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takhs7

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Everything posted by takhs7

  1. like i said.... u have to extract the textures from the utx and rebuilt it all over.. and again.. forget it.. coz its too much work just to change something like that..
  2. yea i see what u mean now.. but still in this case .. it wouldnt make any much difference. well anyway we spammed this topic for good xD lol
  3. i still dont get ya.. r u trying to say that getClient().getConnection().getInetAddress().getHostAddress() that is being run only twice n only at match's start will increase cpu usage?
  4. yup.. and also logs it in the console :P i meant a thread on mxc... and what do u exactly mean by "this shity typo are 0 conecting and finding ip with "simple" way" didnt get ya..
  5. yes and im trying to say that many projects including l2j dont have this. doesnt have to be a new invention or something to be shared.. lol xD
  6. if it is implemented in l2jfree long ago that doesnt mean anything lol anyway.. i use l2j and most ppl do so.. i just came up with this 2 line solution.. and since there is nothing working like that here i posted it. edit: if (!Config.ALT_OLY_SAME_IP) { String _playerOneIp = _playerOne.getClient().getHostAddress(); String _playerTwoIp = _playerTwo.getClient().getHostAddress(); if (_playerOneIp.equals(_playerTwoIp)) { String classed = "no"; switch (_type) { case CLASSED: classed = "yes"; break; } Olympiad.logResult(_playerOneName, _playerTwoName, 0D, 0D, 0, 0, "same ip", 0, classed); _playerOne.sendMessage("Match aborted due to same ip-address of your enemy."); _playerTwo.sendMessage("Match aborted due to same ip-address of your enemy."); _aborted = true; clearPlayers(); } } the method used by l2jfree is actually the same lol
  7. if u show me even 1 topic here with something like this still working.. then i will apologise and /socialbow to u ;) and i never share configs coz my config.java is just sooooo edited to make a patch out of it.. just add manualy.. 59 secs of work lol :P
  8. lol.. what part of "just !forget! it" didnt u understand? its not in any dat file ofc (duh!).
  9. dude actually what are U talking about... first off u dont add anything in any .class file :S.. secondly the diff files shows exactly in what java FILES u need to edit and what to edit...
  10. ### Eclipse Workspace Patch 1.0 #P L2_GameServer Index: java/net/sf/l2j/gameserver/model/olympiad/OlympiadGame.java =================================================================== --- java/net/sf/l2j/gameserver/model/olympiad/OlympiadGame.java (revision 3803) +++ java/net/sf/l2j/gameserver/model/olympiad/OlympiadGame.java (working copy) @@ -1125,6 +1125,13 @@ OlympiadManager.STADIUMS[_game._stadiumID].closeDoors(); _game.portPlayersToArena(); _game.removals(); + //Anti Dual Box + if(_game._playerOne.getClient().getConnection().getInetAddress().getHostAddress().equalsIgnoreCase(_game._playerTwo.getClient().getConnection().getInetAddress().getHostAddress())) + { + _game._playerOne.sendMessage("Sorry but you cannot battle someone with same IP as yours."); + _game._playerTwo.sendMessage("Sorry but you cannot battle someone with same IP as yours."); + return false; + } if (Config.ALT_OLY_ANNOUNCE_GAMES) _game.announceGame(); try Done :P Tested on l2j latest ct2.3 - should be same for epilogue oh and happy new month guys :D
  11. inside LineageEffectsTextures.utx there are about 4-5 textures for it.. fx_m_t0150, fx_m_t0151, fx_m_t0152 etc.. but just !forget! it... dont even try to edit.. coz u gonna have to rebuild the entire utx actually... and its loaded with textures... i cant even imagine how many shaders, final blends, matterial sequences u gonna have to remake....
