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Victor Kolinko

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Everything posted by Victor Kolinko

  1. https://mysvn.ru/DraKovvka/DWO/ ertheia svn https://yadi.sk/d/KrjnmNEff68GW lindvior https://yadi.sk/d/ZD36x6cNf68GE original sources ty DragondWind for share
  2. Good job! Can you add "Assists reward system"?
  3. bad idea. imbalance in the free source code will not do it.
  4. ertheia and lindvior is different projects. you can connect to ertheia with ertheia client.
  5. компилируй с помощью ant, как это делать можешь найти на сайте команды л2скрипт
  6. Hi, who have Valiance(Epeisodion) system folder prot.580(583) clear, without GG and patched, PM pls! i use google, but cant find it :( sry for my bad english
  7. how can I help fix bugs? How can I join your team?
  8. If you are adding support for source valianсe maybe make it a separate patch?
  9. instance zones are closed after entering them, and not after their completion. Nothing else is checked and tested. Because I have my own project, and I do not need all the functionality la2. but if I ever find an error, I'll write. p.s. skills cd\cast time rly good balanced. but have problem with some skills mechanics
  10. need only client 531 protocol need fix some skills or skill system, bcs some skill cant be used without pvpflag (shadow step for ex. or wynn marks and more), but on official server i can use it without pvpflag
  11. #include "CSentPackets.h" #include "L2ServerFunctions.h" extern "C" int nRevision; // C4 per player : SdSddddddddddffdddddddddd dddddddddd dddddddddd dddddddddd dddddddd ff INT32 nLoadCharacters = 0; void CSentPackets::LoadCharacters(CSocket *pSocket, const char *format, va_list va) { L2SERVER_SHARED_GUARD(nLoadCharacters); TLS_TRACE_BEGIN; char *charSelectFormat = (char*)0x9D9270; // Character Selection Info (Character Screen) va_list vl = va; UINT8 packetid = va_arg(vl, UINT8); UINT32 chars = va_arg(vl, UINT32); UINT32 buffersize = va_arg(vl, UINT32); CSPacket InPacket(va_arg(vl, CHAR *), buffersize, buffersize); CSPacket OutPacket; OutPacket.set(8192); OutPacket << packetid; OutPacket << chars; if(nRevision > 746) { OutPacket << (INT32)0x07; OutPacket << (BYTE)0x00; int pos = 0; for ( UINT32 a = 0 ; a < chars ; a++ ) { UINT32 lastpos = pos; UINT32 cnsize = (InPacket.GetWString(pos).size()+1)*2; // Character Name Size 32 Bytes UINT32 ansize = (InPacket.GetWString(pos+cnsize+4).size()+1)*2; // Account Size 28 Bytes UINT32 psize = 285 + cnsize + ansize; UINT32 exppos = 64 + cnsize + ansize; OutPacket.Write(InPacket.GetBytes(pos),exppos); pos += exppos; OutPacket.Write((INT64)InPacket.GetQWord(pos)); pos += 8; OutPacket.Write(InPacket.GetBytes(pos), 44); pos += 44 + 64; OutPacket.Write(InPacket.GetBytes(pos), 64); pos += 64; OutPacket.Write(InPacket.GetDWord(lastpos+exppos+168)); OutPacket.Write((INT32)0x00); OutPacket.Write((INT32)0x00); OutPacket.Write((INT32)0x00); OutPacket.Write((INT32)0x00); OutPacket.Write((INT32)0x00); OutPacket.Write((INT32)0x00); OutPacket.Write((INT32)0x00); OutPacket.Write((INT32)0x00); OutPacket.Write(InPacket.GetBytes(pos),(psize-(pos-lastpos))); pos += (psize-(pos-lastpos)); OutPacket.Write((INT16)0x00); OutPacket.Write((INT16)0x00); OutPacket.Write((INT32)0x00); } } else { // IL Packet SdSddddddddddffdQddddddddddddddddddddddddddddddddddddddddddddddddffdddchh int pos = 0; for ( UINT32 a = 0 ; a < chars ; a++ ) { UINT32 cnsize = (InPacket.GetWString(pos).size()+1)*2; // Character Name Size 32 Bytes UINT32 ansize = (InPacket.GetWString(pos+cnsize+4).size()+1)*2; // Account Size 28 Bytes UINT32 exppos = 64 + cnsize + ansize; OutPacket.Write(InPacket.GetBytes(pos),exppos); pos += exppos; OutPacket.Write((INT64)InPacket.GetQWord(pos)); pos += 8; OutPacket.Write(InPacket.GetBytes(pos), 108); pos += 108; OutPacket.Write((INT32)0x00); OutPacket.Write(InPacket.GetBytes(pos), 64); pos += 64; OutPacket.Write((INT32)0x00); OutPacket.Write(InPacket.GetBytes(pos), 12); pos += 12; OutPacket.Write(InPacket.GetBytes(pos), 16); pos += 16; OutPacket.Write(InPacket.GetBytes(pos), 13); pos += 13; OutPacket.Write((INT32)0x00); } } pSocket->Send(&OutPacket); TLS_TRACE_END; } INT32 nLoadSelectedCharacter = 0; void CSentPackets::LoadSelectedCharacter(CSocket *pSocket, char *pFormat, ...) { L2SERVER_SHARED_GUARD(nLoadSelectedCharacter); TLS_TRACE_BEGIN; va_list tag; va_start(tag, pFormat); CSPacket Packet; Packet.set(350); BYTE nPacketID = va_arg(tag, BYTE); // PACKET ID Packet << (wstring)va_arg(tag, WCHAR *); // Character Name