Jump to content

911reg

L2Client Developer
  • Posts

    362
  • Credits

  • Joined

  • Last visited

  • Days Won

    34
  • Feedback

    0%

911reg last won the day on March 22

911reg had the most liked content!

7 Followers

About 911reg

Contact Methods

  • Telegram
    None
  • Website URL
    https://discord.com/invite/DSAPTN5
  • ICQ
    None
  • Yahoo
    None
  • Discord
    911reg#9626

Profile Information

  • Gender
    Not Telling
  • Country
    Argentina

Recent Profile Visitors

4,025 profile views

911reg's Achievements

  1. you talk as if you spoke to chatgpt on a daily basis, at this point chatgpt is probably your only friend lol
  2. hey i make enough to live comfortably you, on the other hand... doubt that'd be the case if you were as competent as you claim to be
  3. Chill guys, Guytis ain't competent enough to make malware even if he wanted to
  4. Use whatever template you want—but don’t be mad if people call you out for trying to make money while using something that isn’t yours in your product. Especially if the creator asked you nicely to take it down before making the issue public.
  5. Maybe show some previews of the ones that aren't part of ongoing projects? since you mentioned *most* of them are Previews are always good
  6. It's also the players' fault, because there have been decent servers implementing some of the things you said plus some other 'innovations', plus many QOL things for newbies (ingame bestiary, with drops searchers, etc). In the end, it's the players who decide to feed into that shit and play the most garbage servers simply because the owners of the servers gave their clan leaders 100 euros, or they insta quit the server because they didn't win the first QA, etc, etc, etc. In the end, if a server is garbage or great it doesn't really matter if the players don't wanna stay in there. Players are no better than the devs themselves, in the end it seems there are abusive devs who will milk the shit out of their willingly milkable players, or there are none, goes both ways.
  7. Sadly you'd need to spend at the very least $12k on a single PC in order to run Lineage 2 in the lowest graphics settings. Make sure you have custom loop liquid cooling (corsshair hydro X or optimus) otherwise your house will be set on fire.
  8. There isn't, the game is just ancient, you might wanna play with a lower resolution (tho it might look horrible)
  9. Could also be the case that you're missing editor.int in your compiler's folder. [Public] Object=(Name=Editor.BatchExportCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.BatchDecompileCommandlet,Class=Class,MetaClass=Core.Commandlet)
  10. You can't extract that with UE Explorer because you haven't decompressed the files. https://prnt.sc/VwM8ISeUppuP However, you won't get 'clean' source files with utpt nor ue explorer, you can maybe make some sort of frankenstein on your current compiler's engine.u by using the scripts extracted from ue explorer as reference, manually adding missing scripts/parts of the .uc scripts that don't exist in your current compiler, etc. The reason why you get an error when using batchexport, is because your compiler is probably missing some file. usually your .ini should look sorta like this: EditPackages=Core EditPackages=Engine EditPackages=Editor EditPackages=Fire and batchexport should work fine. However, this will probably also not give you the result that you expect. Whichever way you use to decompile those files, you'll have to do some manual work, shouldn't take more than a couple of hours, or maybe a few minutes depending on what you're trying to do.
  11. ...because you can't have 2 weapons equipped at once. The book should be a shield.
  12. It's funny that you don't realize the irony of this situation LMAO, it just shows how braindead you are. So far it's been pretty chill, take care PS: we were only downvoting to push you to share more
  13. You've been sniping my account daily for a week, downvoting every comment (even in posts that weren't related to you in any way) and i've downvoted you in response, and you're the one crying? sounds pretty guytis to me
  14. Try editing ut2003.ini inside l2editor's folder, under [Core.System], add this: [Core.System] PurgeCacheDays=30 Paths=.\*.u Paths=..\SysTextures\*.utx Paths=..\Textures\*.utx Paths=..\Animations\*.ukx Paths=..\StaticMeshes\*.usx Paths=..\Sounds\*.uax Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp Also, if your editors close with no log or error mesage whatsoever then it's likely the case that something's wrong with your OS. I've successfully ran all versions without any problems in windows 11 pro x64.
  15. Your l2editor can't access the 'Textures' folder, nor the 'Sounds' folder, and probably none of the others. Send a pic of your client's root folder so I can see exactly how you're using it This particular version can't build sunlight properly, your TerrainInfos will look black. There are other versions of it (the prelude/interlude versions) but they also have their own problems (fucked up map geometry, problems with movers, having to manually turn on the collision of every staticmesh in order for them to generate shadows, etc.) i doubt you'll ever find any guides anywhere about how to use these editors properly, because it'd be just way too tedious to explain; tldr you're gonna have to experiment with them on your own and figure out how to use them, while they're not perfect it's definitely possible to make/port maps with them to any client. Or, you can try to figure out if some shady russian is selling a proper unrealed for L2 in some other forum
×
×
  • Create New...