Jump to content

Rootware

Legendary Member
  • Posts

    1,370
  • Credits

  • Joined

  • Last visited

  • Days Won

    14
  • Feedback

    100%

Posts posted by Rootware

  1. If you talking about one region with the same coords then it's impossible. Client will display the first name found in the list with zone's names by coords, even if zones will specified more than one. Zones must have no collisions in geometry. E.g. Cruma Tower floors. The same coords but have different Z position of blocks.

  2. The pointless to make something what already exists in L2.

     

    Item:

    	<item id="9589" type="Armor" name="Iron Bracelet">
    		<set name="icon" val="icon.etc_rbracelet_c_i00" />
    		<set name="default_action" val="EQUIP" />
    		<set name="bodypart" val="rbracelet" />
    		<set name="immediate_effect" val="true" />
    		<set name="crystal_count" val="72" />
    		<set name="crystal_type" val="C" />
    		<set name="material" val="SILVER" />
    		<set name="weight" val="150" />
    		<set name="price" val="216000" />
    		<set name="item_skill" val="3322-1" />
    	</item>

     

    Skill:

    	<skill id="3322" levels="1" name="Brass Bracelet">
    		<!-- Confirmed CT2.5 -->
    		<set name="icon" val="icon.etc_rbracelet_c_i00" />
    		<set name="magicLvl" val="20" />
    		<set name="operateType" val="P" />
    		<set name="targetType" val="SELF" />
    		<for>
    			<effect name="TalismanSlot">
    				<param slots="1" />
    			</effect>
    		</for>
    	</skill>

    If you really need new one item with one slot then make new item by posted example and specify this skill ID.

×
×
  • Create New...