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hoangnhan

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Everything posted by hoangnhan

  1. hi, You Wrong MasterAccessLevel = 0 This line setup for Masteraccess for all new acc because all acc or char create in server default is accesslevel =0 Now you change MasterAccessLevel = 1 Use navical open characters table set Accesslevel you need. Sorry for my Eng.
  2. <skill id="2179" levels="1" name="Blessed Scroll of Resurrection: Pet"> <set name="power" val="100"/> <set name="target" val="TARGET_CORPSE_PET"/> <set name="hitTime" val="15000"/> <set name="skillType" val="RESURRECT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="600"/> </skill>
  3. you can add skill for etcitem : scroll of resunrection pet. or use Curse Posion for res pet. now , no player use curse posion :D
  4. orther way , you use another skill for resunrestion you pet. ;D
  5. <table name="#mpConsume_Init"> 12 18 25 31 36 39 42 46 48 </table> <table name="#mpConsume"> 47 70 97 121 144 156 165 182 191 </table> <table name="#power"> 0 20 30 40 50 55 60 65 70 </table> <table name="#aggro"> 121 196 290 374 460 502 542 595 624 </table> <set name="mpInitialConsume" val="#mpConsume_Init" /> <set name="mpConsume" val="#mpConsume" /> <set name="power" val="#power" /> <set name="target" val="TARGET_CORPSE_PET" /> <set name="reuseDelay" val="120000" /> <set name="hitTime" val="6000" /> <set name="skillType" val="RESURRECT" /> <set name="isMagic" val="true" /> <set name="operateType" val="OP_ACTIVE" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> Good luck
  6. go to gameserver/data/stats/skill Open .xml file and find need skill see effect name="Buff" time="1200" count="1" val="0"> <mul order="0x30" stat="mCritRate" val="#mCrit"/> Time 1200 = 20' . (20 x60s ) 3600 =1 hour 7200 = 2hour....
  7. what your say? sorry for my english. Kaboom ? what mean? if you say normal english maybe i can help you for skill.
  8. now finish skill are: <skill id="4554" levels="10" name="Hot Springs Malaria"> <table name="#mAtkSpd"> 1.04 1.08 1.12 1.16 1.08 1 1 1 1 1 </table> <table name="#mpConsumeRate"> 1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.84 </table> <set name="mpInitialConsume" val="14"/> <set name="mpConsume" val="55"/> <set name="power" val="100"/> <set name="magicLvl" val="75"/> <set name="target" val="TARGET_ONE"/> <set name="isDebuff" val="true"/> <set name="skillType" val="DEBUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="600"/> <set name="effectRange" val="1100"/> <set name="aggroPoints" val="-100"/> <for> <effect count="1" name="Buff" time="3600" val="0" abnormal="poison"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd"/> <mul order="0x30" stat="MpConsumeRate val="#mpConsumeRate"/> </effect> </for> </skill> It work. Good luck
  9. Now you copy for skill 363 Song of Meditation for fix magicmpconsume Show me 363 skill, Final fix and work:D
  10. Now you try this <skill id="4554" levels="10" name="Hot Springs Malaria"> <table name="#mAtkSpd"> 1.04 1.08 1.12 1.16 1.08 1 1 1 1 1 </table> <table name="#mpConsumeRate"> 1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.84 </table> <set name="mpInitialConsume" val="14"/> <set name="mpConsume" val="55"/> <set name="power" val="100"/> <set name="magicLvl" val="75"/> <set name="target" val="TARGET_ONE"/> <set name="isDebuff" val="true"/> <set name="skillType" val="DEBUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="600"/> <set name="effectRange" val="1100"/> <set name="aggroPoints" val="-100"/> <for> <effect count="1" name="Buff" time="3600" val="0" abnormal="poison"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd"/> <mul order="0x30" stat="MagicalMpConsumeRate" val="#mpConsumeRate"/> </effect> </for> </skill>
  11. oh no, im sorry. skill 127 hamstring not posion. im type too fast. sorry for it. im need look hamtstring skill 127.
  12. Strike pack : you work same me anh in game administrator type //reload skill and work. why need more pack. But Strike pack dont have vitality system, maybe :D
  13. you goto server/data/stats/skill/ open skill you need and change it now you find skill haste are ID 1086 now goto data/stats/skill/ open file 1000-1100.xml Find 1086: you see : <for> <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-pAtkSpd" stackType="attack_time_down"> <mul order="0x30" stat="pAtkSpd" val="#Tab-pAtkSpd"/> </effect> </for> You can change time in red color ; 1200 = 20 minute (20x60s =1200) 7200 for 2 hours.....
