fxb0t
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Everything posted by fxb0t
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Hey guys, im looking for servers with Shield.exe protection (not the shitty version which you just suspend shield.exe). I managed to bypass on eglobal but I need to test in other servers with similar protections. PS: If it works, im gonna release it for free. http://i.imgur.com/4E7LNNQ.png
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Thank you so much! So useful! I lol'd at the part with a shitload of strings :D
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It looks like virtualized to me lol. Anyway, thanks alot for your time. I thought anti-cheats wouldn't be so complex but im totally wrong. I'll start again with Lena's Tutorials :) Do you think C# is viable for patching ?
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Im interested because I want to learn RE, RPM/WPM, and maybe later packet analysis.. I tried with Lena's tutorials but they seem so outdated and i lost my motivation after awhile. I know a bit C#, I already managed to create a console application which reads bytes that i need from memory, but this is so easy/basic compared to RE and Hooking :P So basically, you inject your dll in l2.bin -> using faction GetModuleHandle to retrive gameguard.des -> Then im loosing it a bit because IDA - DeAssembly uses a fuction qmemcpy which I have no idea what it is.. Its something like that in my mind inject -> getmodulehandle -> getprocaddress -> virtualprotect Sorry if I said something stupid (probably I did) but everything is so messy in my head.. :P
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Hey again, Yes i've been leecher for many years in this forum. I've joined when i was 10 years old? Anyway, I had some progress yesterday, i found the load of gameguard.des also i managed to debug the l2.bin,but there's another protection of Themida which sets a breakpoint when you try to modify l2.bin. :) Gameguard.des uses XOR encryption btw?
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Hello and thanks for the answer. I RE'd your dll and i've seen that you patched gameguard.des (No c/p, i swear!) but my problem is that I cant find where the l2.bin calls the gameguard.des or where its loaded. I scanned threads with ProcessExplorer but i can't find it, so i was trying to Debug l2.bin during runtime so I find when it calls the module.
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Good work Sza. I tried to do the same shit (Im inexperienced in RE) but Thermida kills the process everytime it detects a debugger :)
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Weapon [Share]Dragon Claw Weapons H5
fxb0t replied to Oroshimaru's topic in Client Development Discussion
What pack are you using? L2jserver's last revisions is a bit different in XML syntax. Btw, i managed to make them working for last rev of l2j's h5. Also, edited the core so when they're augmented they'll still use the default glow! Thanks for the share!! http://i.imgur.com/eNBCTWA.jpg -
Help Augmentation Glow On Specific Weapons
fxb0t replied to fxb0t's topic in [Request] Client Dev Help
Is it possible to change the augment glow for specific weapon ids in env.int?? Anyway, i managed to do that, by editing the core :) -
Hello, I'd like to remove theA ugmentation effect of specific weapons. Is there any way to force "specific" weapons to use their default effect even when they're augmented?
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Hello, can you tell me the price?
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WTS Wts Www.l2Woa.org ( X50 Server) Adena
fxb0t replied to l2cocos's topic in Marketplace [Items & Chars]
I vouch this guy. Friendly & and really fast! Best prices around too :) -
Can you tell me the price?
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http://www.maxcheaters.com/topic/79627-shareno-more-backstab-from-front/page-3?hl=backstab i apantisi tou s1ckboy douleuei gia hi5..
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Dld, theleis na min castarei katholou to skill otan einai mprosta? Na mporei na kanei cast to backstab otan einai mono apo pisw?
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fixed
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To koitaksa alla dn mporw na vgalw akrh. Dokimasa na to kanw k etsi kai pali tpt. Ama dosw timh stin metavliti apo prin douleuei komple. Ama prospathisw apo html dn pernei tin timh i metavliti. Ksereis ti eiani to StringTokenizer?
