not clear there? :)
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Tool Xml Creator (Multisell For Now)
pvlestat replied to Elfo's topic in Server Shares & Files [L2J]
Agree. Just needed asap some tool to generate .xls for items. Looks shitty but works - that's the point ;) It was faster to code such shitty tool than write xml's one by one :D My point was: "Your tool looks great! You could make it awesome, multifunctional tool also for all l2j xml's." ;) So... Keep calm and good luck with developing this tool ;) Ps. If you already coded some tool for items, would be great if you share it! ;) -
Tool Xml Creator (Multisell For Now)
pvlestat replied to Elfo's topic in Server Shares & Files [L2J]
Seems great! ;) Just add few features like: -
For sure you will have to play with code ;) Anyway, look here - might be helpful: http://www.maxcheaters.com/topic/137427-sell-buff-system-190-interlude/ http://www.maxcheaters.com/topic/144720-sell-buff-freya-l2jserver/
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Yeah, I like it too. I found that engine when I was looking for some StackSubclass solution. SubClassAcumulative works great, but by default it allows to stack skills from main + all 3 subclasses. Anyway, here is simple modification which leaves main skills untouched and all of subclasses gets only own skills+skills from main. Just edit SubclassAcumulative.java and change: // SQL private static final String RESTORE_SKILLS_FOR_CHAR = "SELECT skill_id,skill_level,class_index FROM character_skills WHERE char_obj_id=?"; to this one: // SQL private static final String RESTORE_SKILLS_FOR_CHAR = "SELECT skill_id,skill_level,class_index FROM character_skills WHERE char_obj_id=? AND class_index=0"; Tested, and works well! ;)
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Hello, I would like to share with you some project I found on one Spanish forum. It's MOD Engine developed by Fissban. This engine will have a system of listeners and codes that allow us to easily design all our mods almost without modifying the core of our project, this will make it easier to update our pack and avoid programming errors. SVN https://svn.code.sf.net/p/l2devs-custom/code/ TIMELINE https://sourceforge.net/p/l2devs-custom/code/commit_browser WIKI https://sourceforge.net/p/l2devs-custom/wiki/browse_pages/ Installation: Requirements: Having the latest revision or higher L2jAcis free. Download the latest version of engine from repository Steps: Indicate the JDK version that will use our project to compile and be programmed, it must be either within versions JDK Once downloaded right click on the project, select the "export" option in the new window look "java -> JAR-File" will ask us where we want to export and we will put the name "L2Devs_Custom.jar" We take the generated file and paste it into the "lib" folder L2jAcis project Now within the Eclipse will right click on the jar, we will go to the "Build Patch" and we will click on the "add to Build Patch" option Let the "data" folder of our repository, open the file "patch.diff" take your content and apply the patch on the draft L2jAcis Let the "dist / sql" folder and introduce the sql "engine.sql" our DB Let the "dist / game / config" folder and introduce the propertie "engine.propertie" to the folder "... \ gameserver \ config" file Now compile the project again L2 Acis and update the server with the new version. Avaliable mods for now: ColorAccordingAmountPvPorPk EnchantAbnormalEffectArmor SpreeKills AubClassAcumulatives PvPReward AnnounceKillBoss PlayerStats SellBuff VoteReward AntiBot Events: BonusExpSP Champions RandomBossSpawn NPC: NpcRanking Credits to: Fissban
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LF Lf Custom Item For L2 Acis Help Me
pvlestat replied to l2interlude2016's topic in [Request] Client Dev Help
That is not big problem to remake custom sql to ini files and make items working with acis. Simply: copy -> paste -> change values :) -
up :) Can some1 help to find bot that cn attack mobs there? :D I got one that allow me to login but it's working until u want to attack mob. Just target, run and target another mob :)
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Server just started... ;]
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Thanks for idea ;] Vote for those change will be added soon.
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Helloz MxC! I want show You new Freya L2J RPG server Elcardia. I had an idea about make mid rate server w/o any customs. Server where players will be rewarded for make quests, fighting in Sieges, participate in Events, and just for team playing... Finally server is online. Rates: Exp: x35 SP: x35 Quest exp: x65 Quest sp: x65 Adena: x65 Party exp: x45 Party sp: x45 Enchant: 66% Enchant safe: +3 Enchant Weapon Max: +25 Enchant Armor Max: +10 Enchant Jewel Max: +10 Features: Special Shop up to B grade Auto TvT Event Other events and events made by GM Game Guard No customs Account Manager Dualbox Allowed Champion Event Mana Potions Enabled Donation rewards dont change gameplay Offline Shops Live RB Map And the most inportant thing: The server will be built on the basis of decisions players. Players can decide about add/remove/change any server feature by voting. Here is website: http://elcardia.dl.pl Join Us and Enjoy Your gameplay in Elcardia server!
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Nice one :D I ll use it for sure. Great work, thx for share :D
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[Share] Lineage 2 Freya PSD
pvlestat replied to scripersan's topic in Website Templates & Themes (Free)
Nice website, thanks for share. ;] Btw U forgot credits :D -
[Share]Event Hunting for Sharks for GF
pvlestat replied to EdenEternal's topic in Server Development Discussion [L2J]
Thanks for event ;] Btw if any know how to make shop button like in screen tell please ;P -
[help] 3rd class npc.
pvlestat replied to pvlestat's question in Request Server Development Help [L2J]
Ok its working now. I changed my npc type to L2ClassMaster in DB and copied html's of my npc to data/html/classmaster/. Thanks for help :) Topic can be closed. -
Helloz. I know its stupid question but anyone know how i can insert in my npc's html bypass for change third class?:D I tryed copy bypass from l2j server helper but it doesnt work :/ I dont want orginal server helpers. I just want insert it in my own special shop npc's html. Is it possible?
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@n0t1s15 sorry i don't know why U get that error :/ For me it works fine. @ucko1991 i know that improves and some passive skills is missing. About the rest of buffs i just didnt want it in my buffer :)

