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hoangnhan

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Everything posted by hoangnhan

  1. Edit itemname-e.dat at the column description for change it .
  2. Archid are interlude project?
  3. Nice thank you.
  4. that mean, delay time for get pvp , anti cheat pvp all character in pvp server. if you kill 1 player you can wait for x time for re-kill him.
  5. Insert config for config.java and config/*.properties Usercommanhandles in datapack. open Escape.java _activeChar.teleToLocation(teleport.x, teleport.y,teleport.z);
  6. 1 drive or 2? if 2 drivers you can Raid it for more speed.
  7. Your Hard Disk is sata or SAS?
  8. This color same Admin ? I will try code for user can choice color name :)
  9. Thank leeroy.Nice command.
  10. Dedicate need more Upload /download speed for transfer data and need high speed HDD for access database and write log.... You need update 4GB ram for more player and decrease lag
  11. Move to Help Section. where User_data table in you database?
  12. Nice NPC. thank for share.
  13. Very nice. Thank for share.
  14. Nice share, thank you
  15. Im try write complete code and html for you in freetime. Im working now, wait me for next reply. You use l2jserver gracia Final?
  16. you can write orther code with st.addExpAndSp(exp,sp) Dont use delevel code.
  17. L2jserver don't have char_name column CREATE TABLE IF NOT EXISTS `heroes` ( `charId` INT UNSIGNED NOT NULL default 0, `class_id` decimal(3,0) NOT NULL default 0, `count` decimal(3,0) NOT NULL default 0, `played` decimal(1,0) NOT NULL default 0, PRIMARY KEY (`charId`) );
  18. <html> <head><title>Delevel Manager</title> </head> <body> Click here to increase level.<br> <center> <table> <tr> <td align=center><button value="Increase level " action="bypass -h Quest 7105_Delevel 2" width=264 height=24 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> </tr> </table> </body></html>
  19. or try st.addExpAndSp(exp,sp) Example: st.addExpAndSp(30000008183,1000000750)
  20. Try this: import sys from net.sf.l2j.gameserver.network.serverpackets import CreatureSay from java.lang import System from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance from net.sf.l2j.gameserver.model.base import Experience from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest from java.util import Iterator from net.sf.l2j.gameserver.datatables import SkillTable from net.sf.l2j import L2DatabaseFactory from net.sf.l2j.gameserver.network.serverpackets import SetupGauge qn = "7105_Delevel" NPC=[7108] MEDAL = 57 QuestId = 7105 QuestName = "Delevel" QuestDesc = "custom" InitialHtml = "1.htm" print "INFO Loaded: Delevel Manager by promo" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event if st.getPlayer().getLevel() < 1 : st.getPlayer().sendPacket(CreatureSay(st.getPlayer().getObjectId(), 2, "Delevel Manager", "Ban khong du level!")) elif st.getQuestItemsCount(MEDAL) < 10000000 : st.getPlayer().sendPacket(CreatureSay(st.getPlayer().getObjectId(), 2, "Delevel Manager", "Ban khong co du adena !")) elif st.getPlayer().getKarma() > 0 : st.getPlayer().sendPacket(CreatureSay(st.getPlayer().getObjectId(), 2, "Delevel Manager", "Diem karma cua ban qua cao!")) elif st.getPlayer().getPvpFlag() != 0 : st.getPlayer().sendPacket(CreatureSay(st.getPlayer().getObjectId(), 2, "Delevel Manager", "Ban dang trong tinh trang chien dau!")) elif st.getPlayer().isAttackingNow() == True : st.getPlayer().sendPacket(CreatureSay(st.getPlayer().getObjectId(), 2, "Delevel Manager", "Dont hit me, Plz!!!!")) elif st.getPlayer().getLevel() < 1 : SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) st.getPlayer().sendPacket(CreatureSay(st.getPlayer().getObjectId(), 2, "Delevel Manager", "Ban khong the su dung tiep tuc neu ban duoi cap 48")) else: st.getPlayer().setTarget(st.getPlayer()) if event == "2": st.takeItems(MEDAL,10000000) st.getPlayer().getStat().addExpAndSp((st.getPlayer().getExp() - Experience.LEVEL[st.getPlayer().getStat().getLevel() + 84]),0) st.getPlayer().sendPacket(CreatureSay(st.getPlayer().getObjectId(), 3, "Delevel Manager", "Ban da duoc giam di 1 level")) return "1.htm" st.setState(State.COMPLETED) st.exitQuest(1) if htmltext != event: st.setState(State.COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body> I dont have anything to say .</body></html>" st.setState(State.STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId)
  21. OMG, Nice Share , Thank smeli
  22. Create NPC and use this script st.getPlayer().getStat().addExpAndSp((st.getPlayer().getExp() - Experience.LEVEL[st.getPlayer().getStat().getLevel() + 84]),0)
  23. that mean 1 level + 84 = 85?
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