Mikel Alan
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as title say , i'm looking for l2 scryde.eu faction server files . this website of server : http://www.scryde.eu/
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Which files l2 lionna use ?
Mikel Alan replied to Mikel Alan's topic in General Discussion [English]
so i want your advice , i buy it or not ? cause i'm going to create mid-rate server i'll work on it for months please tell me which best files for mid rate , balance , events engine , rewards methods .. etc . -
Hi guys i want ask you , which files l2 lionna use ? Please give me website selling this files .
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L2Marron.com started following Mikel Alan
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WTS WTS L2Lionna Storm Screamer Cheap
Mikel Alan replied to Farencilla's topic in Marketplace [Items & Chars]
i can't contact you in skype , please write your skype account or pm there no skype with your name -
Hi guys i buy adrenalin key before 1 hour but , i can't make it english language , the update tool have (Adrenaline (en) ) but didn't work , anyone can help me ? i buy it from : http://adrenalin5.ru
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Help Error in L2-Ro Team Files
Mikel Alan posted a question in Request Server Development Help [L2J]
Hi Guys some times i have this error in game console [l2-ro team files ] 7:01:02] ERROR Client: IN_GAME IP: 37.127.17.116 Account: mahdy Player : Copper[268489078] - Failed running: [C] Appearing - Server Version: -1 va.lang.NullPointerException at l2ro.gameserver.model.instances.residences.SiegeFlagInstance.getName(SiegeFlagInstance.java:32) at l2ro.gameserver.network.serverpackets.NpcInfo.<init>(NpcInfo.java:39) at l2ro.gameserver.model.instances.NpcInstance.addPacketList(NpcInstance.java:2121) at l2ro.gameserver.model.Player.addVisibleObject(Player.java:4771) at l2ro.gameserver.model.WorldRegion.addToPlayers(WorldRegion.java:141) at l2ro.gameserver.model.World.addVisibleObject(World.java:221) at l2ro.gameserver.model.GameObject.spawn0(GameObject.java:263) at l2ro.gameserver.model.GameObject.spawnMe(GameObject.java:251) at l2ro.gameserver.model.Player.onTeleported(Player.java:7343) at l2ro.gameserver.network.clientpackets.Appearing.runImpl(Appearing.java:42) at l2ro.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:49) at l2ro.commons.net.nio.impl.MMOExecutableQueue.run(MMOExecutableQueue.java:39) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) i use java 8 update 121 mysql 5.5.31 please help me -
Source L2 Acp (Account - Admin Control Panel)
Mikel Alan replied to Elfo's topic in Server Shares & Files [L2J]
Thanks sloved now when i open the url the control panel not open what must be the right path ? my path : %SystemDrive%\www\www.l2acpAr.com Is there a specific folder that I should be specific to? -
Source L2 Acp (Account - Admin Control Panel)
Mikel Alan replied to Elfo's topic in Server Shares & Files [L2J]
guys what wrong here , when i open the link in browser nothing showing -
Source Fandc/ro-Team H5-L2Ava Files Sources.
Mikel Alan replied to Akar0's topic in Server Shares & Files [L2J]
guys how i may remove visual effect from other players ? i want add this choice to dressme in this files -
WTS Development Client Addons Service ◄√i®uS►
Mikel Alan replied to ◄√i®uS►'s topic in Marketplace [L2Packs & Files]
how much ? -
Hi guys i'm looking for this cloaks in the pic , i hope it's for free [ for high five ] help me to find it , ty .
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Hello Guys i need to someone help me in my server development , we will make a deal about the price [ Dev who can do anything in java pack ] who can , contact me on private message .