  14. Oh man, or now you can open 0100-0199 and find skill 129. Post here. Im see it and fix for you.
  15. Show me your serverpack forum or download link . im just download pack and see all code for support .
  16. yes, this skill notdone. Try this <skill id="4554" levels="10" name="Hot Springs Malaria"> <table name="#mAtkSpd"> 1.04 1.08 1.12 1.16 1.08 1 1 1 1 1 </table> <table name="#mpConsumeRate"> 1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.84 </table> <set name="mpInitialConsume" val="14"/> <set name="mpConsume" val="55"/> <set name="power" val="100"/> <set name="magicLvl" val="75"/> <set name="target" val="TARGET_ONE"/> <set name="isDebuff" val="true"/> <set name="skillType" val="DEBUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="600"/> <set name="effectRange" val="1100"/> <set name="aggroPoints" val="-100"/> <for> <effect count="1" name="Debuff" time="3600" val="0" abnormal="poison"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd"/> <mul order="0x30" stat="MagicalMpConsumeRate" val="#mpConsumeRate"/> </effect> </for> </skill>
  17. insert into zone values (5, 'Castle Area', 'Aden', 144599 577, 150295, 8521, -3328, 6672, 0); -- Ruford (147551,19577) registers sieges to Aden you test this line for aden castle.
  18. <item id="5" name="Aden"> <type>CastleArea</type> <restart x="116127" y="76015" z="-2729" /> <restart x="115683" y="77610" z="-2650" /> <restart x="117304" y="76318" z="-2670" /> <restart x="119862" y="76603" z="-2220" /> <restart x="117671" y="78998" z="-2210" /> <restart x="117189" y="78952" z="-2210" /> <restart x="115861" y="75200" z="-2550" /> <restart x="118275" y="74859" z="-2557" /> <restart x="118229" y="74677" z="-2450" /> <restart x="115685" y="75072" z="-2550" /> <restart x="116704" y="75695" z="-2680" /> <restart x="116737" y="76738" z="-2650" /> <restart x="115193" y="77594" z="-2670" /> <restart x="116158" y="77443" z="-2660" /> <restart_chaotic x="122098" y="70373" z="-2864" /> <restart_chaotic x="118674" y="71218" z="-2743" /> <restart_chaotic x="118040" y="67175" z="-2905" /> <restart_chaotic x="119300" y="70660" z="-2850" /> <restart_chaotic x="118851" y="70566" z="-2800" /> <restart_chaotic x="112655" y="70976" z="-3122" /> <restart_chaotic x="119712" y="66376" z="-2960" /> <restart_chaotic x="107511" y="82890" z="-2515" /> <restart_chaotic x="105702" y="82773" z="-2803" /> <restart_chaotic x="104257" y="82194" z="-2581" /> <restart_chaotic x="104474" y="81109" z="-2651" /> <restart_owner x="147700" y="4608" z="-2784" /> <restart_owner x="147705" y="4865" z="-2784" /> <restart_owner x="147200" y="4865" z="-2784" /> <restart_owner x="147200" y="4350" z="-2784" /> <restart_owner x="147705" y="4350" z="-2784" /> <point x="144599" y="577" z="-3328" /> <point x="150295" y="577" z="-3328" /> <point x="150295" y="8521" z="-3328" /> <point x="144599" y="8521" z="6672" /> </item> Put it into castle.xml or zone.xml and try it. Dont forget copy you source .
  19. pm me ingame : hoangnhan Im test it for problem.
  20. multisell : it a change item a+b+c......z for get item 1, 2, 3 4.......... Normal shop : in NPC have merchant_SHOPID (Armor = 1, weapon =2....... or some thing), when you click to armor or weapon tranfer you to buylist in SHOPID have merchant_Buylist , buylist are all item player can buy it.
  21. INSERT INTO `custom_npc` (`id`, `idTemplate`, `name`, `serverSideName`, `title`, `serverSideTitle`, `class`, `collision_radius`, `collision_height`, `level`, `sex`, `type`, `attackrange`, `hp`, `mp`, `hpreg`, `mpreg`, `str`, `con`, `dex`, `int`, `wit`, `men`, `exp`, `sp`, `patk`, `pdef`, `matk`, `mdef`, `atkspd`, `aggro`, `matkspd`, `rhand`, `lhand`, `armor`, `walkspd`, `runspd`, `faction_id`, `faction_range`, `isUndead`, `absorb_level`, `absorb_type`, `ss`, `bss`, `ss_rate`, `AI`) VALUES (40000, 32174, 'Buff Master', 1, 'Your Title', 1, 'LineageNPC2.K_F1_guard', 13.00, 22.50, 70, 'female', 'L2Npc', 40, 3862, 1493, 11.85, 2.78, 40, 43, 30, 21, 35, 10, 5879, 590, 1314, 470, 780, 382, 278, 0, 349, 0, 0, 0, 80, 120, '', 0, 0, 0, 'LAST_HIT', 0, 0, 0, 'fighter');If you can fix it so i can use it it will be welcome You can add "`" at custom_npc. Now complette `custom_npc`. hope work.
  22. post here you .xml and skill_tree plz. i will tell you later.
  23. Hey . I think Linux best for l2java. But im look it on some forum. Im using Window, I dont know using Linux. Good luck.
  24. hey all. Go to net.sf.l2j.gameserver.instancemanager ----- RaidBossSpawningManager.java After GmListTable.broadcastMessageToGMs("Spawning Raid Boss " + raidboss.getName()); _bosses.put(bossId, raidboss); _schedules.remove(bossId); Insert this code Announcements _an = Announcements.getInstance(); _an.announceToAll("RaidBoss : " + raidboss.getName() + " has spawning!"); When ingame raid boss spawning, announcement to all player in the world. Hope you fun.
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