Jump to content

ScRaB4ever

Members
  • Posts

    456
  • Joined

  • Last visited

  • Days Won

    7
  • Feedback

    0%

Everything posted by ScRaB4ever

  1. l2j interlude ΕΙΝΑΙ ΜΕ COMPILE OXI PRECON
  2. ΚΑΛΗΣΠΕΡΑ ΣΕ ΟΛΟΥΣ ΕΔΩ ΚΑΙ ΚΑΝΑ ΔΥΟΡΟ ΨΑΧΝΩ ΤΟ JAVA CODE ΓΙΑ ΝΑ ΚΑΝΕΙ Ο SERVER AUTOLOOT TA ADENA. ΑΝ ΜΠΟΡΕΙ ΚΑΠΟΙΟΣ ΝΑ ΒΟΗΘΗΣΕΙ... 10x
  3. oi times gia to color kai to title alalzoyn gia olous stoys char to idio kai pernoin tis times toy teleftaioy char p einai away. den einai skexwristes gia ton ka8e char
  4. filarako m ayxarhstw gia thn boh8eia omws den katalabes akribws p exw to problhma h isws na mhn eimoyn egw safhs to title allazei kai to xroma ti ginete omws patas esy away pataw egw away ara exoyn apo8ikeytei oi dikes m times ama pathseis back 8a pareis tis dikies m times oxi tis dikes s:/ basika 8elw na ftiaksw ena table p na apo8ikebei to onoma to xroma kai ton titlo kai otan o allos pataei back na pernei tis times apo to table
  5. kalhspera!! exw ftiaksei ena away system (bsk pira ena p hparxei sto site kai to allaksa) kai exw ena prob apo8ikebete to title kai to xrwma t title se kapies me tablhtes kai meta otan pathsei o allos back pernei aytes tis times poy einai to problhma twra? oi times gia to xroma kai to title den apo8ikeyete ksexwrista gia ton ka8e paixth alla oi metablhtes pernoyn tis times toy teleftaioy paixth p ekane away otan meta kaneis back perneis tis times toy teleytaioy kai oxi tis dikes s oriste to code: package net.sf.l2j.gameserver.handler.voicedcommandhandlers; import net.sf.l2j.gameserver.ai.CtrlIntention; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; public class away implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "away", "back" }; private String chartitle; private int charcolor; public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { if (command.equalsIgnoreCase("away")) { if (activeChar.isInJail()) { activeChar.sendMessage("You cannot use this command while you are in Jail!"); return false; } else if(activeChar.isInOlympiadMode()) { activeChar.sendMessage("You cannot use this command while you are in the Olympiad now."); return false; } else if(activeChar.atEvent) { activeChar.sendMessage("You cannot use this command while you are in an event."); return false; } else if (activeChar.isInDuel()) { activeChar.sendMessage("You cannot use this command while you are in a duel!"); return false; } else if (activeChar.inObserverMode()) { activeChar.sendMessage("You cannot use this command while you are in Observer Mode."); } else if (activeChar.isFestivalParticipant()) { activeChar.sendMessage("You cannot use this command while you are in a festival."); return false; } else if (activeChar.isInParty() && activeChar.getParty().isInDimensionalRift()) { activeChar.sendMessage("You cannot use this command while you are in the dimensional rift."); return false; } else if (activeChar.isParalyzed()) { activeChar.sendMessage("You are already away from keyboard."); return false; } chartitle = activeChar.getTitle(); charcolor = activeChar.getAppearance().getTitleColor(); activeChar.sendMessage("You are away from keyboard."); activeChar.setTitle("*Away*"); // Title text when somebody is away. activeChar.getAppearance().setTitleColor(0xFF000); activeChar.setIsParalyzed(true); activeChar.broadcastUserInfo(); } else if (command.equalsIgnoreCase("back")) { if (activeChar.isInJail()) { activeChar.sendMessage("You cannot use this command while you are in Jail!"); return false; } else if(activeChar.isInOlympiadMode()) { activeChar.sendMessage("You cannot use this command while you are in the Olympiad."); return false; } else if(activeChar.atEvent) { activeChar.sendMessage("You cannot use this command while you are in an event."); return false; } else if (activeChar.isInDuel()) { activeChar.sendMessage("You cannot use this command while you are in a duel!"); return false; } else if (activeChar.inObserverMode()) { activeChar.sendMessage("You cannot use this command while you are in Observer Mode."); } else if (activeChar.isFestivalParticipant()) { activeChar.sendMessage("You cannot use this command while you are in a festival."); return false; } else if (activeChar.isInParty() && activeChar.getParty().isInDimensionalRift()) { activeChar.sendMessage("You cannot use this command while you are in the dimensional rift."); return false; } activeChar.sendMessage("Welcome back, have fun!"); activeChar.setTitle(chartitle); activeChar.getAppearance().setTitleColor(charcolor); activeChar.setIsParalyzed(false); activeChar.broadcastUserInfo(); } return true; } public String[] getVoicedCommandList() { return VOICED_COMMANDS; } } an mporei kaoios na me boh8hsei 8a to ekthmoysa poly....
  6. well this dudes asked to buy my pack 1 week ago... if he has his full anti hack pack why did he request mine? fail....
  7. exw dokimasei na balw to stopalleffects sto change kai sto add alla den doylebei:/ [edit] brhka ayto p h8ela sto L2NpcInstance sth gramh 8829 regiveTemporarySkills(); rewardSkills(); - restoreEffects(); kante ena lock plz
  8. diko sou def onEvent(self,event,st): htmltext = event if st.getPlayer().getPvpFlag() > 0 or st.getPlayer().getKarma() > 0: htmltext = "<html><head><body><center><br><br>Im not gonna help you unless<br> you stop fighting....<center></body></html>" else: st.getPlayer().setTarget(st.getPlayer()) #Wind Walk if event == "1":
  9. to pack m leei many bug fixes oxi full bug fixes am deis sta fix p grafw sto post den anaferw poy8ena ena tetoio fix.... meine on topic plz
  10. nai to pack m einai compile xrhshmopoiw IL L2J
  11. kelhpsera se oloys mporei kapoios na m stile oti xreiazete gia na ftiaksw sta symbols skills? 8a to ektimoysa poly, eyxarhstw L2J IL compile
  12. yes i did 2 ppl joined server to play and then they have asked me to sell the pack... maybe i do it to adverise my pack?
  13. what does it have to do with the pack?? i said you can check server at l2sting.eu not go play.... check for bugs try attack server etc....
×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..