Jump to content

Reborn12

VIP Member
  • Posts

    2,393
  • Credits

  • Joined

  • Last visited

  • Days Won

    19
  • Feedback

    100%

Everything posted by Reborn12

  1. Yeah im using this Gk which you have send to him but he will try to compile with vip system :P j
  2. In this case he want to learn how to install a buffer then he can add what he want...or im wrong?
  3. http://www.maxcheaters.com/topic/196706-l2jacis-buffer/ Or use this but you need to download the htmls too..
  4. And where is code and npc type?you using the scheme like me just copy paste here your l2buffinstance code and your buffer's xml.. :D
  5. This buffer in using and i will share here because has vip system buffs there.. needs some changes.
  6. I will update later this post with more 3 jewels and i will add preview..
  7. i will make my first share..Blessed Epic Jewels i have made it for Acis I hope you like it... DownLoad:http://www.mediafire.com/download/fqfaxokfcsd9cba/Blessed+Jewels+Full.rar Pass:Reborn12 Credits for Icons:unknow Credits for Encrypt and stats+ Skills to me.. Let me know if i have forgot somethink.. Update:All Blessed Jewels :D Preview:http://prntscr.com/93z8i3
  8. http://prntscr.com/92o8nu This is my error when char logged in..i think is only a small add or somethink..thanks in advice..
  9. I think is client problem and i want to know the name of file who is for the camera zoom...zoom works only down and dont goes up...
  10. Camera dont works when im trying to go up...with mouse.
  11. Hi guys does someone knows how camera on interlude works is any file for this on system or what??because in my server doesnt working and i will be need some help..thanks in advice..
  12. Hello..as tittle says i want to know how to do this...f Give me some help..thanks in advice..
  13. You can search into voicedcommandhandler if is there any command for access level..
  14. Backdoored is somethink like this... http://i.imgur.com/zrFwcvz.pngI found to reports
  15. Prwto vima einai na pareis mia apofasi..interlude i h5??gt to ena me to allo den exoune kamia sxesh...prwta perneis tn apofasi k meta dialegeis pack...oti pack kai na pareis thelei kalh douleia kalo balance kai etoimo pack na pareis pali thelei douleia oxi giasas pira pack dedicate thelw kai site...i anoigw tn deutera..
  16. Create one new java file with name L2Buffer2Instance.java and paste this /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package net.sf.l2j.gameserver.model.actor.instance; import java.util.StringTokenizer; import net.sf.l2j.gameserver.ai.CtrlIntention; import net.sf.l2j.gameserver.datatables.SkillTable; import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import net.sf.l2j.util.Rnd; /** * @author KDerD64 */ public final class L2Buffer2Instance extends L2NpcInstance { public L2Buffer2Instance(int objectId, NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(L2PcInstance player, String command) { StringTokenizer st = new StringTokenizer(command, " "); String actualCommand = st.nextToken(); int buffid = 0; int bufflevel = 1; String nextWindow = null; if (st.countTokens() == 3) { buffid = Integer.valueOf(st.nextToken()); bufflevel = Integer.valueOf(st.nextToken()); nextWindow = st.nextToken(); } else if (st.countTokens() == 1) buffid = Integer.valueOf(st.nextToken()); if (actualCommand.equalsIgnoreCase("getbuff")) { if (buffid != 0) { MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, -1, 0); SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player); showMessageWindow(player); player.broadcastPacket(mgc); showChatWindow(player, nextWindow); } } else if (actualCommand.equalsIgnoreCase("restore")) { player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp()); player.setCurrentCp(player.getMaxCp()); showMessageWindow(player); } else if (actualCommand.equalsIgnoreCase("cancel")) { player.stopAllEffects(); showMessageWindow(player); } else if (actualCommand.equalsIgnoreCase("figther")) { SkillTable.getInstance().getInfo(1243, 6).getEffects(this, player); SkillTable.getInstance().getInfo(1242, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1240, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1077, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1068, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1062, 2).getEffects(this, player); SkillTable.getInstance().getInfo(1048, 6).getEffects(this, player); SkillTable.getInstance().getInfo(1045, 6).getEffects(this, player); SkillTable.getInstance().getInfo(1040, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1036, 2).getEffects(this, player); SkillTable.getInstance().getInfo(1035, 4).getEffects(this, player); SkillTable.getInstance().getInfo(1388, 3).getEffects(this, player); SkillTable.getInstance().getInfo(4402, 2).getEffects(this, player); SkillTable.getInstance().getInfo(4403, 