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One Shot Mario

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Everything posted by One Shot Mario

  1. U get into the room ... u kill 2 mobs (boss doesnt move a muscle) u say hey i am clever i will hit the boss and bypass the mobs... u hit the boss boom every focking shit in the room attacks you ... even though you did it right and the mobs were actualy far away.
  2. I love when Raids have mechanics... And i want to create this *Mechanic on this raid i am creating. What i want to do and i am asking to see if i can do this is : I Want to place a boss in the middle of a big room... I Want the Mobs (Not Raid Mobs) to get aggro when you hit the boss Like Protecting him... But when you hit the mobs... (again not the Raid Mobs) to make the boss ignore that. Hit the boss u get the Whole room on you because they are soldiers and they will help their lord... But the Raid dont attack when you hit the monsters on the room Except when you hit him or the raid mobs. And i dont want the whole room to attack you when u hit one mob... just the mobs that are close to that mob and you. Damn i wish i was better in English to Explain it better.
  3. People will never be happy... you just need to make the majority happy ... or just not angry and sad :P there is no perfect server or perfect chronicle... u just try to make most of them happy... nobody can make a PERFECT all happy server ^^
  4. So heres the thing... for me Hellbound was one of the better servers ... What i hate is the all melee charge thingy... Titan with frenzy zealot... oh ye good now he can be on u in a sec stun you and deal thousands dmg till u get off your stun. High five gives u more things to do but 3 stones on each armor piece makes balance harder... As an archer you cant do shit ... in Oly you are the happiest time for every other character hell even crafters can kick your ass... other than that i dont mind high five... But i stand for Hellbound or gracia final servers... with freya i am not that familiar... but i bet it would be better than High five... Best regards... the path you are going to take will be hard... Good luck.
  5. Dude! be innovative ... think good things to do what would be good for your server... ask your self why people stop playing a server after some time.. what is missing? armors is one thing... but i am sure u can think of new things to make the players experience better... dont over do it nor leave it as it is... Play with ideas ask your players if one thing is good ... dont be afraid to be creative... you might thing of a great thing that l2 is missing :P Good luck on your project :) Best regards.
  6. Will you Copy/paste the whole LeagueSharp (joduska.me) here?
  7. w/o items i cant become nob, but if i have 3+ coins i can :P
  8. Hello guys there is a problem with the npc, i set the st.takeItems(VOTE_COIN,150) but still i can become nobless with 3-4 and so on coins, (when i have 150 the npc is taking normally the coins and i get nob status) so i can become nob with less than 150 vote coins no matter what (if i have 3+ coins in my inventory) whats wrong with their script? import sys from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance from com.l2jfrozen.gameserver.model.actor.instance import L2NpcInstance from java.util import Iterator from com.l2jfrozen.util.database import L2DatabaseFactory from com.l2jfrozen.gameserver.model.quest import State from com.l2jfrozen.gameserver.model.quest import QuestState from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest qn = "6666_NoblessTrader" NPC = [66666] NOBLESS_TIARA = 7694 VOTE_COIN = 7569 QuestId = 6666 QuestName = "NoblessTrade" QuestDesc = "custom" InitialHtml = "31739-1.htm" print "Nobless Trader (66666) Enabled..." class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = "<html><head><body>I have nothing to say you</body></html>" cond = st.getInt("cond") count=st.getQuestItemsCount(VOTE_COIN) if event == "31739-3.htm" : if cond == 0 and st.getPlayer().isSubClassActive() : if st.getPlayer().getLevel() >= 70 and count > 1: htmltext=event st.set("cond","0") st.getPlayer().setNoble(True) st.giveItems(NOBLESS_TIARA,1) st.playSound("ItemSound.quest_finish") st.setState(COMPLETED) st.takeItems(VOTE_COIN,150) else : htmltext="31739-2.htm" st.exitQuest(1) else : htmltext="31739-2.htm" st.exitQuest(1) return htmltext def onTalk (self,npc,player): htmltext = "<html><head><body>I have nothing to say you</body></html>" st = player.getQuestState(qn) if not st : return htmltext npcId = npc.getNpcId() id = st.getState() if id == CREATED : st.set("cond","0") htmltext="31739-1.htm" elif id == COMPLETED : htmltext = "<html><head><body>This quest have already been completed.</body></html>" else : st.exitQuest(1) return htmltext QUEST = Quest(6666,qn,"custom") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId)
  9. New poll has been added, register to our forum and vote here: http://l2shurima.eu/forum/index.php?topic=168.0 Cheers
  10. New event started, check our forum for details: http://l2shurima.eu/forum/index.php?topic=164.0
  11. Server will be up sooner or later, we working in advertising all those days.
  12. He talk about our special zones, but the reason of errors wasnt these zones, plus is fixed already ;)
  13. Facebook event has started! more info inside: http://l2shurima.eu/forum/index.php?topic=156.0
  14. Grand opening date will be announced soon, stay tuned http://l2shurima.eu/ http://l2shurima.eu/forum/ https://www.facebook.com/L2Shurima https://www.facebook...100006120045778
  15. [PRE-OPENING] Changelog: 12.10.2014 Small rework for class balance. Small rework for Grand Bosses. Hard mob's reworked a bit. 3 New raid bosses added: Easy Zone.. http://l2shurima.eu/ http://l2shurima.eu/forum/ https://www.facebook.com/L2Shurima https://www.facebook.com/profile.php?id=100006120045778
  16. Don’t forget to participate in our special promotion EVENT: http://l2shurima.eu/forum/index.php?topic=156.0
  17. Details: http://l2shurima.eu/forum/index.php?topic=157.0
  18. Hello, u cant download the patch since the server is offline, we didn't announced any Grand opening yet, on site u clearly can see that the server is offline, also on forum we didn't wrote any announce date, thats why we didnt added the patch system on site. Stay tuned on forum for incoming news: http://l2shurima.eu/forum/
  19. TvT, Ctf= selfbuffs, only the DeathMatch event is full buff.
  20. is up :)
  21. Facebook event started! Invite your friends to Like And Share our page on Facebook and when we will reach 1000 Likes five players will earn Special Rewards.. http://l2shurima.eu/forum/index.php?topic=156.0
  22. Hello, we fixed the C.E. problem already, stay tuned in our forum for more information. http://l2shurima.eu/forum/
  23. Hello guys, i (also my testers) get this weird critical error when i unstuck/SoE/ or To village: #1 2014.9.28 14:34:33 OS : Windows Vista 6.1 (Build: 7601) CPU : GenuineIntel PentiumPro-class processor @ 2801 MHz with 4095MB RAM Video : NVIDIA GeForce 210 (4052) General protection fault! History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial37) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial37) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 24_16.ShadowProjector37) <- AActor::Serialize <- TestReach <- (ShadowProjector 24_16.ShadowProjector37) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 24_16.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop #2 2014.9.28 14:40:16 OS : Windows Vista 6.1 (Build: 7601) CPU : GenuineIntel PentiumPro-class processor @ 2801 MHz with 4095MB RAM Video : NVIDIA GeForce 210 (4052) General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial21) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial21) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 24_16.ShadowProjector226) <- AActor::Serialize <- TestReach <- (ShadowProjector 24_16.ShadowProjector226) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 24_16.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop Any solution?
  24. Hello players, our beta phase is over, thanks everyone who participated in our test mode, we are going to apply the report's and suggestion's which we got from players. All the beta testers will earn rewards in our grand opening for their help. Stay tuned in our forum for more informations. Greetings. http://l2shurima.eu/forum/index.php
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