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Everything posted by Intrepid
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[SHARE]New low lvl char killing protection!
Intrepid replied to Intrepid's topic in Server Shares & Files [L2J]
just read the bug fixed... -
[SHARE]New low lvl char killing protection!
Intrepid replied to Intrepid's topic in Server Shares & Files [L2J]
i dont say nothing about that...make the 3245236958643298146328164. gmshop the 325476523464365.npc buffer the 3242359864398659835. GGK its very usefull... -
[SHARE]New low lvl char killing protection!
Intrepid replied to Intrepid's topic in Server Shares & Files [L2J]
1st post updated bug fixed:) -
Press On Item , And it show HTML Code !
Intrepid replied to Kràtos's topic in Server Shares & Files [L2J]
No its not that just the same like the .news for example its show you a html window but nothing more! The magic gem from l2inc is a bypass item:) -
[SHARE]New low lvl char killing protection!
Intrepid replied to Intrepid's topic in Server Shares & Files [L2J]
the difference is the basic one that implemented in l2jfree dont allow pvp until X level my share allow you to pvp beetwen grades so for example you have 500x server there are low lvl char killing you make the player protection until 76 no low lvl char killing but they cant make pvp with a lower char than 76 and its not so good so:) -
ADaCc9jGd4Q&feature=channel_page 8yebFMVAaZc&feature=channel_page S1a1nHJkGh4&feature=related I have too much songs that i like so i dont link the other 1243252314:D
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Go to net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.java search for that: // Check if this L2PcInstance is autoAttackable if (isAutoAttackable(player) || (player._inEventCTF && CTF._started)) { after that insert the code: if (!isClanLeader()) { if(player.getLevel() > 20 && ((L2Character) player.getTarget()).getLevel() < 20) { player.sendMessage("Your target is not in your grade!"); player.sendPacket(ActionFailed.STATIC_PACKET); } if(player.getLevel() > 40 && ((L2Character) player.getTarget()).getLevel() < 40) { player.sendMessage("Your target is not in your grade!"); player.sendPacket(ActionFailed.STATIC_PACKET); } if(player.getLevel() > 52 && ((L2Character) player.getTarget()).getLevel() < 52) { player.sendMessage("Your target is not in your grade!"); player.sendPacket(ActionFailed.STATIC_PACKET); } if(player.getLevel() > 61 && ((L2Character) player.getTarget()).getLevel() < 61) { player.sendMessage("Your target is not in your grade!"); player.sendPacket(ActionFailed.STATIC_PACKET); } if(player.getLevel() > 76 && ((L2Character) player.getTarget()).getLevel() < 76) { player.sendMessage("Your target is not in your grade!"); player.sendPacket(ActionFailed.STATIC_PACKET); } if(player.getLevel() < 20 && ((L2Character) player.getTarget()).getLevel() > 20) { player.sendMessage("Your target is not in your grade!"); player.sendPacket(ActionFailed.STATIC_PACKET); } if(player.getLevel() < 40 && ((L2Character) player.getTarget()).getLevel() > 40) { player.sendMessage("Your target is not in your grade!"); player.sendPacket(ActionFailed.STATIC_PACKET); } if(player.getLevel() < 52 && ((L2Character) player.getTarget()).getLevel() > 52) { player.sendMessage("Your target is not in your grade!"); player.sendPacket(ActionFailed.STATIC_PACKET); } if(player.getLevel() < 61 && ((L2Character) player.getTarget()).getLevel() > 61) { player.sendMessage("Your target is not in your grade!"); player.sendPacket(ActionFailed.STATIC_PACKET); } if(player.getLevel() < 76 && ((L2Character) player.getTarget()).getLevel() > 76) { player.sendMessage("Your target is not in your grade!"); player.sendPacket(ActionFailed.STATIC_PACKET); } } the difference is the basic one that implemented in l2jfree dont allow pvp until X level my share allow you to pvp beetwen grades so for example you have 500x server there are low lvl char killing you make the player protection until 76 no low lvl char killing but they cant make pvp with a lower char than 76 and its not so good so:) Credits to me.
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If you dont see dont post!
