0 9373 1 1 7 1 0 vCt1LineageWeapons.dynasty_blade_m00_wp Ct1LineageWeapons.dynasty_blade_m00_wp ct1LineageWeaponsTex.dynasty_blade_wp ct1LineageWeaponsTex.dynasty_blade_wp icon.weapon_dual_sword_i00 ct1icon.weapon_dynasty_blade_i01 ct1icon.weapon_dynasty_blade_i01 95 2080 51 1 0 14 3 2 Ct1LineageWeapons.dynasty_blade_m00_wp Ct1LineageWeapons.dynasty_blade_m00_wp 2 ct1LineageWeaponsTex.dynasty_blade_wp ct1LineageWeaponsTex.dynasty_blade_wp 4 ItemSound.public_sword_shing_8 ItemSound.sword_great_4 ItemSound.sword_mid_2 ItemSound.public_sword_shing_4 ItemSound.itemdrop_sword ItemSound.itemequip_sword 10 525 202 8 5 8 0 0 0 0 325 0 1 1 1000 0 -1 0 LineageEffect.e_u092_a LineageEffect.e_u092_a 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.300000 1.300000 LineageWeapons.rangesample LineageWeapons.rangesample 1.450000 0.800000 0.800000 1.450000 0.800000 0.800000 13.000000 0.000000 0.000000 13.000000 0.000000 0.000000 7 7 -1 -1
tag id drop_type drop_anim_type drop_radius drop_height UNK_0 drop_mesh1 drop_mesh2 drop_mesh3 drop_tex1 drop_tex2 drop_tex3 icon[0] icon[1] icon[2] icon[3] icon[4] durability weight material crystallizable projectile_? body_part handness wpn_mesh_cnt wpn_mesh[0] wpn_mesh[1] wpn_tex_cnt wpn_tex[0] wpn_tex[1] wpn_tex[2] item_sound_cnt item_sound[0] item_sound[1] item_sound[2] item_sound[3] drop_sound equip_sound effect random_damage patt matt weapon_type crystal_type critical hit_mod avoid_mod shield_pdef shield_rate speed mp_consume SS_count SPS_count curvature UNK_2 is_hero UNK_3 effA effB junk1A[0] junk1A[1] junk1A[2] junk1A[3] junk1A[4] junk1B[0] junk1B[1] junk1B[2] junk1B[3] junk1B[4] rangeA rangeB junk2A[0] junk2A[1] junk2A[2] junk2A[3] junk2A[4] junk2A[5] junk2B[0] junk2B[1] junk2B[2] junk2B[3] junk2B[4] junk2B[5] junk3[0] junk3[1] junk3[2] junk3[3] icons[0] icons[1] icons[2] icons[3]
as you see you need to change crystal_type to s grade. A Grade = 4, S Grade = 5