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911reg

L2Client Developer
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911reg last won the day on February 20

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About 911reg

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  1. if it's in newer clients you need a mix of both server and interface work, since the CollidingActors function was removed from the game apparently (if i'm not mistaken) ? so you can make a small interface implementation that just sends a server bypass to the server, and the server activates an abnormal either way you'll probably need: 1. Interface work 2. Server Source work 3. new emitters in .u files / abnormal dat changes (in case you want new effects) should be able to make it fully client-sided in pre-h5 clients though
  2. you seem to care since you keep answering on the topic but well, you do you
  3. You made a claim about the shared files on this post, so man up and back it up or don't speak at all. And i'm saying this even though i don't particularly like guytis.
  4. i was playing around with this a while back, it's pretty nice, and since it's mostly .ini configs i'm pretty sure it could be integrated into interface.u easily what i'm not sure about is wether or not reshade is safe to use in older hardware (i.e. if the client would crash on startup on an old shitty pc like it tends to happen with dxvk) Imgur: The magic of the Internet
  5. 99.99% of the people you 'sell' this to will not see any meaning on any sort of code, as simple or complicated as it may be, so i suggest the video. would be much better for practical reasons. good luck though
  6. since you seem to have improved emitter stuff maybe you could upload a simple demo similar to this with pawnviewer? shouldnt take more than 5 minutes https://i.imgur.com/Drm5hEJ.mp4 (the vid was done with 200 pc, without alt + p enabled)
  7. you need to move the contents of the staticmeshes/maps/textures folders of the respective screens and replace your existing files. If you are using interlude, you need to rename the .unr file to lobby.unr first. Or conversely if the file is already named lobby.unr and you wanna use it on h5, you rename it to lobby01.unr. Some might work, some might not, it's trial and error. Make backups of your client.
  8. Sadly we gotta choose between poop and shit, it is what it is.
  9. I'm on that same situation, but hey after almost 3600 commits it's almost playable!
  10. (a bit ironic that you're writing these comments using AI lmao)
  11. when did i say something about mobius files besides what i've said on this post? or you're "calling me out" for saying this when someone says mobius is a better interlude alternative than acis? lol
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