Jump to content

Mikel Alan

Members
  • Posts

    17
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

1 Follower

About Mikel Alan

Profile Information

  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Mikel Alan's Achievements

Newbie

Newbie (1/16)

0

Reputation

  1. as title say , i'm looking for l2 scryde.eu faction server files . this website of server : http://www.scryde.eu/
  2. so i want your advice , i buy it or not ? cause i'm going to create mid-rate server i'll work on it for months please tell me which best files for mid rate , balance , events engine , rewards methods .. etc .
  3. Hi guys i want ask you , which files l2 lionna use ? Please give me website selling this files .
  4. i can't contact you in skype , please write your skype account or pm there no skype with your name
  5. Hi guys i buy adrenalin key before 1 hour but , i can't make it english language , the update tool have (Adrenaline (en) ) but didn't work , anyone can help me ? i buy it from : http://adrenalin5.ru
  6. Hi Guys some times i have this error in game console [l2-ro team files ] 7:01:02] ERROR Client: IN_GAME IP: 37.127.17.116 Account: mahdy Player : Copper[268489078] - Failed running: [C] Appearing - Server Version: -1 va.lang.NullPointerException at l2ro.gameserver.model.instances.residences.SiegeFlagInstance.getName(SiegeFlagInstance.java:32) at l2ro.gameserver.network.serverpackets.NpcInfo.<init>(NpcInfo.java:39) at l2ro.gameserver.model.instances.NpcInstance.addPacketList(NpcInstance.java:2121) at l2ro.gameserver.model.Player.addVisibleObject(Player.java:4771) at l2ro.gameserver.model.WorldRegion.addToPlayers(WorldRegion.java:141) at l2ro.gameserver.model.World.addVisibleObject(World.java:221) at l2ro.gameserver.model.GameObject.spawn0(GameObject.java:263) at l2ro.gameserver.model.GameObject.spawnMe(GameObject.java:251) at l2ro.gameserver.model.Player.onTeleported(Player.java:7343) at l2ro.gameserver.network.clientpackets.Appearing.runImpl(Appearing.java:42) at l2ro.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:49) at l2ro.commons.net.nio.impl.MMOExecutableQueue.run(MMOExecutableQueue.java:39) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) i use java 8 update 121 mysql 5.5.31 please help me
  7. Thanks sloved now when i open the url the control panel not open what must be the right path ? my path : %SystemDrive%\www\www.l2acpAr.com Is there a specific folder that I should be specific to?
  8. guys what wrong here , when i open the link in browser nothing showing
  9. guys how i may remove visual effect from other players ? i want add this choice to dressme in this files
  10. Hi guys i'm looking for this cloaks in the pic , i hope it's for free [ for high five ] help me to find it , ty .
  11. Hello Guys i need to someone help me in my server development , we will make a deal about the price [ Dev who can do anything in java pack ] who can , contact me on private message .
  12. Hello guys , sorry i don't know where i must put this topic . i have problem here , i'm trying to make l2.bin required 2 files to start the game " patcher.dll" "entry.dll" who can make it required please help me The Files : https://www95.zippyshare.com/v/UEgIOfYQ/file.html
  13. java.lang.Exception: Stack trace at java.lang.Thread.dumpStack (Unknown Source) at l2f.gameserver.model.entity.olympiad.OlympiadGameTask.runImpl (Olympia dGameTask.java:193) at l2f.commons.threading.RunnableImpl.run (RunnableImpl.java:21) at java.util.concurrent.Executors $ RunnableAdapter.call (Unknown Source) at java.util.concurrent.FutureTask $ Sync.innerRun (Unknown Source) at java.util.concurrent.FutureTask.run (Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor $ ScheduledFutureTask. access $ 201 (Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor $ ScheduledFutureTask. run (Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker (Unknown Source) at java.util.concurrent.ThreadPoolExecutor $ Worker.run (Unknown Source) at java.lang.Thread.run (Unknown Source) Hello i have this problem when i register in olympiad the timer reach 7 seconds then console show this error my files l2 tales old source . this file OlympiadGameTask.java package l2f.gameserver.model.entity.olympiad; import l2f.commons.threading.RunnableImpl; import l2f.gameserver.Config; import l2f.gameserver.ThreadPoolManager; import l2f.gameserver.cache.Msg; import l2f.gameserver.network.serverpackets.SystemMessage; import l2f.gameserver.utils.Log; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import java.util.concurrent.ScheduledFuture; public class OlympiadGameTask extends RunnableImpl { private static final Logger _log = LoggerFactory.getLogger(OlympiadGameTask.class); private OlympiadGame _game; private BattleStatus _status; private int _count; private long _time; private boolean _terminated = false; public boolean isTerminated() { return _terminated; } public BattleStatus getStatus() { return _status; } public int getCount() { return _count; } public OlympiadGame getGame() { return _game; } public long getTime() { return _count; } public ScheduledFuture<?