  12. u encrypted with what and it gives u such extension? :s whatever.. and renaming it after encryption is a reallyyy bad idea.. here is what u have to do... download latest l2encdec - http://dstuff.l2wh.com/public/common/l2encdec_2.9.3.7z unrar it somewhere.. save your utx with unrealed as 1tattoo.utx.. then copy paste it inside the folder that has l2encdec.exe.. and finaly create a .bat file (again inside the l2encdec folder) that contains something like this l2encdec.exe -h 121 1tattoo.utx tattoo.utx and run the bat.... notes: "1tattoo.utx" is the name of the file u want to encrypt.. and "tattoo.utx" is the name of the encrypted file that will be created. never rename the file after encryption.....
  13. could u give me a simple example with the system.currentTimeMillis thingy? (newbie, learning java here) and heck even i know that the thread sleep thing is stopping the whole class (?) lol what i use if u want delay is something like this Timer Timer = new Timer(); activeChar.Timer.schedule(new TimerTask() { public void run() { //action here... } },3*1000);
  14. seriously? :s cool.. w8ing for infos :P
  15. on-screen display dmg cant be done just by modifing the systemmsg.. needs java changes as well. i think on IL only u can have on-screen dmg just with systemmsg (not sure).
  16. ta LineageEffectTex den mporeis na ta allakseis apo dat sto system.. me fileedit k etc.. einai megalh istoria.. gia to l2font-e mporeis na allakseis to loading, to replay logo k.a. sto localization.ini [English] English_Code=e English_Font=L2Font-e.SmallFont-e English_Glyph=SmallFont-e.gly English_Font2=L2Font-e.LargeFont-e English_Glyph2=LargeFont-e.gly English_Minimap=L2Font-e.Minimap.worldmap English_LogoTexture=L2Font-e.start_logo-e English_LoadingTexture=L2Font-e.loading02-e English_MiniLogoTexture=L2Font-e.mini_logo-e English_TownMap=L2Font-e.TownMap English_ReplayLogoTexture=L2Font-e.Replay_logo-e
  17. who listen music? is that a question? lol maybe u play with muted sound i dunno.. doesnt mean everyone does.. l2 has music for a reason u know.
  18. nice but not all of are from Freya throne :/ i already have some of them in ct2.3/epilogue..anyway what i wanna ask is.. where can i get freya client?.. coz i wanna rip some stuff.. thanks
  19. All the icons including armors, weapons, misc items etc are in Icon.utx... but u dont need to edit it to change the icon :/ just make a new utx and import a 32x32 image then edit skillgrp.dat
  20. e? :/ sto SymbolName-e.dat sou leei apo pou pairnei tin ikonitsa gia ta grade......... des to kalutera
  21. den allazoune me java ta textures :/ mono apo client ginetai afto... afto pou thes gia ta grades mporeis na to allakseis sto SymbolName-e.dat.. logika toulaxiston.. den to exw dokimasei.
  22. well its easy to apply a patch file... look at this guide http://www.maxcheaters.com/forum/index.php?topic=64593.0 or search for other guide.. there are many around.. or even search google basicaly u download and setup eclipse.. then u "checkout" latest L2j revision.. then inside eclipse u right click on the gameserver folder and u go to.. Team>>Apply Patch... when its done u compile. edit: for setting up eclipse u should look at this guide http://www.l2jserver.com/trac/wiki/Eclipse
  23. i didnt really got what u mean :/ u want to change the grade icons (the tiny ones)? the second part of the question i didnt get at all. maybe u should write in greek...
  24. ukx files made with OAUKX_C6 will crash clients older than IL. (i think :s)
  25. ok i coded it and tested.. i even made configs to enable disable. here is the diff and here is the html that popups if ur not dwarf. make a file named NotDwarf.htm in gameserver\data\html folder and copy paste this.. <html><title>Dwarfs-Only Mod</title><body> <center> <br> Sorry but only <font color="LEVEL">Dwarfs</font> are allowed in this server! <br> Please make a Dwarf and try again. <br><br> </center> This character will be automaticaly deleted in 10 seconds. </body> </html> btw some mod can move this?.. coz its not about client modding anymore.
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