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zilbe333

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Everything posted by zilbe333

  1. Hi, I updated Frozen code for stackable items. All seems to work fine. I've noticed a thing with enchanting, and I'm not sure whether it was like that or the code is sending msg 1 too late: Sys msg it self is fine, only when I enchant to +2 it says "you have successfullly enchanted to +1", when +3, it says +2, and so on up and sysmsg is one behind..
  2. Hello, I've came across this issue: TvT players that are clan members to ttack/cast, if the opposite event team player is a clan memmber, they have to be pressing CTRL to attack, if you're not a clan memmber all works fine. How to fix it? [L2jFrozen]
  3. FOUND it! Indeed, checked all conditions through, checked quest states in database, turns out conditon wa asking for wrong name - The ment q is correct but a single F-ing letter "s" is missing in the name, who ever "master" composed it! Tnx!
  4. Hi, I came across a quest (history log I guess) issue (an I wonder why other dO work, but this happens to not). Npc has 2 quests, second can be taken after first completion. First one is completed (and it also says in npc window (Done)), but when I choos the second, it says that I must complete first one for this to be taken! I checked the q scripts, looked at other project q and all seems to be fine line to line in the Q files.. I would like to understand what causes the problem to be able to solve for the future if would came across similar..
  5. Hi, I'm confused about setting fishing zone and water zone. I have hell of a lot fishing zones in my zone.xml file, but almost none works. I wasnt's sure whether fishing is allowed at all, but it says true in config, and only FEW places I managed to fish. So fishing works it self. I made fishing zone my self, around the water, but still I cannot fish there. WHY? Nor admin, nor regular player. Could it be z level issues? Sometimes admin has his hoo not in the water but behind in the ground!
  6. Tnx for reply, I will give it a go.
  7. Yes, I already were browsing through olly file, similar to the goal, only they're stating player one and player two. I could use a quick look on how it is done for All/everyone at once.. tnx for reply.
  8. I've got a guy in mind that knows about .dll's, I'll give it a go. Tnx for help.
  9. Hello, I'm looking for help to set TvT teleport so the manager would teleport players back to the locations they were taken from, not back to Npc(Giran). l2jFrozen project.
  10. What would be best tool to edit it? any link to it? tnx
  11. Tnanks for reply, In which file can I find this?
  12. Hello, Would like to know how/where to change Action commands /targetnext range? Which file in the client?
  13. tnx! That was my very first idea too! At the moment I'm deep enough into Interlude project for such turn. Some other season might try some focus like that..
  14. Hello, Was wondering whether it's possible to implement a shift+click inventory and show item into chat like it starts from Kamael, and whether there has been share for Interlude?
  15. Tried it, this one is really beautiful/ nice for farm zone. Another great work as meny of seen so far!
  16. I did before, but re-checked again. Looks like they all have one value for it, BUT, looks like all other armor works the same way with the shop - it actually shows correct value in the panel on the right side, in the old pics can't see but custom is fine on the right panel same way. Basic town shops dont have such as their option for stats are viewed through right click. In this situation it sort of doubles, you have the right click view and the right side panel, it uses the value for one of the place and leaves other one empty. And it is only with tunic and its MP increase nothing esle. Tried few other tunics/grades:
  17. tnx, I'll re-check every 0, must be one of..
  18. Hi, downloaded custom armor shared here on maxcheaters.. I made its stats as Dynasty armors. I've got little issue with Tunic, Mp bonus visual numbers: Bonus it self works, editet all nicely in armorgrp, looked how other sets have their stats/numbers... BUT in merchant shop it displays 0 to the MP bonus, in the inventory all is fine, it displays what I wrote. How to fix it, whats missing to check?
  19. Frozen project, db and server revisions=1132 Left just to set target type method line correctly, target type = AURA. (would like to know if it stands alone the command/method, or inbetween some statement..)
  20. Hi, LF ppl who knows Java and willing to help a second with few basic parameters for Instance code on Interlude. I cannot resolve my self even from bunch of examples, as i don't understand the chain of the all code in whole. Every example has it's little tail coming along from previous statements or so.. LF someone to look at the code and add whats missing. Giving few plain lines or suggestion which way to look up doesn't help any when you don't have such knowledge of Java. Instnace works fine, except needs to set skill type for npc and work range/radius.
  21. Hi, I would like to know how to change login panel text, words: username pasword where you enter both. Mine is ID and PWD, I would like to change them, I think I've seen them somewhere, but cannot find, thought they will be in systemmsg-e.dat, but didn't find them there.
  22. Hi, I followed all steps, made my Icon2.utx file for Interlude, encoded (I've used encoder before with l2 other projects, it works fine), edited etcitemgrp, named icon2.(name) , all steps 1:1 as in guide, but my inventory shows blank black. The image size etc. is fine - its an icon taken from gracia icons - cave crystal, nothing new/self made. Why is it now working? EDIT: sorted, instead of .tga format, I imported bmp into Unreal, it even showed the picture there of the icon. Did the rest as before, and worked for me.
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