> shedule() { return ThreadPoolManager.getInstance().schedule(this, _time); } public OlympiadGameTask(OlympiadGame game, BattleStatus status, int count, long time) { _game = game; _status = status; _count = count; _time = time; } @Override public void runImpl() throws Exception { if (_game == null || _terminated) return; OlympiadGameTask task = null; int gameId = _game.getId(); try { if (!Olympiad.inCompPeriod()) return; // Прерываем игру, если один из игроков не онлайн, и игра еще не прервана if (!_game.checkPlayersOnline() && _status != BattleStatus.ValidateWinner && _status != BattleStatus.Ending) { Log.add("Player is offline for game " + gameId + ", status: " + _status, "olympiad"); _game.endGame(1000, true); return; } switch (_status) { case Begining: { _game.broadcastPacket(new SystemMessage(SystemMessage.YOU_WILL_ENTER_THE_OLYMPIAD_STADIUM_IN_S1_SECOND_S).addNumber(Config.OLYMPIAD_BEGIN_TIME), true, false); task = new OlympiadGameTask(_game, BattleStatus.Begin_Countdown, Config.OLYMPIAD_BEGIN_TIME / 2, (Config.OLYMPIAD_BEGIN_TIME / 2) * 1000); break; } case Begin_Countdown: { _game.broadcastPacket(new SystemMessage(SystemMessage.YOU_WILL_ENTER_THE_OLYMPIAD_STADIUM_IN_S1_SECOND_S).addNumber(_count), true, false); if (_count == 60) task = new OlympiadGameTask(_game, BattleStatus.Begin_Countdown, 30, 30000); else if (_count == 30) task = new OlympiadGameTask(_game, BattleStatus.Begin_Countdown, 15, 15000); else if (_count == 15) task = new OlympiadGameTask(_game, BattleStatus.Begin_Countdown, 5, 10000); else if (_count < 6 && _count > 1) task = new OlympiadGameTask(_game, BattleStatus.Begin_Countdown, _count - 1, 1000); else if (_count == 1) task = new OlympiadGameTask(_game, BattleStatus.PortPlayers, 0, 1000); break; } case PortPlayers: { _game.portPlayersToArena(); _game.managerShout(); task = new OlympiadGameTask(_game, BattleStatus.Started, 60, 1000); break; } case Started: { if (_count == 60) { _game.setState(1); _game.preparePlayers(); _game.addBuffers(); _game.restorePreparePlayers(); } _game.broadcastPacket(new SystemMessage(SystemMessage.THE_GAME_WILL_START_IN_S1_SECOND_S).addNumber(_count), true, true); _count -= 10; if (_count > 0) { task = new OlympiadGameTask(_game, BattleStatus.Started, _count, 10000); break; } _game.openDoors(); task = new OlympiadGameTask(_game, BattleStatus.CountDown, 5, 5000); break; } case CountDown: { _game.broadcastPacket(new SystemMessage(SystemMessage.THE_GAME_WILL_START_IN_S1_SECOND_S).addNumber(_count), true, true); _count--; if (_count <= 0) task = new OlympiadGameTask(_game, BattleStatus.StartComp, 36, 1000); else task = new OlympiadGameTask(_game, BattleStatus.CountDown, _count, 1000); break; } case StartComp: { _game.deleteBuffers(); if (_count == 36) { _game.setState(2); _game.broadcastPacket(Msg.STARTS_THE_GAME, true, true); _game.broadcastInfo(null, null, false); } // Wait 3 mins (Battle) _count--; if (_count == 0) task = new OlympiadGameTask(_game, BattleStatus.ValidateWinner, 0, 10000); else task = new OlympiadGameTask(_game, BattleStatus.StartComp, _count, 10000); break; } case ValidateWinner: { try { _game.validateWinner(_count > 0); } catch (RuntimeException e) { _log.error("Error on Olympiad Validate Winner", e); } task = new OlympiadGameTask(_game, BattleStatus.Ending, 0, 20000); break; } case Ending: { _game.collapse(); _terminated = true; if (Olympiad._manager != null) Olympiad._manager.freeOlympiadInstance(_game.getId()); return; } } if (task == null) { Log.add("task == null for game " + gameId, "olympiad"); Thread.dumpStack(); _game.endGame(1000, true); return; } _game.sheduleTask(task); } catch (RuntimeException e) { _log.error("Error on Olympiad Game Task", e); _game.endGame(1000, true); } } }
×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock