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Hustman

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Everything posted by Hustman

  1. well that didn't help
  2. I did all coordinates after linageeffect and after rangesample and the glow is ok but the auras remain more in the dagger that was separator Here is what i did 0 13882 1 1 7 10 0 LineageWeapons.dynasty_dagger_m00_wp LineageWeapons.dynasty_dagger_m00_wp LineageWeaponsTex.dynasty_dagger_t00_wp LineageWeaponsTex.dynasty_dagger_t00_wp 0 0 0 0 0 1 1 0 icon.dual_dagger_i00 -1 2150 8 1 0 0 1 7 10 2 LineageWeapons.dynasty_dagger_m00_wp LineageWeapons.dynasty_dagger_m00_wp 1 1 2 LineageWeaponsTex.dynasty_dagger_t00_wp LineageWeaponsTex.dynasty_dagger_t00_wp 1 ItemSound.itemdrop_sword ItemSound.itemequip_sword 10 304 157 15 5 12 -3 0 0 0 433 0 1 1 1000 0 -1 0 LineageEffect.c_u004 LineageEffect.c_u004 -2.00000000 0.00000000 0.00000000 -2.00000000 0.00000000 0.00000000 0.69999999 1.20000005 0.69999999 1.20000005 LineageWeapons.rangesample LineageWeapons.rangesample 1.10000002 0.60000002 0.60000002 1.10000002 0.60000002 0.60000002 10.00000000 0.00000000 0.00000000 10.00000000 0.00000000 0.00000000 4 4 -1 -1 -1 -1
  3. 0 13882 1 1 7 10 0 LineageWeapons.dynasty_dagger_m00_wp LineageWeapons.dynasty_dagger_m00_wp LineageWeaponsTex.dynasty_dagger_t00_wp LineageWeaponsTex.dynasty_dagger_t00_wp 0 0 0 0 0 1 1 0 icon.dual_dagger_i00 -1 2150 8 1 0 0 1 7 10 2 LineageWeapons.dynasty_dagger_m00_wp LineageWeapons.dynasty_dagger_m00_wp 1 1 2 LineageWeaponsTex.dynasty_dagger_t00_wp LineageWeaponsTex.dynasty_dagger_t00_wp 1 ItemSound.itemdrop_sword ItemSound.itemequip_sword 10 304 157 15 5 12 -3 0 0 0 433 0 1 1 1000 0 -1 0 LineageEffect.c_u004 LineageEffect.c_u004 -2.00000000 0.00000000 0.00000000 -5.00000000 0.00000000 0.00000000 0.69999999 1.20000005 0.89999998 0.60000002 LineageWeapons.rangesample LineageWeapons.rangesample 1.10000002 0.60000002 0.60000002 1.20000005 0.80000001 0.80000001 10.00000000 0.00000000 0.00000000 8.50000000 0.00000000 0.00000000 4 4 -1 -1 -1 -1 Hey, thanks both for answering, this is the line in weapongrp and i changed everything to dynasty, can you explain what do i need to change in this line? I want to change the size of the glow and the amount of the aura that one dagger has (the one that was separator but now is dynasty) so it matches the other one perfectly
  4. I have changed the Soul dagger to dynasty dagger, so the dynasty dual daggers will be the same but the enchant glow and aura on the soul separator remains the same, how can i change it so it'll be the same as the dynasty?
  5. ok i will try and let you know!
  6. Anybody knows a way to run l2 on arm windows?
  7. I have done that, i am using the already existed code. Summons work with similar methods Fixed, lock.
  8. So I want the decoy to move alongside the player with a small offset, but this happens: https://imgur.com/a/pepJUM4 This is the code I use.
  9. Second amazing share in a row
  10. Dude wow! Where can i find the class PlayerPassport
  11. Pack is mobius client h5. So when i add or remove buffs, even tho my stats are changing instantly(responsive), the buffs are not responsive enough client side, takes something like 1 second to show-remove the buff from the buff list. What could be the problem here
  12. man i tried to run it but windows defender says it contains a virus
  13. i really have no clue about all that stuff, but i managed to find a solution in under 5 mins, imagine what another person can do in lets say a week
  14. ok then maybe this: https://stackoverflow.com/questions/798655/embedding-an-external-executable-inside-a-c-sharp-program
  15. took me 2 mins to search youtube for a launcher tutorial and another 1 minute to find this: https://stackoverflow.com/questions/12479168/c-sharp-making-an-exe-to-not-run-directly
  16. can you explain?