3).getEffects(this, player); SkillTable.getInstance().getInfo(4404, 3).getEffects(this, player); SkillTable.getInstance().getInfo(4406, 3).getEffects(this, player); SkillTable.getInstance().getInfo(4405, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1363, 1).getEffects(this, player); SkillTable.getInstance().getInfo(274, 1).getEffects(this, player); SkillTable.getInstance().getInfo(275, 1).getEffects(this, player); SkillTable.getInstance().getInfo(271, 1).getEffects(this, player); SkillTable.getInstance().getInfo(264, 1).getEffects(this, player); SkillTable.getInstance().getInfo(268, 1).getEffects(this, player); SkillTable.getInstance().getInfo(269, 1).getEffects(this, player); SkillTable.getInstance().getInfo(304, 1).getEffects(this, player); SkillTable.getInstance().getInfo(307, 1).getEffects(this, player); SkillTable.getInstance().getInfo(4391, 2).getEffects(this, player); } else if (actualCommand.equalsIgnoreCase("mage")) { SkillTable.getInstance().getInfo(4400, 3).getEffects(this, player); SkillTable.getInstance().getInfo(4401, 3).getEffects(this, player); SkillTable.getInstance().getInfo(4391, 2).getEffects(this, player); SkillTable.getInstance().getInfo(4392, 3).getEffects(this, player); SkillTable.getInstance().getInfo(4394, 6).getEffects(this, player); SkillTable.getInstance().getInfo(4395, 6).getEffects(this, player); SkillTable.getInstance().getInfo(4396, 2).getEffects(this, player); SkillTable.getInstance().getInfo(4397, 2).getEffects(this, player); SkillTable.getInstance().getInfo(1389, 3).getEffects(this, player); SkillTable.getInstance().getInfo(273, 1).getEffects(this, player); SkillTable.getInstance().getInfo(276, 1).getEffects(this, player); SkillTable.getInstance().getInfo(365, 1).getEffects(this, player); SkillTable.getInstance().getInfo(268, 1).getEffects(this, player); SkillTable.getInstance().getInfo(270, 1).getEffects(this, player); SkillTable.getInstance().getInfo(304, 1).getEffects(this, player); SkillTable.getInstance().getInfo(305, 1).getEffects(this, player); SkillTable.getInstance().getInfo(307, 1).getEffects(this, player); SkillTable.getInstance().getInfo(311, 1).getEffects(this, player); SkillTable.getInstance().getInfo(349, 1).getEffects(this, player); SkillTable.getInstance().getInfo(1363, 1).getEffects(this, player); SkillTable.getInstance().getInfo(364, 1).getEffects(this, player); SkillTable.getInstance().getInfo(1303, 2).getEffects(this, player); SkillTable.getInstance().getInfo(1243, 6).getEffects(this, player); SkillTable.getInstance().getInfo(1078, 6).getEffects(this, player); } else super.onBypassFeedback(player, command); } @Override public void onAction(L2PcInstance player) { if (this != player.getTarget()) { player.setTarget(this); player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel())); player.sendPacket(new ValidateLocation(this)); } else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) { SocialAction sa = new SocialAction(this, Rnd.get(8)); broadcastPacket(sa); player.setCurrentFolkNPC(this); showMessageWindow(player); player.sendPacket(ActionFailed.STATIC_PACKET); } else { player.getAI().setIntention(CtrlIntention.INTERACT, this); player.sendPacket(ActionFailed.STATIC_PACKET); } } private void showMessageWindow(L2PcInstance player) { String filename = "data/html/buffer/" + getNpcId() + ".htm"; filename = getHtmlPath(getNpcId(), 0); NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(filename); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%npcname%", getName()); player.sendPacket(html); } @Override public String getHtmlPath(int npcId, int val) { String pom = ""; if (val == 0) pom = "" + npcId; else pom = npcId + "-" + val; return "data/html/buffer/" + pom + ".htm"; } } then open eclipse go to net.sf.l2j.gameserver.model.actor.instance and paste this file there... now paste this npc into xml>>>npcs <npc id="50009" idTemplate="31324" name="AngelRafael" title="BUFFER"> <set name="level" val="80"/> <set name="radius" val="8"/> <set name="height" val="23"/> <set name="rHand" val="0"/> <set name="lHand" val="0"/> <set name="type" val="L2Buffer2"/> <set name="exp" val="0"/> <set name="sp" val="0"/> <set name="hp" val="2444.46819"/> <set name="mp" val="1345.8"/> <set name="hpRegen" val="7.5"/> <set name="mpRegen" val="2.7"/> <set name="pAtk" val="688.86373"/> <set name="pDef" val="295.91597"/> <set name="mAtk" val="470.40463"/> <set name="mDef" val="216.53847"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="50"/> <set name="runSpd" val="120"/> <set name="dropHerbGroup" val="0"/> <set name="attackRange" val="40"/> <ai type="default" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="4045" level="1"/> <skill id="4416" level="18"/> </skills> </npc> The go to your server //spawn 50009 and Have Fun
  17. Add me on Skype Vasilis.kostidis i will add for you this buffer
×
×
  • Create New...