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Καλησπερα, Χρειαζομαι μια βοηθεια.. Προσπαθω να φτιαξω μια voiced command που θα μπορει να χρησιμποιησει καποιος ωστε να αλλαζει το ονομα του. Πηρα τον κωδικα απο το admin change_name αλλα για καποιο λογο δεν μπορω να δωσω το ονομα στην μεταβλητη.. Στο html χρησιμοποιω var. if ((command.startsWith("changeName"))) { if (target != null) { try { String val = target.substring(17); L2Object targetx = activeChar.getTarget(); L2PcInstance player = null; if (targetx instanceof L2PcInstance) { player = (L2PcInstance) targetx; } else { return false; } if (CharNameTable.getInstance().getIdByName(val) > 0) { activeChar.sendMessage("Name: " + val + " already exists"); return false; } player.setName(val); player.store(); activeChar.sendMessage("Changed name to " + val); player.broadcastUserInfo(); CommunityServerThread.getInstance().sendPacket(new WorldInfo(player, null, WorldInfo.TYPE_UPDATE_PLAYER_DATA)); if (player.isInParty()) { // Delete party window for other party members player.getParty().broadcastToPartyMembers(player, PartySmallWindowDeleteAll.STATIC_PACKET); for (L2PcInstance member : player.getParty().getMembers()) { // And re-add if (member != player) { member.sendPacket(new PartySmallWindowAll(member, player.getParty())); } } } if (player.getClan() != null) { player.getClan().broadcastClanStatus(); } RegionBBSManager.getInstance().changeCommunityBoard(); } catch (StringIndexOutOfBoundsException e) { // Case of empty character name activeChar.sendMessage("Usage: //setname new_name_for_target"); } } else { // showHTML(activeChar); String html = HtmCache.getInstance().getHtm("en", "data/html/panelhelp/ChangeName.htm"); if (html == null) { html = "<html><body><br><br><center><font color=LEVEL>404:</font> File Not Found</center></body></html>"; } activeChar.sendPacket(new NpcHtmlMessage(1, html)); return true; } return true; } //command changeName Και το html ειναι: <tr>New Name</tr><tr><edit type="password" var="val" width=150></tr><br> <button action="bypass -h voice .changeName $val" value="Change my name!" width=140 height=25 back=L2UI_CT1.Button_DF fore=L2UI_CT1.Button_DF> Αν μπορουσε καποιος να βοηθησει θα ημουν υποχρεωμενος μιας κ δεν μπορω να καταλαβω γιατι δεν περνει η μεταβλητη τη τιμη...
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Help Dont Remove Buffs After Death
fxb0t replied to nikosdevil20's question in Request Server Development Help [Greek]
Thanks :) -
Help Dont Remove Buffs After Death
fxb0t replied to nikosdevil20's question in Request Server Development Help [Greek]
Thanks diorthwsa kai to diko mou :) Mporeis na m eksigiseis omws gt? To L2Playable einai mono gia characters enw to L2Character gia NPC,Chars? -
Help Dont Remove Buffs After Death
fxb0t replied to nikosdevil20's question in Request Server Development Help [Greek]
Poion code? Den kserw ti kwdika exei o Freya, alla gia high five esvisa to: stopAllEffectsExceptThoseThatLastThroughDeath(); apo L2character, kai L2playable k douleyei.. -
Discussion New Npcs [Interlude]
fxb0t replied to Cronia's topic in Server Development Discussion [Greek]
Se euxaristw :) -
Discussion New Npcs [Interlude]
fxb0t replied to Cronia's topic in Server Development Discussion [Greek]
Poly omorfo! Mporw na rotisw kati? Pws evales diko sou image? -
Request Soulshot Animation Effect
fxb0t replied to ~Sens's question in Request Server Development Help [Greek]
Gia poio chronicle to xreiazesai? Molis to eftiaksa gia High 5. -
Code Autoshots & Autoarrows + No Consumption
fxb0t replied to ^Wyatt's topic in Server Shares & Files [L2J]
I think he changed the method which charges the shots/spiritshots, so even when you're using only auto attacks it chargets spiritshot aswell :P
