the main thing i have against the server is the mage problem which seems to occur on literally every mid rate server in existence
what is it you might ask and why/how can we address this
although probably nobody will read it or even do anything about it i will write it anyway just because its so important
with my phd from yale on lineage 2 i will present you the extensive research that i have conducted over the 14.88 years of my experience
why they are a problem -
necromancers are the most infuriating thing to play against and has no counterplay and are straight overpowered in every way
low mana costs (more like none)
overpowered toggles
chain cc (anchor silence abyss doom)
takes no damage (transfer pain)
2v1 (summon hurts and tanks a shit ton of damage)
they are the fastest farmers in the game and have arguably the highest dps out of any class in the game (besides like frenzy destroyer or zealot tyrant)
they have the highest burst out of anything in the game (mcrit on S jewels = 4-5k)
they have lots of debuffs and can chain cc you
can optimize setup defensively due to less reliance on multiple buffs meaning they can take more resists etc (no need for lifesteal, crit, crit damage, accuracy, evasion etc)
robe stats naturally make them tankier combined with defensive buffs
are not gated by cd's or mana costs (MANA POTIONS IM LOOKING AT YOU)
since mage toggles are already overpowered the tradeoff in a normal server is that they eat a lot of mana (arcane power, transfer pain) however mana potions remove that issue
potential ways you can control the mage problem
1 - mana potions 1/2 amount (500->250) when in combat
2 - disable mana potions if flagged
3 - mana potions 3-5 sec cd's
4 - reinforce 'glass cannon' concept (-pdef,mdef,hp but +matk a little)
5 - increase cd's
mages on mid rates literally dominate every stage of the game from the moment they press that buff button and tp to whatever zone - they are just straight overpowered from early to end game
although i have to say the diversity on the server is a lot better compared to like l2 mid or something (98% mage, 1% archer, 1% other) / here its like (80% mage, 10% archer, 5% buffers, 5% others)
i understand why people complain to you and urge you to not nerf mages. the answer is quite simple. they want to abuse op and can not fathom the idea of mages being in line with other classes and wants to keep on playing the most overpowered group of classes in the game thinking they are good
mages remove the need for... archers (ranged dps because mages out dps them and are about as tanky although you can argue that a full mage party is easy to counter because you can replace armor buff with elemental resists but..), warlord (because their aoe is like 10x better and isnt reduced by amount of mobs), dwarfs (even tho theres no spoil they prob farm faster than dwarf anyway), armor items (since mobs are so easy to kill players should itemize jewels instead of armor just like how i use plated leather at 77 because nobody plays fighter therefore i dont need armor to fight them)