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Sdw

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Everything posted by Sdw

  1. The important ones :D
  2. I have a job, income on l2 was never a goal to achieve :D And it's not success, more binaries would have been lovely to get some shit straight
  3. Well I won't as it doesn't turn into income for me :D ended some part I needed though.
  4. No clue, lost contact with my guy which was selling for 20k whole
  5. Depends what you're looking for (part or whole) There is a marketplace for god files yet at outrageous price as always, and a lot of scammer
  6. Sure, yet why a useless version number though. You might get lucky though Tauti is not worse it :D
  7. File name is shit, they not use that kind of naming on retail, specially for version number (future NA is EP50)
  8. Assuming Tauti based on the 2.0. It did leak, like Glory Days. Regarding the RAR file itself no clue.
  9. Which version would it be ?
  10. Seems to be "maxNegated" property. But this is burning my lips, what the fuck pack is this ? A really old l2j ?
  11. Read fully, it works on god client, that's why I asked.
  12. Latest client would find it, that's why I ask.
  13. Alt g isn't working in Interlude ? Oo
  14. isSweepActive is never true as sweep data is generated on mob death.
  15. Arguing about a one liner, stop it :D
  16. My god, First check the proper method, what you want to use would be onTalk, onFirstTalk or maybe onAdvEvent. Pick the one that suits you. Also category were made in retail to avoid such ugly list. There is an existing category for healer, check the name in categoryData.xml and use player.isInCategory(Category type.NAME_HERE) you can even make yours if you like.
  17. Works on unity :D that's how I came to see 10k is client hard limit, it won't even show further NPC or player spawning in the area
  18. L2 does have a bad client, yet retail does manage to do things l2j never did. Network handling and knownlist are two of the problem server side.
  19. You made a half code check there. Point being retail uses Z, you don't, your call after that. Try with 10k Karik casting on yourself, more fun.
  20. You're free to check the code it's shared: D
  21. Still you should have handled it 3d :P
  22. Pirama is right, movement validation is a disaster on most l2j, it can be easily reworked though.
  23. Because the whole formula is wrong mostly, time is not calculated correctly :/
  24. Zealar made a huge less modifying hit time, most formula are wrong, but server to match client animation, hit time should be hitTime + cancelTime with a 500ms cap going down Also indeed coolTime for last casting phase
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