  17. i think there are plenty tutorials on how to create launchers on youtube and they are also short (10 mins average)
  18. yeap but, i want it to autoattack after and show skill splash aswell Well the splash is once again not showing when i use Queue skill (spamming another skill before the first one ends) and i cant use scheduledtask cause it kinda stucks
  19. Okay so i think i fixed it, in onMagicFinalizer method i replaced the : getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); with : ThreadPool.schedule(new RemoveAutoAttackAfterSkillTask(target), 300); So the autoattack starts a little bit later and doesnt cancel the skill splash animation what is that i dont know it
  20. So it is H5 client i did not touch skillgrp and no custom character animations. Those skills are the default ones and pack is Mobius, i think this maybe happenint to skills that trigger auto attack next action. I was right i removed this line from dual blow: <set name="nextActionAttack" val="true" /> and now it shows the splash animation on target, so how do i fix this?
  21. So does anybody know why this happens? Video example: https://imgur.com/a/043o9Rx
  22. What is the abnormal visual effect name for vitality? I want to give it manually through source. Here is the list of all effect names: NONE(0x0000000, 0), DOT_BLEEDING(0x00000001, 0), DOT_POISON(0x00000002, 0), DOT_FIRE(0x00000004, 0), DOT_WATER(0x00000008, 0), DOT_WIND(0x00000010, 0), DOT_SOIL(0x00000020, 0), STUN(0x00000040, 0), SLEEP(0x00000080, 0), SILENCE(0x00000100, 0), ROOT(0x00000200, 0), PARALYZE(0x00000400, 0), FLESH_STONE(0x00000800, 0), DOT_MP(0x00001000, 0), BIG_HEAD(0x00002000, 0), DOT_FIRE_AREA(0x00004000, 0), CHANGE_TEXTURE(0x00008000, 0), BIG_BODY(0x00010000, 0), FLOATING_ROOT(0x00020000, 0), DANCE_ROOT(0x00040000, 0), GHOST_STUN(0x00080000, 0), STEALTH(0x00100000, 0), SEIZURE1(0x00200000, 0), SEIZURE2(0x00400000, 0), MAGIC_SQUARE(0x00800000, 0), FREEZING(0x01000000, 0), SHAKE(0x02000000, 0), BLIND(0x04000000, 0), ULTIMATE_DEFENCE(0x08000000, 0), VP_UP(0x10000000, 0), REAL_TARGET(0x20000000, 0), DEATH_MARK(0x40000000, 0), TURN_FLEE(0x80000000, 0), VP_KEEP(0x10000000, 0), // TODO: Find. INVINCIBILITY(0x000001, 1), AIR_BATTLE_SLOW(0x000002, 1), AIR_BATTLE_ROOT(0x000004, 1), CHANGE_WP(0x000008, 1), CHANGE_HAIR_G(0x000010, 1), CHANGE_HAIR_P(0x000020, 1), CHANGE_HAIR_B(0x000040, 1), STIGMA_OF_SILEN(0x000100, 1), SPEED_DOWN(0x000200, 1), FROZEN_PILLAR(0x000400, 1), CHANGE_VES_S(0x000800, 1), CHANGE_VES_C(0x001000, 1), CHANGE_VES_D(0x002000, 1), TIME_BOMB(0x004000, 1), // High Five MP_SHIELD(0x008000, 1), // High Five NAVIT_ADVENT(0x080000, 1), // High Five BR_NONE(0x000000, 2), BR_AFRO_NORMAL(0x000001, 2), BR_AFRO_PINK(0x000002, 2), BR_AFRO_GOLD(0x000004, 2), BR_POWER_OF_EVA(0x000008, 2), // High Five BR_HEADPHONE(0x000010, 2), // High Five BR_VESPER1(0x000020, 2), BR_VESPER2(0x000040, 2), BR_VESPER3(0x000080, 2), BR_SOUL_AVATAR(0x000100, 2); // High Five
  23. These ss in the photo are made simply by changing the soulshot.int file nothing else, in there i saw that some effects are changed for example D grade i am assuming is like this: [D] OnSticks=LineageEffect.s_u831_electric OnBooks=LineageEffect.s_u831_bloodsuck_cs Atk=LineageEffect.s_u831_bloodsuck_ta AtkDarkCr=LineageEffect.s_u831_bloodsuck_ta AtkCr=LineageEffect.s_u831_bloodsuck_ta SpiritOnSticks=LineageEffect.s_u831_electric SpiritOnBooks=LineageEffect.s_u831_bloodsuck_cs how can i open the LineageEffect file to see what other effects are in there?
  24. Yes thats what I was thinking, for example the seven arrow splash on the target is one of the ss in pridepacks is this hard to be done? separate the splash from the skill? Could it be done from the source without changing the soulshot.int file? So i photographed each ss, these are the custom pridepack ss and their grades https://prnt.sc/26q8cdt
  25. Hello, some servers like pridepacks have custom soulshots, how can I change the retail ones or even create my own?
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