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dramaa93

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Everything posted by dramaa93

  1. thx for you support, i think can be locked
  2. but, normal shield have stackOrder="#rate" and they are changing each other, but anyways so if i write for example stackOrder="1" and stackOrder="2", "2" will replace "1"?
  3. what i have to change for lesser effect? <effect count="1" name="Buff" time="1200" val="0" stackOrder="#pDef" stackType="pDef"> <mul order="0x30" stat="pDef" val="#pDef"/> </effect> ----------------------------------- <effect count="1" name="Buff" time="120" val="0" stackType="pDef"> <mul order="0x30" stat="pDef" val="#rate"/> </effect> first 1 is chant of shielding, and second is active shield but with this stats i cant use active shield if i use chant of shielding first, and if i have used active shield and than i use chant of shielding active is off.....
  4. So mul Val is in percent and add Val exactly how much I want, but what this 0x10 or 0x40 0x30
  5. <add val='146' order='0x10' stat='pDef'/> <mul val='1.25' order='0x10' stat='maxHp'/> I need little explanation Order=0x10 what does it mean? Iam asking cus I gave avadon tattoo Val= 40 and it's increase mAtkspd more than expected....
  6. i am rly thxful of Frozen team but how to delete this ..
  7. "start augmenting" there will be just text and nothing else, i mean you don't have button in this html to make button you need to <button value="button" or <td width=40><button action="bypass -h npc_%objectId%_Augment 1" width=32 height=32 and then any icon back and fore "> </td> why don't you try to make simple 1 like this..... <html><body><br> <center> <br><br><br> <font color="B8B8B8 " align="right">___________________________________________</font> <table width=224> <tr> <td width=32><img src=icon.etc_mineral_general_i03 height=32 width=32></td> <td width=32><img src=icon.etc_mineral_special_i03 height=32 width=32></td> <td width=32><img src=icon.etc_mineral_rare_i03 height=32 width=32></td> <td width=32><img src=icon.etc_mineral_unique_i03 height=32 width=32></td> </tr> </table> <font color="B8B8B8 " align="center">___________________________________________</font> <br><br> <td align=center><button value="Augment" action="bypass -h npc_%objectId%_Augment 1" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td> <td align=center><button value="Remove" action="bypass -h npc_%objectId%_Augment 2" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td> <br><br> <font color="B8B8B8 " align="right">___________________________________________</font> <table width=224> <tr> <td width=32><img src=icon.etc_mineral_general_i03 height=32 width=32></td> <td width=32><img src=icon.etc_mineral_special_i03 height=32 width=32></td> <td width=32><img src=icon.etc_mineral_rare_i03 height=32 width=32></td> <td width=32><img src=icon.etc_mineral_unique_i03 height=32 width=32></td> </tr> </table> </body></html>
  8. I have question, does soulshots working well? Last time I used frozen soulshots was not working..
  9. No no I will add 1 by 1 it's good, thx
  10. I want to ask your help mxc, if there are still ppl who's able to help pls respond. I want to change 'champion mobs' something like this.... Well it's hard to write my English is not full yet... That what I want >>> BOSS (LVL 1) after death BOSS (LVL 2) after death BOSS (LVL 3) and so on till lvl 20. I hope you guys get it what I mean and if you can help me.. I don't mean full Java code (I think I have to make it in Java) just some part of it as example (l2jfrozen 1.5).
  11. Thx for answer, so there is no other way? But tbh that pretty helpful thx again. I think I got my answer so topic can be closed.
  12. everything is secured? and i checked it and its only for lucera and acis? its wont work for l2jfrozen 1.5?
  13. But doesn't all merchant NPC using multisell? I mean from multisell you can put items and it's prices, same goes for default merchant NPCs just change items in multisell and give your prices. I hope I am not wrong.
  14. close. somehow i manage to do it myself, but i hope i get answers onto other post
  15. I made life stones stackable but I want to mobs drop it 1 by 1, what I have to change? I hope I was clear.... pS: I know I am asking lot's of questions there but you know there is something that you can't find into Google, so I hope I'll get help there.
  16. i have created multisell for tattoos in gm shop, but unfortunately its not working, any ideas why? <?xml version='1.0' encoding='utf-8'?> <list> <!-- [Tattoo Of Absolute A] <item id="1"> <ingredient id="57" count="10000000"/> <production id="491" count="1"/> </item> <!-- [Tattoo of Soul D] <item id="2"> <ingredient id="57" count="10000000"/> <production id="492" count="1"/> </item> <!-- [Tattoo Of Avadon B] <item id="3"> <ingredient id="57" count="10000000"/> <production id="493" count="1"/> </item> <!-- [Tattoo Of Doom B] <item id="4"> <ingredient id="57" count="10000000"/> <production id="494" count="1"/> </item> <!-- [Tattoo Of Divine B] <item id="5"> <ingredient id="57" count="10000000"/> <production id="496" count="1"/> </item> <!-- [Nightmarish Tattoo A] <item id="6"> <ingredient id="57" count="10000000"/> <production id="2410" count="1"/> </item> </list>
  17. hello, pls help me, i want to change quest item into normal item, i mean for example four-leaf golden clover coin (its quest item) make as normal item. pls give me some directions
  18. Hello, can anyone teach me how to disable titles in game? and how to use pvp title prefix, i want something like this as pvp title [0][0] (ofc 0 increases every time kill some1).
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