Jump to content

tiguz

Members
  • Posts

    177
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by tiguz

  1. You are probably one of those stupid ppl irl who pay for stuff they are not supposed to, just because they think that agreeing with ToS or clicking "I agree" magically turns everything in there a law. Thats how Banks make money, from ppl like you. Come one ppl you have got to have any experience with adult life. Its not 2007 anymore!
  2. Bitch please, ur asshole must be jealous of your fingers by now. Ignorance is bliss Mr. Google lawyer. Reading all the stuff u wrote above I wont even try to educate you. If it will make you feel better: ok u are right. ROFL!
  3. You guys think that just because it is a ToS, everything in there is legal/or can be used in a law suit? Or just because I make a private contract with somebody saying that if the other party break any clause he is supposed to pay me with his kidney? that is the same shit. Clearly nobody here has any knowledge of law. I can make a ToS with WHATEVER I want in it. It doesnt mean it can be used legally just because the other party agreed. ROFL ToS this, ToS that bla bla bla You ppl live in caves or what? Have you never had any problem with a Bank for example? Banks are champions in making contracts with illegal clauses, and the moment they are taken to court the whole contract is deemed null. And by illegal clause I dont mean something that even a blind guy could see. There are so many things that can be nullified in court, you ppl have no ideia, not even in a million years.
  4. thx for the reply Melron. but im not sure if I understood what you mean. Can you be more detailed pls?
  5. Hello! I have a custom feature to change a player's base class. So in order to not mess the olympiad, when a player changes his baseclass, a statement is executed to reset his fights/points. The db is updated correctly, but back in game, if I restart the char and use /olympiadstat, I still have the old points/fights. I saw in other servers that this info is updated instantly. How can I do it instantly too? atm this is what Im running: // Reset olympiad data for this player. statement = con.prepareStatement("UPDATE olympiad_nobles SET class_id=?, olympiad_points=?, competitions_done=?, competitions_won=?, competitions_lost=?, competitions_drawn=? WHERE char_Id=?"); statement.setInt(1, player.getClassId().getId()); statement.setInt(2, 18); statement.setInt(3, 0); statement.setInt(4, 0); statement.setInt(5, 0); statement.setInt(6, 0); statement.setInt(7, player.getObjectId()); statement.execute(); statement.close(); Any help is welcome!
  6. Hello there. I have some doubts about the sieges, and my memory is not helping me. Acordding to the retail siege videos on youtube, skills can be used on gates/doors during siege, but I would like to know if magical/physical skills can deal Damage to castle Gates/doors. They can be used, but can a gate actually be destroyed only by a mage pt, for example?
  7. Has frozen got rid of the javolution library? I dont think so. Also I dont think frozen users would get rid of javolution from all their files when the main project have not.
  8. Hello guys, I would like to know how can I add the "blinking" or "flashing" effect for a skill. I noticed that in my pack (acis) some skills doesnt blink. For example the heart of paagrio is a buff that lasts 15 seconds and it should blink from 15 to 0 and display a countdown, but none of that is happening.
  9. Hey guys, where can I find this L2font : I know it exists cause I have seens some custom splash's using it, like this one: Have you seen it anywhere?
  10. Hello! Is it possible to use Hi5 Buttons and background image like in this photo, but for interlude? https://postimg.org/image/jnv3wtwvb/ If you know a share, please post it here =D
  11. Hey there everybody! I would like to get some help with my case since I tried to fix the problem myself numerous times but nothing seems to have any effect, not even with the help of a friend. So here is the thing: Melee classes like daggers and tanks cannot hit/use skills on a running target. The attacker will chase/run after the target and when he reaches the minimum distance to hit/use skill, he does nothing, just stops and starts running again in a loop. Very rarely you can hit/ use a skill, VERY rarely. For example, you try to kill a Mage with a Dagger> Mage is running from you, you try to backstab but you cant! Even with Dash, I rin to the mage but nothing happens, even from the front! When mage stop running I can use skills/hits. I tried to increase attack range in AttackableAI.java: int range = combinedCollision; if (attackTarget.isMoving()) range += 15; if (npc.isMoving()) range += 15; 15 is the original value, I tried with 50, 100, but didnt change anything. Also,this problem also affects archers in some way, check it, that is not normal:
  12. Hey there! Could someone help me to understand how to code these "% bars" in the lineage 2 client? Check the examples in images: https://imgur.com/a/YX6ZL
  13. I tried something like this: else if (newClass.equals(player.getBaseClass())) { player.sendMessage("You already have that Baseclass! Choose a new one."); return false; } else if (newClass.equals(player.getSubClasses().values())) { player.sendMessage("Delete your Subclass first!"); return false; But this is not working. Any help?
  14. Hello! I added to my pack a multiservice NPC: It allows to player to change his baseclass w.o cheking if he already have that class as a subclass, so this happens: https://imgur.com/a/iYzQw How can I fix it?
  15. Then stop lying and advertising it as the real server. You said yourself that it is a copy. U even created an account called O-reo trying to pass as the real owner Matthew (oreo).
  16. Actually i know the real owner of the old eternal sin l2 and hes american. You guys cant even talk english lol. Also the real web domain es-l2.com is not active. This is java, ES was l2off.
  17. Worked like a charm! Thank you for putting an end to this =P Really!
  18. This works, but it causes a new problem: If the char returns to the flag zone, already flagged, the flag will disapear inside the zone and will never come back, even if it leaves and enters again.
×
×
  • Create New...