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Based on this share: http://www.maxcheaters.com/forum/index.php?topic=44025.0 The difference is in that share you get it with more work and with more time(because i think its very op in high rates if every hero has hero skills on all subclass). So that give you all hero skills but only after x Counts(count means how many times you become a hero in row) in L2PcInstance you can put it anywhere public int getCount() { String HERO_COUNT = "SELECT count FROM heroes WHERE char_name=?"; int _count = 0; Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement(HERO_COUNT); statement.setString(1, getName()); ResultSet rset = statement.executeQuery(); while (rset.next()) { _count=(rset.getInt("count")); } rset.close(); statement.close(); } catch (Exception e) { } finally { try { if (con != null) con.close(); } catch (SQLException e) { e.printStackTrace(); } } if (_count != 0) return _count; else return 0; } and the code that give you the skill.replace X with the count you want. if (hero && _baseClass == _activeClass) { for (L2Skill s : HeroSkillTable.getHeroSkills()) addSkill(s, false); //Dont Save Hero skills to database } else if (getCount() >= x && hero) { for (L2Skill s : HeroSkillTable.getHeroSkills()) addSkill(s, false); //Dont Save Hero skills to database } else Credits to: Cobra(the basic share that give the idea) Rizel for some help for me
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Really nice bug fix but you need to know one thing!its only for interlude because in gracia there are a protection for that:)
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[SHARE] Limit Max Enchant on some items
Intrepid replied to xMaylox's topic in Server Shares & Files [L2J]
In my opinion the costum things are op only if the admin is lame and make it overpowered with stats not with enchant also there are an easier way in datapack just remove the enchant line from the xml and its ready you dont get any enchant bonus. Anyway nice share. -
[SHARE] Fix Pet Enchant Exploit..!
Intrepid replied to Stefoulis15's topic in Server Shares & Files [L2J]
ohh now i see thanks;) -
[SHARE] Fix Pet Enchant Exploit..!
Intrepid replied to Stefoulis15's topic in Server Shares & Files [L2J]
hmm stef what exactly the exploit? -
i dont get it in all town war
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final version tested on ct2.2 with same results as Mafia_007
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[SHARE]Pm refusal mode for players
Intrepid replied to Intrepid's topic in Server Shares & Files [L2J]
WTF?!?!you are joking right?:D L2OFF is C++ L2J is Java so no its not work -
Sticky until we make that event fully working because everybody need that:P
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[HELP]L2RunningProblemEDITEDplshelpXD
Intrepid replied to Stance's question in Request Server Development Help [L2J]
make full check if dont work reinstall a clean gracia part2 client if dont work look at your firewall and antivirus program -
well in l2jfree there are an implemented dagger damage formula based on armor type if you want to lower the damage they give implement into your pack or use the xmls just lower skill crit chance and its ok
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Best/easiest way to obtain BEWS?
Intrepid replied to thechewu's topic in General Discussion [English]
hunt raid bosses or olympiad but in oly is hard to get and you dont get too much because its expensive -
also it depends on the server pack what i mean? Your laziness can crash your server how? if you download a diifferent server packs skills folder and it has a not implemented skill the xml dont load so all skill within the xml are dont load. So if you are lazy go and make a hello kitty online server...modify the buff times is the EASIEST job.
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New Membergroup! L2J Developer! (by maxtor)
Intrepid replied to L2JDEV's topic in Server Development Discussion [L2J]
Ohh thanks for the info:D -
Sry for double post but i need that i try to fix this event to make it work but i cant test it right now:S So if somebody can test that for me post the results here plz. in the admintownwar.java added boolean to handle the true false of peace zone: /** * @return */ private final boolean isPeaceZone() { boolean _isPeaceZone = true; return _isPeaceZone; } I change that: TownManager.getTown(Config.TW_TOWN_ID).setParameter("isPeaceZone", "false"); to that that means if the town is peace zone the peace zone set to false: TownManager.getTown(9); if(isPeaceZone()) { boolean _isPeaceZone = false; } And i changed that: TownManager.getTown(Config.TW_TOWN_ID).setParameter("isPeaceZone", "true"); to that that means the town is peace zone again: TownManager.getTown(9); if(!isPeaceZone()) { boolean _isPeaceZone = true; } Its compiled for me just need some test.