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Hello guys , sorry i don't know where i must put this topic . i have problem here , i'm trying to make l2.bin required 2 files to start the game " patcher.dll" "entry.dll" who can make it required please help me The Files : https://www95.zippyshare.com/v/UEgIOfYQ/file.html
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java.lang.Exception: Stack trace at java.lang.Thread.dumpStack (Unknown Source) at l2f.gameserver.model.entity.olympiad.OlympiadGameTask.runImpl (Olympia dGameTask.java:193) at l2f.commons.threading.RunnableImpl.run (RunnableImpl.java:21) at java.util.concurrent.Executors $ RunnableAdapter.call (Unknown Source) at java.util.concurrent.FutureTask $ Sync.innerRun (Unknown Source) at java.util.concurrent.FutureTask.run (Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor $ ScheduledFutureTask. access $ 201 (Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor $ ScheduledFutureTask. run (Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker (Unknown Source) at java.util.concurrent.ThreadPoolExecutor $ Worker.run (Unknown Source) at java.lang.Thread.run (Unknown Source) Hello i have this problem when i register in olympiad the timer reach 7 seconds then console show this error my files l2 tales old source . this file OlympiadGameTask.java package l2f.gameserver.model.entity.olympiad; import l2f.commons.threading.RunnableImpl; import l2f.gameserver.Config; import l2f.gameserver.ThreadPoolManager; import l2f.gameserver.cache.Msg; import l2f.gameserver.network.serverpackets.SystemMessage; import l2f.gameserver.utils.Log; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import java.util.concurrent.ScheduledFuture; public class OlympiadGameTask extends RunnableImpl { private static final Logger _log = LoggerFactory.getLogger(OlympiadGameTask.class); private OlympiadGame _game; private BattleStatus _status; private int _count; private long _time; private boolean _terminated = false; public boolean isTerminated() { return _terminated; } public BattleStatus getStatus() { return _status; } public int getCount() { return _count; } public OlympiadGame getGame() { return _game; } public long getTime() { return _count; } public ScheduledFuture<?> shedule() { return ThreadPoolManager.getInstance().schedule(this, _time); } public OlympiadGameTask(OlympiadGame game, BattleStatus status, int count, long time) { _game = game; _status = status; _count = count; _time = time; } @Override public void runImpl() throws Exception { if (_game == null || _terminated) return; OlympiadGameTask task = null; int gameId = _game.getId(); try { if (!Olympiad.inCompPeriod()) return; // Прерываем игру, если один из игроков не онлайн, и игра еще не прервана if (!_game.checkPlayersOnline() && _status != BattleStatus.ValidateWinner && _status != BattleStatus.Ending) { Log.add("Player is offline for game " + gameId + ", status: " + _status, "olympiad"); _game.endGame(1000, true); return; } switch (_status) { case Begining: { _game.broadcastPacket(new SystemMessage(SystemMessage.YOU_WILL_ENTER_THE_OLYMPIAD_STADIUM_IN_S1_SECOND_S).addNumber(Config.OLYMPIAD_BEGIN_TIME), true, false); task = new OlympiadGameTask(_game, BattleStatus.Begin_Countdown, Config.OLYMPIAD_BEGIN_TIME / 2, (Config.OLYMPIAD_BEGIN_TIME / 2) * 1000); break; } case Begin_Countdown: { _game.broadcastPacket(new SystemMessage(SystemMessage.YOU_WILL_ENTER_THE_OLYMPIAD_STADIUM_IN_S1_SECOND_S).addNumber(_count), true, false); if (_count == 60) task = new OlympiadGameTask(_game, BattleStatus.Begin_Countdown, 30, 30000); else if (_count == 30) task = new OlympiadGameTask(_game, BattleStatus.Begin_Countdown, 15, 15000); else if (_count == 15) task = new OlympiadGameTask(_game, BattleStatus.Begin_Countdown, 5, 10000); else if (_count < 6 && _count > 1) task = new OlympiadGameTask(_game, BattleStatus.Begin_Countdown, _count - 1, 1000); else if (_count == 1) task = new OlympiadGameTask(_game, BattleStatus.PortPlayers, 0, 1000); break; } case PortPlayers: { _game.portPlayersToArena(); _game.managerShout(); task = new OlympiadGameTask(_game, BattleStatus.Started, 60, 1000); break; } case Started: { if (_count == 60) { _game.setState(1); _game.preparePlayers(); _game.addBuffers(); _game.restorePreparePlayers(); } _game.broadcastPacket(new SystemMessage(SystemMessage.THE_GAME_WILL_START_IN_S1_SECOND_S).addNumber(_count), true, true); _count -= 10; if (_count > 0) { task = new OlympiadGameTask(_game, BattleStatus.Started, _count, 10000); break; } _game.openDoors(); task = new OlympiadGameTask(_game, BattleStatus.CountDown, 5, 5000); break; } case CountDown: { _game.broadcastPacket(new SystemMessage(SystemMessage.THE_GAME_WILL_START_IN_S1_SECOND_S).addNumber(_count), true, true); _count--; if (_count <= 0) task = new OlympiadGameTask(_game, BattleStatus.StartComp, 36, 1000); else task = new OlympiadGameTask(_game, BattleStatus.CountDown, _count, 1000); break; } case StartComp: { _game.deleteBuffers(); if (_count == 36) { _game.setState(2); _game.broadcastPacket(Msg.STARTS_THE_GAME, true, true); _game.broadcastInfo(null, null, false); } // Wait 3 mins (Battle) _count--; if (_count == 0) task = new OlympiadGameTask(_game, BattleStatus.ValidateWinner, 0, 10000); else task = new OlympiadGameTask(_game, BattleStatus.StartComp, _count, 10000); break; } case ValidateWinner: { try { _game.validateWinner(_count > 0); } catch (RuntimeException e) { _log.error("Error on Olympiad Validate Winner", e); } task = new OlympiadGameTask(_game, BattleStatus.Ending, 0, 20000); break; } case Ending: { _game.collapse(); _terminated = true; if (Olympiad._manager != null) Olympiad._manager.freeOlympiadInstance(_game.getId()); return; } } if (task == null) { Log.add("task == null for game " + gameId, "olympiad"); Thread.dumpStack(); _game.endGame(1000, true); return; } _game.sheduleTask(task); } catch (RuntimeException e) { _log.error("Error on Olympiad Game Task", e); _game.endGame(1000, true); } } }