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Everything posted by dramaa93
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what i have to change for lesser effect? <effect count="1" name="Buff" time="1200" val="0" stackOrder="#pDef" stackType="pDef"> <mul order="0x30" stat="pDef" val="#pDef"/> </effect> ----------------------------------- <effect count="1" name="Buff" time="120" val="0" stackType="pDef"> <mul order="0x30" stat="pDef" val="#rate"/> </effect> first 1 is chant of shielding, and second is active shield but with this stats i cant use active shield if i use chant of shielding first, and if i have used active shield and than i use chant of shielding active is off.....
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Stupid question about tattoo
dramaa93 replied to dramaa93's question in Request Server Development Help [L2J]
Thx for help. Close -
Stupid question about tattoo
dramaa93 replied to dramaa93's question in Request Server Development Help [L2J]
So mul Val is in percent and add Val exactly how much I want, but what this 0x10 or 0x40 0x30 -
<add val='146' order='0x10' stat='pDef'/> <mul val='1.25' order='0x10' stat='maxHp'/> I need little explanation Order=0x10 what does it mean? Iam asking cus I gave avadon tattoo Val= 40 and it's increase mAtkspd more than expected....
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Help Augmenting action button
dramaa93 replied to ISAM_MISTRO's question in Request Server Development Help [L2J]
"start augmenting" there will be just text and nothing else, i mean you don't have button in this html to make button you need to <button value="button" or <td width=40><button action="bypass -h npc_%objectId%_Augment 1" width=32 height=32 and then any icon back and fore "> </td> why don't you try to make simple 1 like this..... <html><body><br> <center> <br><br><br> <font color="B8B8B8 " align="right">___________________________________________</font> <table width=224> <tr> <td width=32><img src=icon.etc_mineral_general_i03 height=32 width=32></td> <td width=32><img src=icon.etc_mineral_special_i03 height=32 width=32></td> <td width=32><img src=icon.etc_mineral_rare_i03 height=32 width=32></td> <td width=32><img src=icon.etc_mineral_unique_i03 height=32 width=32></td> </tr> </table> <font color="B8B8B8 " align="center">___________________________________________</font> <br><br> <td align=center><button value="Augment" action="bypass -h npc_%objectId%_Augment 1" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td> <td align=center><button value="Remove" action="bypass -h npc_%objectId%_Augment 2" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td> <br><br> <font color="B8B8B8 " align="right">___________________________________________</font> <table width=224> <tr> <td width=32><img src=icon.etc_mineral_general_i03 height=32 width=32></td> <td width=32><img src=icon.etc_mineral_special_i03 height=32 width=32></td> <td width=32><img src=icon.etc_mineral_rare_i03 height=32 width=32></td> <td width=32><img src=icon.etc_mineral_unique_i03 height=32 width=32></td> </tr> </table> </body></html> -
Request Raidinfo command
dramaa93 replied to scraw's question in Request Server Development Help [L2J]
I have question, does soulshots working well? Last time I used frozen soulshots was not working.. -
Help Multisell Problem
dramaa93 replied to dramaa93's question in Request Server Development Help [L2J]
Close -
No no I will add 1 by 1 it's good, thx
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I want to ask your help mxc, if there are still ppl who's able to help pls respond. I want to change 'champion mobs' something like this.... Well it's hard to write my English is not full yet... That what I want >>> BOSS (LVL 1) after death BOSS (LVL 2) after death BOSS (LVL 3) and so on till lvl 20. I hope you guys get it what I mean and if you can help me.. I don't mean full Java code (I think I have to make it in Java) just some part of it as example (l2jfrozen 1.5).
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Thx for answer, so there is no other way? But tbh that pretty helpful thx again. I think I got my answer so topic can be closed.
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everything is secured? and i checked it and its only for lucera and acis? its wont work for l2jfrozen 1.5?
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you cant change hero weapons glow
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Help
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But doesn't all merchant NPC using multisell? I mean from multisell you can put items and it's prices, same goes for default merchant NPCs just change items in multisell and give your prices. I hope I am not wrong.
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close. somehow i manage to do it myself, but i hope i get answers onto other post
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I made life stones stackable but I want to mobs drop it 1 by 1, what I have to change? I hope I was clear.... pS: I know I am asking lot's of questions there but you know there is something that you can't find into Google, so I hope I'll get help there.
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i have created multisell for tattoos in gm shop, but unfortunately its not working, any ideas why? <?xml version='1.0' encoding='utf-8'?> <list> <!-- [Tattoo Of Absolute A] <item id="1"> <ingredient id="57" count="10000000"/> <production id="491" count="1"/> </item> <!-- [Tattoo of Soul D] <item id="2"> <ingredient id="57" count="10000000"/> <production id="492" count="1"/> </item> <!-- [Tattoo Of Avadon B] <item id="3"> <ingredient id="57" count="10000000"/> <production id="493" count="1"/> </item> <!-- [Tattoo Of Doom B] <item id="4"> <ingredient id="57" count="10000000"/> <production id="494" count="1"/> </item> <!-- [Tattoo Of Divine B] <item id="5"> <ingredient id="57" count="10000000"/> <production id="496" count="1"/> </item> <!-- [Nightmarish Tattoo A] <item id="6"> <ingredient id="57" count="10000000"/> <production id="2410" count="1"/> </item> </list>
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hello, pls help me, i want to change quest item into normal item, i mean for example four-leaf golden clover coin (its quest item) make as normal item. pls give me some directions
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Hello, can anyone teach me how to disable titles in game? and how to use pvp title prefix, i want something like this as pvp title [0][0] (ofc 0 increases every time kill some1).