Packet << va_arg(tag, DWORD); // Character Object ID Packet << (wstring)va_arg(tag, WCHAR *); // Character Title Packet << va_arg(tag, DWORD); // Session ID Packet << va_arg(tag, DWORD); // Pledge ID Packet << va_arg(tag, DWORD); // Builder Packet << va_arg(tag, DWORD); // Sex Packet << va_arg(tag, DWORD); // Race INT32 nClassID = va_arg(tag, DWORD); // Class ID Packet << nClassID; // Class Packet << va_arg(tag, DWORD); // WorldId Packet << va_arg(tag, DWORD); // X Packet << va_arg(tag, DWORD); // Y Packet << va_arg(tag, DWORD); // Z Packet << va_arg(tag, DOUBLE); // Current HP Packet << va_arg(tag, DOUBLE); // Current MP Packet << va_arg(tag, DWORD); // SP va_arg(tag, DWORD); Packet << pSocket->user->SD->nExp64; // EXP Packet << va_arg(tag, DWORD); // Level Packet << va_arg(tag, DWORD); // Align Packet << va_arg(tag, DWORD); // Karma Packet << va_arg(tag, DWORD); // INT Packet << va_arg(tag, DWORD); // STR Packet << va_arg(tag, DWORD); // MEN Packet << va_arg(tag, DWORD); // DEX Packet << va_arg(tag, DWORD); // WIT Packet << (INT32)0x00; Packet << (INT32)0x00; Packet << nClassID; for (int i=0; i<20; i++) { Packet << (INT32)0x00; } va_end(tag); // Sending UserInfo pSocket->Send("cb", nPacketID, Packet.size(), Packet.buffer(false)); TLS_TRACE_END;
  12. I can not start the server with COEP extender 66\61 ver. I'm using 746 protocol for interlude. When connecting to a game server, server crashes with error A:I:S:E:PE:DI:DE:BO=1.000000:1.000000:1.000000:1.000000:1.000000:0:0:1 L:Y:X:H=0:0:0:0:0 Crashed Thread[6]. Server Up Time : Mon Jun 30 04:26:21 2014 Current Time : Mon Jun 30 04:27:16 2014 Elapsed Time : 0 days 0 hours 0 minutes 55 seconds IOBufferPool - 49994 / 50000, PendingWrite 7 bytes [0] =============== object report user[0/0], npc[0/0], item[0/0], usersocket[1] =============== npc server connection log no connect [(2596) 2014/06/30 04:27:16]: ======================= an Access Violation in module ntdll.dll at 0033:770c08c5. start at 2014/6/30 04:26:20 Read from location ffffffff caused an access violation. Registers: EAX=a56aefa8 CS=0033 EIP=770c08c5 EFLGS=00010202 EBX=00000002 SS=002b ESP=a56aef98 EBP=ed96dc40 ECX=a56af078 DS=002b ESI=00000020 FS=0053 EDX=a56aefe8 ES=002b EDI=00000000 GS=002b Bytes at CS:EIP: 0f ae 81 00 01 00 00 0f 29 81 a0 01 00 00 0f 29 Stack dump: a56aef98: 00000202 00000000 7707b219 00000000 fffa4000 000007ff 00000001 00000000 a56aefb8: 770c7000 00000001 000002ed 00000000 00000000 00000000 a56a007f 00000000 a56aefd8: a96bb0b0 00000000 a96bb0c0 00000000 a56b0000 00000000 a56ad000 00000000 a56aeff8: 7707a968 00000000 01f15409 00000000 a56af0e0 00000000 00000015 00000000 a56af018: d17c0fba 00000000 00000003 00000000 1afe0158 00000000 a56af430 00000000 a56af038: ffffffff ffffffff a96bb0b0 00000000 00000008 00000000 1afe0158 00000000 a56af058: 770c6486 00000000 00000050 00000000 a56afa50 00000000 000002ed 00000000 a56af078: 0000067c 00000000 a56af091 00000000 00000204 00000000 a56a0001 00000000 a56af098: 00440042 00000000 a56afa50 00000000 000003ff 00000020 002b0033 0053002b a56af0b8: 002b002b 00000000 000a0008 00000000 77187540 00000000 003a0045 0053005c ver = Dec 16 2005_22:03:13 GuardInfo : IOThread [0][0] (good): void IOThread_common(void *arglist) Lock Stack : IOThread [1][15] (good): void IOThread_common(void *arglist) Lock Stack : IOThread [2][0] (good): void IOThread_common(void *arglist) Lock Stack : IOThread [3][15] (good): void IOThread_common(void *arglist) Lock Stack : IOThread [4][0] (good): void IOThread_common(void *arglist) Lock Stack : IOThread [5][15] (good): void IOThread_common(void *arglist) Lock Stack : IOThread [6][47] (ahehe): void IOThread_common(void *arglist) -> static bool LoadCharacterPacket(CDBSocket *socket, const unsigned char *packet) -> void CSocket::Send(const char* format, ...) -> CPacketSent::SendData Lock Stack : IOThread [7][16] (good): void IOThread_common(void *arglist) Lock Stack : ListenThread [13][31] (good): void ListenThread_common() -> unsigned __stdcall WaitThread(void *) Lock Stack : MainThread [12][858] (good): Lock Stack : GuardInfo end [(2596) 2014/06/30 04:27:16]: *.\ioc.cpp:648(Tue Dec 13 02:52:40 2005) exception
  13. advext team sells compil for $ 100, but i does not want to buy)
  14. someone have Ai compil \ decompil for GF? if you can link to pm
  15. GF Ai compiled \ decompiled without errors??
  16. http://www.depmax64.com/forums/member.php?u=1381 sry for double post
  17. depmax64 & advext64 team sell GF ai compiler\decompiler price 100$
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